Ok so since ERMAN hasn't really said why he thinks its "fucking ugly" I haven't really done anymore work on the texture and glowmap. However, I'd point out that the c1 ward+ might not translate across to c2 perfectly since its quite a dark background and ships tend to be lit side on in c2, not from above, which might not look that good even if ambient lighting is turned up (which tends to give things a blue tint from my experience).
And damnit Jeff, now you said it looks like a pumpkin ward for halloween whenever I look at it now I'm thinking the same! XD
As for the model, I had a bash at forming the rest of the "tube" section of the ward however I'm pretty sure that my editing the .obj and resaving it has messed up the UV map a considerable amount, and I don't think the smoothing groups are applied either.
Here the model is :
http://dl.dropbox.com/u/14380972/Model.objAnd yes, I find sketchup to be most simple program to use when altering existing 3d models, but I do have 3ds max and maya if either of those is what is generally used by the dev team.