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zhuang281
Team:
Main: Dark Phantom
Level: 2387 Class:
Berserker
Joined: Sat Dec 29, 2007 8:24 pm Location: In Phatnoms world
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Green meanie
Take out the grem on the Green Meanie bases. They are annoying and achieve zero purpose.
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Sat Nov 19, 2011 5:33 pm |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: Green meanie
They are annoying, you answered your own question.
_________________
JeffL wrote: Come have sex with me in space, my lord
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Sun Nov 20, 2011 3:46 am |
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thijs12b
Member
Team:
Main: Aku'Qa
Level: 2620 Class:
Berserker
Joined: Sun Nov 07, 2010 8:08 am
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Re: Green meanie
Yeah just blow them up.
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly
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Sun Nov 20, 2011 4:31 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: Green meanie
Compared to Iceprick bases, they are about 100 times worse. There is no balance between them. But well, I am sure if you give the Iceprick bases insanely high knockback on a fast projectile it will be balanced.
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Sun Nov 20, 2011 6:57 am |
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sabre198
Member
Team:
Main: topbuzzz
Level: 4129 Class:
Shield Monkey
Joined: Sun Dec 21, 2008 12:31 pm Location: Timmeh!
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Re: Green meanie
im sure the rewards for the missions admins add in for the wreckages will reflect thier respective difficulty.... wait what happened to those missons?
_________________ --------------------------------------
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landswimmer wrote: IN C1, TIMEWARP SCREWS YOU!
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Sun Nov 20, 2011 7:51 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Green meanie
I was thinking to remove the gremlin and replace with a not very damaging long rang mass driver of sorts. Then give it a super item that shoots bursts of that gremlin weapon something like 5 shots in 5 seconds, then off for 10 seconds, repeat. That way people would have a better chance of getting away, but I could still enjoy a little bit of evilness as big fat storage ships with base gear go spinning off into space.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Wed Nov 23, 2011 3:46 am |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Green meanie
JeffL wrote: I was thinking to remove the gremlin and replace with a not very damaging long rang mass driver of sorts. Then give it a super item that shoots bursts of that gremlin weapon something like 5 shots in 5 seconds, then off for 10 seconds, repeat. That way people would have a better chance of getting away, but I could still enjoy a little bit of evilness as big fat storage ships with base gear go spinning off into space. No thanks.
_________________
JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Wed Nov 23, 2011 3:50 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: Green meanie
JeffL wrote: I was thinking to remove the gremlin and replace with a not very damaging long rang mass driver of sorts. Then give it a super item that shoots bursts of that gremlin weapon something like 5 shots in 5 seconds, then off for 10 seconds, repeat. That way people would have a better chance of getting away, but I could still enjoy a little bit of evilness as big fat storage ships with base gear go spinning off into space. The problem is in comparing them to Iceprick bases, which are basically harmless compared to Green Meanie Bases. I would be more fan of the Green Meanie Bases shooting a magcannon, like before, but it gives -100 shield recharge instead for 10 seconds. That should be more than enough to counter those travel ships!
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Wed Nov 23, 2011 4:25 am |
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aeljuga
Team:
Main: ahileus
Level: 3088 Class:
Berserker
Joined: Thu Feb 01, 2007 2:06 am
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Re: Green meanie
Or wep with high splash damage? range ~1200
_________________ ahileus
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Wed Nov 23, 2011 7:32 am |
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zhuang281
Team:
Main: Dark Phantom
Level: 2387 Class:
Berserker
Joined: Sat Dec 29, 2007 8:24 pm Location: In Phatnoms world
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Re: Green meanie
I dont mind my base builder getting hit by grem, i just sing brake away. Its my ap ward that gets gremmed for 30 seconds them dies lol
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Wed Nov 23, 2011 9:02 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: Green meanie
Which is why I suggested what I did! It would not mean you would get annoyed, but you would still have to watch where you fly in your travel ships. As of right now, gremming in C2 is bad, very bad. If it was like in C1, then Green Meanie Bases wouldn't be that much of a pain. But in C2, there is some graphic flaw that makes it impossible to say which direction your way is pointing. So the gremming has to go when it comes to Green Meanie Bases. Other side-effects are welcome as a replacement. The -Speed ones on Iceprick Bases is a good idea, now find something suited for Green Meanie Bases that is not involving gremming.
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Wed Nov 23, 2011 9:16 am |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Green meanie
It took me over 5 minutes to get back home through a bottleneck galaxy in the north arm of EF layer. There were two Green Meanies right by the wormhole and an assortment of AI hanging out around the area as well. Killing Drops on SD is surprisingly difficult when you are gremmed every time you get in range.
So yeah, in retrospect it was a fun challenge but I think it's overpowered compared to the other pillbox.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Wed Nov 23, 2011 11:28 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Green meanie
I can replace the grem with forced turn tweaks, which should work a lot better.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Wed Nov 23, 2011 12:35 pm |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: Green meanie
That would work a lot better, thanks.
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Wed Nov 23, 2011 12:50 pm |
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