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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Reduce SP cost for Station Management
It already costs very little, but what i've discovered is that in C2, more than ever before, SP use is EXTREMELY important, and people will be extremely unlikely to waste even a single one for fear they'll need it later on down the line.
Therefore they never get SM. And thus a huge chunk of lower level content is blocked, something i really dont think should happen.
So just lower the SP cost from 3 or 4 or whatever, to 1 per level. It's hard enough to build bases, no need to make it any less likely to happen at low levels!
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Sun Oct 30, 2011 10:38 am |
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thijs12b
Member
Team:
Main: Aku'Qa
Level: 2620 Class:
Berserker
Joined: Sun Nov 07, 2010 8:08 am
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Re: Reduce SP cost for Station Management
Signed.
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly
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Sun Oct 30, 2011 11:37 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Reduce SP cost for Station Management
Add in missions and stuff to tell nubs what they're getting into. I've found a few level 300's that had to band together(normally, a level 300 does not) to kill level 350 slumbers because all of them got sm16 and couldn't keep a base up, wasting the sp a level 300 normally puts into core/class skills that'd allow them to kill those slumbers.
_________________ Axis Industries
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Sun Oct 30, 2011 11:58 am |
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SwiftDeath
Team:
Main: VIP-Shm
Level: 25 Class:
Shield Monkey
Joined: Tue May 03, 2011 11:52 am
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Re: Reduce SP cost for Station Management
Battlecruiser23 wrote: Add in missions and stuff to tell nubs what they're getting into. I've found a few level 300's that had to band together(normally, a level 300 does not) to kill level 350 slumbers because all of them got sm16 and couldn't keep a base up, wasting the sp a level 300 normally puts into core/class skills that'd allow them to kill those slumbers. Then they are morons? Wing 4 2hits Slumbers whit its SSS Rag 1-2 hits slumbers Several ai can be raded in w0-2 and they will rape slumbers
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Sun Oct 30, 2011 8:41 pm |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Reduce SP cost for Station Management
SwiftDeath wrote: Battlecruiser23 wrote: Add in missions and stuff to tell nubs what they're getting into. I've found a few level 300's that had to band together(normally, a level 300 does not) to kill level 350 slumbers because all of them got sm16 and couldn't keep a base up, wasting the sp a level 300 normally puts into core/class skills that'd allow them to kill those slumbers. Then they are morons? Wing 4 2hits Slumbers whit its SSS Rag 1-2 hits slumbers Several ai can be raded in w0-2 and they will rape slumbers new players do not know this.
_________________
JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Sun Oct 30, 2011 8:49 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Reduce SP cost for Station Management
The SSS should not be THAT powerful.
_________________ Axis Industries
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Sun Oct 30, 2011 8:57 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Reduce SP cost for Station Management
SwiftDeath wrote: Then they are morons? Wing 4 2hits Slumbers whit its SSS Rag 1-2 hits slumbers Several ai can be raded in w0-2 and they will rape slumbers Those SSS's are broken and will more than likely be nerfed. Also, slaves should not be mandatory.
So, yes to the topic idea. And lower RC Skillpts too. We are paying out the wazoo for piloting already.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Tue Nov 01, 2011 11:36 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Reduce SP cost for Station Management
Slumber's don't have their super items yet...
And I agree with the suggestion. Skill points should mostly be to define your characters combat characteristics, so this is a good idea. It should be mostly about costing credits and not SP.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu Nov 10, 2011 1:13 am |
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