Author |
Message |
The Salty One
Team:
Main: Eurus
Level: 2330 Class:
Shield Monkey
Joined: Fri Aug 14, 2009 5:27 pm
|
DG drops
Let's make them useful.
I have two suggestions for this:
(1) Introduce AI base gear BPs. These drop from a wide range of Dgs and require certain DG gear to build.
Example:Fire Beams blueprint: requires one DWO, 5,000,000 metals, 200,000 microchips, 10 fabulous factory parts and 100 promethium. Periodic: 10 fermium. Builds: 300 fire beams
Obviously that would be an absolute pain to sell soo... I can't see fire beams being produced. It may be nice to strike a balance here, as I think that simply producing raw credits seems too easy.
Variation: instead of normal AI base gear they produce different commods called 'weaponry' or something. AI bases across the galaxy (ones in peril more so) consume and demand these commods based on the danger factor.
Or (2) Add a token system, where someone can trade in their DG drop for X tokens (based upon tech level and drop rate). These are then either exchanged for other common items (E.G I swap 10 tokens for a venusian jackhammer) or gambled on a mission similar to the Christmas ones.
Either way it'd be nice to see people scooping flapping wings and not instantly tossing them.
_________________ Space for rent!
|
Sun Oct 23, 2011 8:13 pm |
|
|
anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
|
Re: DG drops
Second way is promising. First way breaks down because you can sell Fire Beams to AI bases.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
|
Sun Oct 23, 2011 8:19 pm |
|
|
The Salty One
Team:
Main: Eurus
Level: 2330 Class:
Shield Monkey
Joined: Fri Aug 14, 2009 5:27 pm
|
Re: DG drops
It's possible to sell fire beams to AI bases, but I believe that doing so would score you halve the usual sell cost. Thus slashing your profits.
_________________ Space for rent!
|
Sun Oct 23, 2011 8:26 pm |
|
|
General
Joined: Sat Jun 26, 2010 10:05 pm
|
Re: DG drops
The token system is what needs to be put in.In a game called galaxy II they got a honor points system to turn honor points in for bps and items
|
Mon Oct 24, 2011 9:51 pm |
|
|
Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
|
Re: DG drops
General wrote: The token system is what needs to be put in.In a game called galaxy II they got a honor points system to turn honor points in for bps and items Don't forget Runescape. And Guild Wars.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
|
Mon Oct 24, 2011 11:24 pm |
|
|
Antilzah
Team:
Main: Blizzara
Level: 2100 Class:
Engineer
Joined: Wed Dec 05, 2007 4:25 pm Location: Oulu, Finland
|
Re: DG drops
Griffin wrote: General wrote: The token system is what needs to be put in.In a game called galaxy II they got a honor points system to turn honor points in for bps and items Don't forget Runescape. And Guild Wars. Lord of the Rings Online has skirmish points and they are also similar to this. This is becoming a trend in MMORPGs and I'm sure there are countless games with something like this. Let's say I want a GGnT from a DG in the current systen. Well I have never gotten one from a DG so it might take awhile. Doing DGs with a token system is more rewarding and addicting because you see your progress. Even if a GGnT required something like 100 tokens. Switching to token system would kill the market for several items. I'd like to see DGs dropping both regular loot and a token.
|
Tue Oct 25, 2011 9:30 am |
|
|
Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
|
Re: DG drops
With a token system it would be good if there are different kinds of tokens. With different kinds for each layer, increased DF, certain bosses, uber bosses, special DGs like bonnet and things like that.
That way an item wouldn't just take 15 tokens, it could take 5x, 6y, and 4z tokens. Commod drops from AI would work perfectly as tokens if they didn't have half lives.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
|
Tue Oct 25, 2011 10:55 am |
|
|
Markoz
Team:
Main: Pure Evil
Level: 2837 Class:
Shield Monkey
Joined: Fri Dec 31, 2004 7:20 am Location: UK > Wales > Bin+ computer with boardband :p
|
Re: DG drops
Make more "better" content that's usful and stop minior augs etc dropping in perl dgs.
Also the token system sounds boring to me as its just tokens... If I wanted tokens I would go to the fair in Porthcawl. Its very uncreative.
^ add the tokens as a bonus item to the loot then I'll be happy about it.
_________________
|
Tue Oct 25, 2011 11:08 am |
|
|
Spartanski Smok
Team:
Main: Spartanski Smok
Level: 2432 Class:
Gunner
Joined: Thu Dec 16, 2010 2:42 pm Location: Equestria
|
Re: DG drops
The Salty One wrote: Let's make them useful.
I have two suggestions for this:
(1) Introduce AI base gear BPs. These drop from a wide range of Dgs and require certain DG gear to build.
Example:Fire Beams blueprint: requires one DWO, 5,000,000 metals, 200,000 microchips, 10 fabulous factory parts and 100 promethium. Periodic: 10 fermium. Builds: 300 fire beams
Obviously that would be an absolute pain to sell soo... I can't see fire beams being produced. It may be nice to strike a balance here, as I think that simply producing raw credits seems too easy.
Variation: instead of normal AI base gear they produce different commods called 'weaponry' or something. AI bases across the galaxy (ones in peril more so) consume and demand these commods based on the danger factor.
Or (2) Add a token system, where someone can trade in their DG drop for X tokens (based upon tech level and drop rate). These are then either exchanged for other common items (E.G I swap 10 tokens for a venusian jackhammer) or gambled on a mission similar to the Christmas ones.
Either way it'd be nice to see people scooping flapping wings and not instantly tossing them. +1 Griffin wrote: General wrote: The token system is what needs to be put in.In a game called galaxy II they got a honor points system to turn honor points in for bps and items Don't forget Runescape. And Guild Wars. xD
_________________
|
Mon Oct 31, 2011 6:31 pm |
|
|
Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
|
Re: DG drops
/signed for tokens.
_________________
|
Sat Nov 12, 2011 11:18 pm |
|
|
SwiftDeath
Team:
Main: VIP-Shm
Level: 25 Class:
Shield Monkey
Joined: Tue May 03, 2011 11:52 am
|
Re: DG drops
The Salty One wrote: Let's make them useful.
I have two suggestions for this:
(1) Introduce AI base gear BPs. These drop from a wide range of Dgs and require certain DG gear to build.
Example:Fire Beams blueprint: requires one DWO, 5,000,000 metals, 200,000 microchips, 10 fabulous factory parts and 100 promethium. Periodic: 10 fermium. Builds: 300 fire beams
Obviously that would be an absolute pain to sell soo... I can't see fire beams being produced. It may be nice to strike a balance here, as I think that simply producing raw credits seems too easy.
Variation: instead of normal AI base gear they produce different commods called 'weaponry' or something. AI bases across the galaxy (ones in peril more so) consume and demand these commods based on the danger factor.
Or (2) Add a token system, where someone can trade in their DG drop for X tokens (based upon tech level and drop rate). These are then either exchanged for other common items (E.G I swap 10 tokens for a venusian jackhammer) or gambled on a mission similar to the Christmas ones.
Either way it'd be nice to see people scooping flapping wings and not instantly tossing them. Buying 1 DWO for 300m then transforming it to 300 fire beams then sell them to ai base for 6m ea making a profit of 1.5b
|
Sun Nov 13, 2011 10:20 am |
|
|
Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
|
Re: DG drops
Suggested numbers, not absolutely what would be put in-game. Duh.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
|
Sun Nov 13, 2011 10:34 am |
|
|
Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
|
Re: DG drops
Markoz wrote: stop minior augs etc dropping in perl dgs. No. The reason why they drop is because the AI's use them. Would you like MF Reavers, MF Picks, 2800 Watts, GB's, etc to have the potential to tank 3-5x more, do up to 3x more damage(let alone ROF), and for the fast AI's to constantly push 700 speed? These augs affect bosses too, like Zeus and Kidd.
_________________ Axis Industries
|
Sun Nov 13, 2011 11:19 am |
|
|
asassainscreed
Team:
Main: Assassin's Sniper
Level: 3061 Class:
Shield Monkey
Joined: Thu Jun 26, 2008 3:04 am
|
Re: DG drops
Battlecruiser23 wrote: Markoz wrote: stop minior augs etc dropping in perl dgs. No. The reason why they drop is because the AI's use them. Would you like MF Reavers, MF Picks, 2800 Watts, GB's, etc to have the potential to tank 3-5x more, do up to 3x more damage(let alone ROF), and for the fast AI's to constantly push 700 speed? These augs affect bosses too, like Zeus and Kidd. That and noone wants to fight a Sup. Docking auged mf reaver, think of the overkill D:
_________________ I feel that I must share the awesomeness of one of the best riffs in history. http://www.youtube.com/watch?v=G7mfaztK ... re=related
+1 Internets
|
Sun Nov 13, 2011 7:51 pm |
|
|
spaceglob
Team:
Main: spaceglob
Level: 386 Class:
Fleet Commander
Joined: Thu Mar 10, 2011 5:50 pm
|
Re: DG drops
i like tokens+loot idea. Also, i think dging should be more rewarding, just a little bit.
_________________
Jesus 2.0 wrote: SerjicalStrike wrote: The world would also be a lot better off if people didn't steal.
The biggest thieves are the ones not being hauled into to court.
î |îk3 π!!!
|
Tue Nov 15, 2011 12:29 am |
|
|
|