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It is currently Tue Sep 24, 2024 2:24 am
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[ 5 posts ] |
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JaceGannon
Team:
Main: JaceGannon
Level: 1683 Class:
Shield Monkey
Joined: Sat Jun 11, 2005 5:19 am Location: New Zealand
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Some PvP changes/ideas?
just to re-ignite this debate again:
Layered PvP System Earthforce Space: NO PvP allowed (except between mutual warring teams) ~also, add more juxta's to deep DF's and move the t20 gals (bana, snake hole etc) to deep in this layer and open more space for content in peri Wild Space: Uses current PvP level protection system (mutual warring teams have no level limit on PvP when fighting each other) Perilous Space: Full PvP, no level protection
Reasons Earthforce Space: "Safe Zone" those who wish to avoid PvP, can do content as they please in these levels, free of PvP distractions. Wild Space: Same as it is now, systems works for most situations, keeps it fair. Perilous Space: It's PERILOUS. Risk=Reward. To get the best content, you must brave the risks or travel in squads. Promotes teamwork for more content.
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To accompany this, a new Towing System:
How: Press "x" on dead ship, select 'Tow Ship to Sol' Cost: Cost of the tow is related to the Gear Glue equipped when you died. i.e. if you had a tech 20 GG, cost of the tow is 100m.
Feature: Once a Tow is selected, a pop-up asks "Would you like to return to Sol with your ship?". This is free in terms of cost, but the ship towed receives a hefty (-shield, -resists) debuff aura for 5 minutes once you re-enter the ship.
The reason for the debuff is to prevent something like: e.g. 1) "Player A" is deep in Perilous DGing 2) "Player B" comes under attack in UZ ~"I need help!" 3) "A" then suicides, tows to Sol, and races to UZ to help "B" With a debuff aura, this scenario and similar exploits can be avoided, or cripple the player trying this tactic.
Thoughts?
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Fri Oct 14, 2011 5:37 am |
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sinewave v2
Team:
Main: MathNerd
Level: 1428 Class:
Shield Monkey
Joined: Wed Jun 02, 2010 2:27 pm
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Re: Some PvP changes/ideas?
JaceGannon wrote: just to re-ignite this debate again:
(mutual warring teams have no level limit on PvP when fighting each other) do you know how many times i've suggested this?
_________________
shawn_mccall wrote: sabre198 wrote: either war the admins or shut up /war Eminence Front
Fallen- wrote: CAN SOME ON WITH A FUCKING BRIAN POST HERE ASIDE FROM MY SELF ?
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Fri Oct 14, 2011 5:45 am |
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ashta1989
Team:
Main: ashta the 2nd
Level: 2942 Class:
Berserker
Joined: Tue May 31, 2005 3:00 pm
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Re: Some PvP changes/ideas?
sinewave v2 wrote: JaceGannon wrote: just to re-ignite this debate again:
(mutual warring teams have no level limit on PvP when fighting each other) do you know how many times i've suggested this?Probably not as many times as DM had to back when USA resorted to cheap tactics.
_________________ Clear all your cd rack wont get none of your cds back! TEEEEMPPPPPZZZ
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Fri Oct 14, 2011 9:24 am |
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goett
Team:
Main: goett
Level: 2157 Class:
Shield Monkey
Joined: Mon Mar 16, 2009 1:36 pm
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Re: Some PvP changes/ideas?
i'd make debuff 10 mins, but i like the towing idea and debuff a lot.
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Fri Oct 14, 2011 10:04 am |
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JaceGannon
Team:
Main: JaceGannon
Level: 1683 Class:
Shield Monkey
Joined: Sat Jun 11, 2005 5:19 am Location: New Zealand
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Re: Some PvP changes/ideas?
goett wrote: i'd make debuff 10 mins, but i like the towing idea and debuff a lot. I think it complements the PvP system nicely, if you get killed by a pirating/warring/bored player, it's only going to cost you 1 or 2 GG (1 if you don't CG, cost of 1 for the tow) to escape back to Sol instantly, you can get right back into other parts of the game and keep interested. Fully opening the pvp in perilous would be exciting imo, and having a "safe zone" all through EarthForce and an immediate tow option counteracts all griefing techniques.
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Fri Oct 14, 2011 6:08 pm |
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