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gundamrules2003
Team:
Main: ywigundamrules2003
Level: 2782 Class:
Shield Monkey
Joined: Wed Jun 23, 2004 2:14 pm Location: canada
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Re: End of the universe as we know it
* I have it on good info what ever kits you use in the temp uni will not be replaced or rolled back when the real uni comes into effect. Cant say as that inspires me to waste kits in a 7 day uni.
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Wed Oct 26, 2011 2:32 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: End of the universe as we know it
Might be worth it if you see some artifacts that you want to try to get...
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Wed Oct 26, 2011 3:57 am |
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ashta1989
Team:
Main: ashta the 2nd
Level: 2942 Class:
Berserker
Joined: Tue May 31, 2005 3:00 pm
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Re: End of the universe as we know it
t9 kits and adon gear dont cost anything so just use them if u need to extract.
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Wed Oct 26, 2011 6:36 am |
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sabre198
Member
Team:
Main: topbuzzz
Level: 4129 Class:
Shield Monkey
Joined: Sun Dec 21, 2008 12:31 pm Location: Timmeh!
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Re: End of the universe as we know it
cept it takes nearly 7 days for ruins to all come through
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Wed Oct 26, 2011 7:23 am |
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gundamrules2003
Team:
Main: ywigundamrules2003
Level: 2782 Class:
Shield Monkey
Joined: Wed Jun 23, 2004 2:14 pm Location: canada
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Re: End of the universe as we know it
This merely an observation but the only people seemingly interested in this temp uni are legion, Bp, Sp, Traders and maybe ef. It looks doubtful you will see many others base building or pvping in the temp uni from the resonpse list so far in this thread. As there doesnt seem to be much gained from it other then losing kits and augs for a 7 day uni, that just me though and those that I have talked to about interest in a temp uni.
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Wed Oct 26, 2011 4:17 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: End of the universe as we know it
For the temp universe could we have a large colony years multiplier, to increase extraction discovery and speed? That would make it worth it to build SOME bases, anyway.
Like 100x or something, lol.
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Wed Oct 26, 2011 5:38 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: End of the universe as we know it
I intend to drop T9 kits. I would think that anyone interested in building bases in SS2 would take the week to test it out. I certainly won't require any additional incentive to do so.
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Wed Oct 26, 2011 6:13 pm |
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goett
Team:
Main: goett
Level: 2157 Class:
Shield Monkey
Joined: Mon Mar 16, 2009 1:36 pm
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Re: End of the universe as we know it
anilv wrote: I intend to drop T9 kits. I would think that anyone interested in building bases in SS2 would take the week to test it out. I certainly won't require any additional incentive to do so. this! but i'm not even doing that much just dropping a t6 kit to get feel of it for the REAL reset day.
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Wed Oct 26, 2011 7:03 pm |
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BetaMonster
Team:
Main: Sonic Wind
Level: 75 Class:
Speed Demon
Joined: Tue Jun 17, 2008 9:08 pm
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Re: End of the universe as we know it
There has been very little discussion about temp uni reset rollback.... sound like a great idea to get the uni really rolling. no one is worried about losing gear or using gear usually set aside for uni reset then having to scramble for gear for temp reset. Also, open PvP will be plain fun.... So what if no runs get completed in a week. i am sure we will all get over it rather quickly, as we will soon be busy building up our gals all over again.
-TBM
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Thu Oct 27, 2011 3:21 pm |
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Antilzah
Team:
Main: Blizzara
Level: 2100 Class:
Engineer
Joined: Wed Dec 05, 2007 4:25 pm Location: Oulu, Finland
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Re: End of the universe as we know it
I don't like the idea of a big rollback after the temp uni. I actually want to progress in SS. If there was a big rollback I'd just take a break from SS for a week.
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Thu Oct 27, 2011 4:22 pm |
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BetaMonster
Team:
Main: Sonic Wind
Level: 75 Class:
Speed Demon
Joined: Tue Jun 17, 2008 9:08 pm
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Re: End of the universe as we know it
1 week is not a BIG rollback. but would inspire more free play... a temporary "nothing to gain, but what the hell, nothing to lose" might be nice to get the feel of the new SS at higher levels.
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Thu Oct 27, 2011 5:03 pm |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: End of the universe as we know it
BetaMonster wrote: 1 week is not a BIG rollback. but would inspire more free play... a temporary "nothing to gain, but what the hell, nothing to lose" might be nice to get the feel of the new SS at higher levels. sure, if we get our subs extended for a week, I'm not gonna pay for an uni where I can't gain nor lose anything
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Fri Oct 28, 2011 2:04 am |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: End of the universe as we know it
Sorry, I forgot that fun isn't a quantifiable substance. So yea, a weeklong rollback would just be a waste. (was sarcasm)
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Last edited by Visorak on Fri Oct 28, 2011 12:47 pm, edited 1 time in total.
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Fri Oct 28, 2011 12:14 pm |
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goett
Team:
Main: goett
Level: 2157 Class:
Shield Monkey
Joined: Mon Mar 16, 2009 1:36 pm
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Re: End of the universe as we know it
Will be lots of new bugs discovered probably from what i've been reading. I tend to agree a full week rollback is just a waste of everyone's time. I won't be doing any ubers or dgs if that's that case.
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Fri Oct 28, 2011 12:22 pm |
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3.14159
Content Dev
Team:
Main: MissBageese
Level: 1006 Class:
Berserker
Joined: Thu Sep 15, 2011 12:01 am
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Re: End of the universe as we know it
goett wrote: Will be lots of new bugs discovered probably from what i've been reading. I tend to agree a full week rollback is just a waste of everyone's time. I won't be doing any ubers or dgs if that's that case. Unless I'm not paying attention I don't think there's going to be a rollback. I think it's just a small 1 week universe before the permanent universe. If one of the other Devs could confirm that'd be great.
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Fri Oct 28, 2011 1:01 pm |
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