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kiko
Team:
Main: kiko
Level: 2787 Class:
Shield Monkey
Joined: Sun Jan 01, 2006 4:17 pm
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Re: AI Feedback Thread
Don't know if this has been mentioned, but in C2 it seems most AI have had their range nearly doubled. That in itself has made a lot of them a lot harder.
_________________ Original phil!
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Wed Sep 28, 2011 12:28 pm |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: AI Feedback Thread
Roaming drops - a bit annoying and drop absolutely nothing.
_________________ Original Sybir /GodSteel My custom shader
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Wed Sep 28, 2011 4:46 pm |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: AI Feedback Thread
syberian wrote: Roaming drops - a bit annoying and drop absolutely nothing. Is exactly the reason why you find them in perilous space. If they were harmless you might as well put them in Celestial Gardens. And they drop Holy Wards with the same drop rate as forgones actually. But you do have a point, they should have some other drop table added.
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Thu Sep 29, 2011 1:50 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: AI Feedback Thread
Space Blue Gammas: Too hard and too numerous in DGs, they are much harder than any other AI in their level range.
Basils and MF Basils: Jeff went completely the wrong direction in reducing their laser range, now they use their pulse/bacteria/energy weapon almost exclusively. This weapon does incredibly high damage and the bacteria ignores the % to fail on diffusers and blows them immediately.
Saw/SawX: these ships force players to log out when attacked. Unless you have a 100% tracking weapon there is no way to defeat them. Please reduce the firing rate on the weapons by 4x or reduce the negative effect of the weapon.
Big Greens: They are not worth killing yet there is too many times I am forced to kill them. The resist on these ships is incredibly high, they are 3x harder to kill than a Bigger Green. When you DO finally kill them you don't get any experience for it.
_________________
Never™
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Thu Sep 29, 2011 11:13 pm |
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ELITE
Team:
Main: Lemon
Level: 2187 Class:
Engineer
Joined: Wed Sep 29, 2010 10:14 pm
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Re: AI Feedback Thread
SawXs you hold S for.....stop until they go in front of you and kill them....
_________________ Me!
Teh Meo
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Thu Sep 29, 2011 11:35 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: AI Feedback Thread
ELITE wrote: SawXs you hold S for.....stop until they go in front of you and kill them.... But a new person would not know this.
_________________ Axis Industries
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Thu Sep 29, 2011 11:38 pm |
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ELITE
Team:
Main: Lemon
Level: 2187 Class:
Engineer
Joined: Wed Sep 29, 2010 10:14 pm
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Re: AI Feedback Thread
Took me a 50k out trip to realize it.
_________________ Me!
Teh Meo
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Thu Sep 29, 2011 11:55 pm |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: AI Feedback Thread
Oh right. Sawtooths. Why do I at times find myself flying in a DF80-100 galaxy in Wild Space, in my Hephaestus Machine that is made to take the big hits in this game, and suddenly 4 wild Sawtooths appear, starting to shoot me without me having shot them first.
They are really aiming high at times. Of course you get a laugh the first few times, but in the long run it can become a tad bit strange.
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Fri Sep 30, 2011 3:47 am |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: AI Feedback Thread
The Lost One wrote: Oh right. Sawtooths. Why do I at times find myself flying in a DF80-100 galaxy in Wild Space, in my Hephaestus Machine that is made to take the big hits in this game, and suddenly 4 wild Sawtooths appear, starting to shoot me without me having shot them first.
They are really aiming high at times. Of course you get a laugh the first few times, but in the long run it can become a tad bit strange. Aye, aggro AI in general need to be looked at. If it can't kill you it shouldn't shoot you.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Fri Sep 30, 2011 11:43 am |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: AI Feedback Thread
Agreed. I fly AFK and end up taking twice the time I should to get somewhere because along the way some noob AI attacked me, my slaves vaporized it and it's explosion pushed me off-course. This will often happen multiple times in a single gal, gets a bit annoying if I'm in a hurry.
_________________
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Fri Sep 30, 2011 3:49 pm |
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urzaserra256
Team:
Main: urzaserra2
Level: 2549 Class:
Gunner
Joined: Wed Apr 06, 2005 1:34 am
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Re: AI Feedback Thread
Agreed on the basils and space blue gammas. They both do a lot of damage when massed in dgs for their level. Reduce the health of the basil parasites so exterminators can actually work on them would help. We could use more level 1300+ ais too.
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Sat Oct 01, 2011 3:25 pm |
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ashta1989
Team:
Main: ashta the 2nd
Level: 2942 Class:
Berserker
Joined: Tue May 31, 2005 3:00 pm
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Re: AI Feedback Thread
buff 2800 wattages or nerf loot
OPEEEEEEEEEEEEEEEEEEEEEEEE
_________________ Clear all your cd rack wont get none of your cds back! TEEEEMPPPPPZZZ
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Tue Oct 04, 2011 8:32 am |
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sinewave v2
Team:
Main: MathNerd
Level: 1428 Class:
Shield Monkey
Joined: Wed Jun 02, 2010 2:27 pm
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Re: AI Feedback Thread
sawtooths: triple the damage, cut the RoF by 2/3 lvl 50 traders: remove teams, remove running away basils: will not attack anything over twice it's level, reduce parasite health, nerf RoF a tiny bit for less parasites SBGs: are fine. they are slow and have crap range. dont make them aggro to lower levels MF nephils: same as sawtooths, nerf tracking Big greens: make them less tanky, increase drop rate of giant gobs to atleast 75% Drops: add drop table GBs. make them have a limited number of fighters, increase drop rate of garg goblets to atleast 75%
_________________
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Tue Oct 04, 2011 5:36 pm |
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ELITE
Team:
Main: Lemon
Level: 2187 Class:
Engineer
Joined: Wed Sep 29, 2010 10:14 pm
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Re: AI Feedback Thread
SBGs in DGs are the issue, not roamers.
_________________ Me!
Teh Meo
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Tue Oct 04, 2011 9:05 pm |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: AI Feedback Thread
GBs already have limited number of fighter MathNerd.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Wed Oct 05, 2011 10:36 am |
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