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Joined: Sat May 21, 2011 1:26 pm
Post Termites and Bases
A lot of us newbies on SS2 have been cussing at ourselves over the massive amounts of termites recently. One way to deal with this problem that I see, instead of limiting the amount of termites, instead limit their strength based on the levels of those who have built in that particular galaxy. Certain level ranges, and possibly base techs too, would determine the max amount of arms the mound could grow and thereby limit its strength. The mounds could also then be closer so that the bases can actually fight back against them and all weak, unattended bases would still be taken care of, while strong ones actively maintained would be alright, while still providing a challenge! I guess activity must also be factored in to the mound strength, but would this be something that could possibly be implemented?


Fri Oct 21, 2011 7:18 pm
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Joined: Sat May 21, 2011 1:26 pm
Post Re: Termites and Bases
Oops, move this to the SS2 Suggestions please... I didn't realize SS2 had its own suggestion area too... Whoopsies!


Fri Oct 21, 2011 7:21 pm
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Termites and Bases
Termites, afaik, are currently bugged in the beta. Wherever they drop mounds, they come as Bio mites.

Bio mites are...like 10x worse than a normal mite mound.
-Builds fast
-Spawns powerful(for a termite) AI's
-Never goes away

It'd be remedied in the full release.

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Sat Oct 22, 2011 8:30 am
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Team: Aidelon
Main: goldstar-stations
Level: 2020
Class: Engineer

Joined: Sun Nov 13, 2005 12:54 pm
Post Re: Termites and Bases
Battlecruiser23 wrote:
Termites, afaik, are currently bugged in the beta. Wherever they drop mounds, they come as Bio mites.

Bio mites are...like 10x worse than a normal mite mound.
-Builds fast
-Spawns powerful(for a termite) AI's
-Never goes away

It'd be remedied in the full release.


those'd be fun for stuff in w3 space. well outside of nooby range.

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Sat Oct 22, 2011 3:30 pm
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Level: 25
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Joined: Tue May 03, 2011 11:52 am
Post Re: Termites and Bases
saran wrote:
Battlecruiser23 wrote:
Termites, afaik, are currently bugged in the beta. Wherever they drop mounds, they come as Bio mites.

Bio mites are...like 10x worse than a normal mite mound.
-Builds fast
-Spawns powerful(for a termite) AI's
-Never goes away

It'd be remedied in the full release.


those'd be fun for stuff in w3 space. well outside of nooby range.

i placed 4 adonis there whit 2 from a teamie and they easly fended of termites from 2 mounts followed by killing one of the mount


Sat Oct 22, 2011 5:15 pm
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Team: Aidelon
Main: goldstar-stations
Level: 2020
Class: Engineer

Joined: Sun Nov 13, 2005 12:54 pm
Post Re: Termites and Bases
SwiftDeath wrote:
saran wrote:
Battlecruiser23 wrote:
Termites, afaik, are currently bugged in the beta. Wherever they drop mounds, they come as Bio mites.

Bio mites are...like 10x worse than a normal mite mound.
-Builds fast
-Spawns powerful(for a termite) AI's
-Never goes away

It'd be remedied in the full release.


those'd be fun for stuff in w3 space. well outside of nooby range.

i placed 4 adonis there whit 2 from a teamie and they easly fended of termites from 2 mounts followed by killing one of the mount



You have not seen bio termites.. they are way more powerful. There are multiple reasons why players drop achilles, anni and ada kits there. and one is the termites. they swarm in a hellish frenzy of rapidfire pulse death.

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Sat Oct 22, 2011 11:16 pm
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