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asassainscreed
Team:
Main: Assassin's Sniper
Level: 3061 Class:
Shield Monkey
Joined: Thu Jun 26, 2008 3:04 am
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Class locked base overloaders.
To make classes more awesomer for bases
for example
Seer: radar+crithit+crittime SD: RoF+crittime FC: little damage+littleRoF+AuraPower Gunner: little damage+littleRoF+MisslePower Engineer: little damage+littleRoF+ElecRegen Shm: little damage+littleRoF+ShieldRegen Zerker: Damage w/ -RoF Sniper: Range+Damage
thoughts?
_________________ I feel that I must share the awesomeness of one of the best riffs in history. http://www.youtube.com/watch?v=G7mfaztK ... re=related
+1 Internets
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Wed Sep 28, 2011 12:31 am |
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Bastamental
Member
Team:
Main: Bastamental
Level: 1836 Class:
Seer
Joined: Mon Jan 24, 2011 9:14 pm Location: Behind you
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Re: Class locked base overloaders.
I like it but its, OP!!
Also, that Engi mod is a joke! Any base above T12 can support itself with ease.
Mabe Gen ops aura for all the drones in the gal? Even more OP ^__^
EDIT: Gunner aura sucks too, since base missiles suck bawls
_________________ "Just wait till' I get my hermes..."
Jiraque wrote: It's a seer thing.
Paxx wrote: Use that yellow thingy on that zerk!
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Wed Sep 28, 2011 1:47 am |
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asassainscreed
Team:
Main: Assassin's Sniper
Level: 3061 Class:
Shield Monkey
Joined: Thu Jun 26, 2008 3:04 am
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Re: Class locked base overloaders.
Bastamental wrote: I like it but its, OP!!
Also, that Engi mod is a joke! Any base above T12 can support itself with ease.
Mabe Gen ops aura for all the drones in the gal? Even more OP ^__^
EDIT: Gunner aura sucks too, since base missiles suck bawls Engi's get class bonuses for bases anyway, that gen ops aura would be very broke. As for the gunner one i wasnt aware that they sucked, perhaps they will get better in future.
_________________ I feel that I must share the awesomeness of one of the best riffs in history. http://www.youtube.com/watch?v=G7mfaztK ... re=related
+1 Internets
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Wed Sep 28, 2011 2:25 am |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Class locked base overloaders.
asassainscreed wrote: Bastamental wrote: I like it but its, OP!!
Also, that Engi mod is a joke! Any base above T12 can support itself with ease.
Mabe Gen ops aura for all the drones in the gal? Even more OP ^__^
EDIT: Gunner aura sucks too, since base missiles suck bawls Engi's get class bonuses for bases anyway, that gen ops aura would be very broke. As for the gunner one i wasnt aware that they sucked, perhaps they will get better in future. what makes you think devmins will do effort to make them better?
_________________
JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Wed Sep 28, 2011 2:26 am |
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asassainscreed
Team:
Main: Assassin's Sniper
Level: 3061 Class:
Shield Monkey
Joined: Thu Jun 26, 2008 3:04 am
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Re: Class locked base overloaders.
playerboy345 wrote: asassainscreed wrote: Bastamental wrote: I like it but its, OP!!
Also, that Engi mod is a joke! Any base above T12 can support itself with ease.
Mabe Gen ops aura for all the drones in the gal? Even more OP ^__^
EDIT: Gunner aura sucks too, since base missiles suck bawls Engi's get class bonuses for bases anyway, that gen ops aura would be very broke. As for the gunner one i wasnt aware that they sucked, perhaps they will get better in future. what makes you think devmins will do effort to make them better? Well if they suck then noone uses them If noone uses them then they're pointless Which means waste of space Which means they should
_________________ I feel that I must share the awesomeness of one of the best riffs in history. http://www.youtube.com/watch?v=G7mfaztK ... re=related
+1 Internets
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Wed Sep 28, 2011 2:42 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: Class locked base overloaders.
asassainscreed wrote: To make classes more awesomer for bases
for example
Seer: radar+crithit+critdamage - Sniper class gets crittime, seer gets crit damage SD: RoF+ Tracking + some radar - SD gets tracking bonus and radar bonuses from being Recon FC: little damage+littleRoF+AuraPower Gunner: little damage+littleRoF+MisslePower Engineer: little damage+littleRoF+ElecRegen Shm: little damage+TransEfficiency+ShieldRegen Zerker: Damage w/ -RoF Sniper: Range+Damage
thoughts?
_________________
Never™
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Wed Sep 28, 2011 1:44 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Class locked base overloaders.
Pretty sure this is the opposite of the direction the game is meant to go in. Combat skills are not meant to affect building skills.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Wed Sep 28, 2011 2:48 pm |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: Class locked base overloaders.
anilv wrote: Pretty sure this is the opposite of the direction the game is meant to go in. Combat skills are not meant to affect building skills. Agreed with this statement
_________________ Original Sybir /GodSteel My custom shader
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Thu Sep 29, 2011 2:20 am |
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