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Fallen-
Team:
Main: Lilith
Level: 840 Class:
Speed Demon
Joined: Sun Aug 28, 2011 9:47 pm Location: -----
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Sol's Sun healing gen
im proposing that the star of sol "the sun" having a Healing aura for neutral spacecraft and allied spacecraft. giving players whom stay here long enough a decent boost in shield regeneration.
the aura would not work for players currently marked as hostile to Earth Force. obviously...
this will help players whom travel through the madness and frigid depths of space, find a warmer area to call home..
i'm "suggesting" these stats ~
- TL n/a sol inbuilt item - fields - shield recharge + 25 % visibility + 15 % transfer efficiency+15% this of course would affect capital ships
all affects after 30 seconds lasting 15 seconds per emission meaning
15 seconds - aura kicks in - 15 seconds aura ends - 15 seconds- repeat
_________________ I'm Selfish , Impatient and a little insecure.I make mistakes, I am out of control and at times hard to handle. But,if you can't handle me at my worst,You sure as hell don't deserve me at my best.
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Tue Oct 25, 2011 4:36 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: Sol's Sun healing gen
I actually like this! But well. I would like to see it have a hard-coded shield regen bonus, something like 200. Then it can be affected by neurotweaking, so higher level players gets 400 regen bonus pr second.
_________________
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Tue Oct 25, 2011 5:08 am |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Sol's Sun healing gen
What Thermal said.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Tue Oct 25, 2011 10:10 am |
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goett
Team:
Main: goett
Level: 2157 Class:
Shield Monkey
Joined: Mon Mar 16, 2009 1:36 pm
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Re: Sol's Sun healing gen
No. 2 reasons - lag!! Auras always cause trouble. - the characters I would like +regen have low regen. Maybe a solid number not a % ie 200/sec.
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Tue Oct 25, 2011 10:21 am |
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Markoz
Team:
Main: Pure Evil
Level: 2837 Class:
Shield Monkey
Joined: Fri Dec 31, 2004 7:20 am Location: UK > Wales > Bin+ computer with boardband :p
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Re: Sol's Sun healing gen
Sorry but no it would promote LC tactics
_________________
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Tue Oct 25, 2011 11:03 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Sol's Sun healing gen
Markoz wrote: Sorry but no it would promote LC tactics Why would it? Being enemy/hostile to another player should not make it affect them, imo. That means, you have to be MARKED FRIEND BY DM FOR LC TO DO IT. In which case, you'll know theres a traitor in your ranks.
_________________ Axis Industries
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Tue Oct 25, 2011 11:16 am |
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Markoz
Team:
Main: Pure Evil
Level: 2837 Class:
Shield Monkey
Joined: Fri Dec 31, 2004 7:20 am Location: UK > Wales > Bin+ computer with boardband :p
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Re: Sol's Sun healing gen
The topic poster said it will only not effect players hostile to Earth Force.
_________________
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Tue Oct 25, 2011 11:22 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Sol's Sun healing gen
Markoz wrote: The topic poster said it will only not effect players hostile to Earth Force. Then change the suggestion, dumby. The suggestion is an unmodified, unrefined idea of a healing aura in sol. Iron out the kinks like a smart person. Evvverything that we can see and touch and affect has bugs and kinks.
_________________ Axis Industries
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Tue Oct 25, 2011 1:07 pm |
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SwiftDeath
Team:
Main: VIP-Shm
Level: 25 Class:
Shield Monkey
Joined: Tue May 03, 2011 11:52 am
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Re: Sol's Sun healing gen
i like the idea whit regen bost but not the idea to give + vis as some ppl use stealth for a reason and the sun alredy gives vis.
How about a aura cycle close to UDP and stats about +75 regen as well as +10% shield regen to make sure all classes benefit from it, To protect it from being broken i alsoe sudgest u give a -45% damage and -50% thrust aura whit a every 5-10 min for 5-10 min to prevent ppl from going in to regen fast then go out to pvp right away. As you said a +25% shield regen it would be awsome for Shm and posibly FC/enginner but worthless for all whom use Bank shields thats why i think it sould have 2 solid + regen but non NT and im sorry to say this but Only for Player ships no regen for Slaves, Pirate class AI, ppl who are agro to Earthforce sould get -75 regen and -10% regen just to make sure the "Protected" part stands out.
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Tue Oct 25, 2011 2:23 pm |
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