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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Swarming
Please, for the love of god fix it. I got killed by a swarm of a dozen rags today, and there's really nothing i can do to survive in a situation like that.
And this was in PROTECTED SPACE!
Please...for the love of god...just fix it...
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Tue Oct 25, 2011 10:49 pm |
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saran
Team:
Main: goldstar-stations
Level: 2020 Class:
Engineer
Joined: Sun Nov 13, 2005 12:54 pm
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Re: Swarming
Better idea, fix the low level swarms. And re-introduce the ones in peril space like we used to have ages ago.
where you can find 8-12 BGs with a random sprinkling of ice pickles to contend with. I LOVED those days. It actually meant something to travel in space and it was dangerous. The only thing I need worry about today is that a pirate will come along and interrupt my autopilot.
_________________
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Wed Oct 26, 2011 8:53 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Swarming
BG's are not dangerous. They are too much tank, not enough dps.
Forgones, Picks, Vultures, and Wattages...maybe throw in a GB or 6. Thats fun.
_________________ Axis Industries
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Wed Oct 26, 2011 9:01 am |
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saran
Team:
Main: goldstar-stations
Level: 2020 Class:
Engineer
Joined: Sun Nov 13, 2005 12:54 pm
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Re: Swarming
Battlecruiser23 wrote: BG's are not dangerous. They are too much tank, not enough dps.
Forgones, Picks, Vultures, and Wattages...maybe throw in a GB or 6. Thats fun. well I was simply giving an example from way back when. Ofc you'd have to mix it with the critters we have nowadays.
_________________
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Wed Oct 26, 2011 9:09 am |
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Rounder
Member
Team:
Main: Rhys
Level: 2261 Class:
Shield Monkey
Joined: Mon Nov 22, 2010 7:57 pm
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Re: Swarming
Admittedly, the hordes of ships in low-DF gals are quite fun to look at. Kinda sucks I guess if your on a new alt and they're aggressive as opposed to the passive say hue/zebu swarms.
Maybe nerf certain swarms like the Dark Guards, Rags, and such? Even then, small groups of them are always good exp.
_________________ I am so clever that sometimes I don't understand a single word of what I am saying. - Oscar Wilde
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Wed Oct 26, 2011 11:04 am |
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Spartanski Smok
Team:
Main: Spartanski Smok
Level: 2432 Class:
Gunner
Joined: Thu Dec 16, 2010 2:42 pm Location: Equestria
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Re: Swarming
saran wrote: Better idea, fix the low level swarms. And re-introduce the ones in peril space like we used to have ages ago.
where you can find 8-12 BGs with a random sprinkling of ice pickles to contend with. I LOVED those days. It actually meant something to travel in space and it was dangerous. The only thing I need worry about today is that a pirate will come along and interrupt my autopilot. +1~!
_________________
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Mon Oct 31, 2011 6:22 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Swarming
Yeah, sure, fine my me. The number of AI in perilous space is pathetic these days, anyway.
Then again, i would prefer it if perilous was seperated into different AI nodes, but that would be a lot more complicated.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Mon Oct 31, 2011 7:39 pm |
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Xonok2
Team:
Main: Xonok6
Level: 590 Class:
Berserker
Joined: Fri Jul 11, 2008 4:31 am
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Re: Swarming
Make protected systems protected, any AI that is above level 10 is never a vermin. And to swarming elsewhere, just set limits to AI per team, would fix so much.
_________________ Seriously, PvB and BvB was a lot more funny when bases didnt throw marbles at you xD
Tomzta09 wrote: Why do people say grow some balls? Balls are weak and sensitive.
Grow a vagina, those things take a pounding.
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Tue Nov 01, 2011 8:47 am |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Swarming
Xonok2 wrote: Make protected systems protected, any AI that is above level 10 is never a vermin. This. And at the very least, any hostile AI team should never swarm bigger that 3 at a time. (mainly Voltages, Ampages, Rags)
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Tue Nov 01, 2011 11:12 am |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Swarming
Cygnus wrote: Then again, i would prefer it if perilous was seperated into different AI nodes, but that would be a lot more complicated. I'm intrigued... Develop on this?
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
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Wed Nov 02, 2011 6:34 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Swarming
Blue Dwarf wrote: Cygnus wrote: Then again, i would prefer it if perilous was seperated into different AI nodes, but that would be a lot more complicated. I'm intrigued... Develop on this? It's been said time and time again. Cyg and I came up with the most thought out suggestions on it. Basically, each AI is a faction. Forgones, Greens, Reavers, Picks, Vultures, and Bana. And each has a "home" area where they spawn with the highest numbers. Special versions only spawn here; normal ones dont have to. DG's in their space only contain their enemies(pocket resistance), missions are done for killing these enemies, etc. "Neutral" (Perilous) space surround ai nodes. For example, Forgones. Forgones have *owned* galaxies, normal pillboxes, the big pillboxes like Greens and Picks, maybe a few warp drones and such in their territory. Forgone Fighters(LF), Forgones(1, 2, 3), and Mega Forgones(CS) spawn in the space, but Forgones(1) can spawn in "normal" Perilous space. The DG's contain Picks and Greens, of various kinds, likewise is with forgones in Green owned DG's
_________________ Axis Industries
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Wed Nov 02, 2011 7:22 am |
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Xonok2
Team:
Main: Xonok6
Level: 590 Class:
Berserker
Joined: Fri Jul 11, 2008 4:31 am
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Re: Swarming
This really should go in, quite a nice idea, would also make some things better.
_________________ Seriously, PvB and BvB was a lot more funny when bases didnt throw marbles at you xD
Tomzta09 wrote: Why do people say grow some balls? Balls are weak and sensitive.
Grow a vagina, those things take a pounding.
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Wed Nov 02, 2011 10:21 am |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Swarming
Yeah, he pretty much summed it up with that. It would make it less likely for you to run into combinations of enemies that are impossible to fight, while maintaining the dynamics you've got currently.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Wed Nov 02, 2011 5:00 pm |
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Furtive Ferret
Joined: Tue Feb 01, 2011 2:43 pm
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Re: Swarming
neat idea indeed, I like it. Perhaps the immediate 3 nodesw off neutral would be forgie, pick, BG. Could have some very nasty areas like Hive, Delquad and Wattage off them
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Wed Nov 02, 2011 5:03 pm |
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saran
Team:
Main: goldstar-stations
Level: 2020 Class:
Engineer
Joined: Sun Nov 13, 2005 12:54 pm
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Re: Swarming
Furtive Ferret wrote: neat idea indeed, I like it. Perhaps the immediate 3 nodesw off neutral would be forgie, pick, BG. Could have some very nasty areas like Hive, Delquad and Wattage off them naw, those fellas + drops and wattages just spread everywhere. With increasing numbers of agro ai like drops and MF picks and forgones in deeper DFs.
_________________
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Wed Nov 02, 2011 7:05 pm |
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