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Bacchus
Team:
Main: Murasame
Level: 2561 Class:
Berserker
Joined: Wed Feb 09, 2011 8:32 am
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[Code] The pod system
When you get killed and you are afk, your pod drifts away, everyone knows that feeling and would love for it to not happen. When you die and you are in your pod either get shoot out and start slowly going back to 0 speed or make it 0 speed like the spirit.
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Thu Sep 22, 2011 12:59 pm |
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Asmodeaan
Member
Team:
Main: Asmodeaan
Level: 282 Class:
Berserker
Joined: Wed Nov 14, 2007 11:57 pm Location: Edmonton alberta Canuck country
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Re: The pod system
Signage!
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Thu Sep 22, 2011 1:32 pm |
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VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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Re: The pod system
Aye aye captn!
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JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Thu Sep 22, 2011 1:36 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: The pod system
Yessir!
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Thu Sep 22, 2011 2:56 pm |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: The pod system
This was implemented from back when you died you only had to be over your ship to enter it, not press dock. This was a prevention to keep you from just getting chain podded by AI while AFK. They just need to disable the ejection speed/kick away from the ship.
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Never™
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Thu Sep 22, 2011 4:07 pm |
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sinewave v2
Team:
Main: MathNerd
Level: 1428 Class:
Shield Monkey
Joined: Wed Jun 02, 2010 2:27 pm
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Re: The pod system
Javatech wrote: This was implemented from back when you died you only had to be over your ship to enter it, not press dock. This was a prevention to keep you from just getting chain podded by AI while AFK. They just need to disable the ejection speed/kick away from the ship.
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shawn_mccall wrote: sabre198 wrote: either war the admins or shut up /war Eminence Front
Fallen- wrote: CAN SOME ON WITH A FUCKING BRIAN POST HERE ASIDE FROM MY SELF ?
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Thu Sep 22, 2011 4:22 pm |
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Bacchus
Team:
Main: Murasame
Level: 2561 Class:
Berserker
Joined: Wed Feb 09, 2011 8:32 am
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Re: The pod system
Any admin got a respons to this? C1 plz
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Thu Sep 22, 2011 5:46 pm |
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Tregish
Member
Team:
Main: KorGgenT
Level: 1877 Class:
Engineer
Joined: Sat Mar 11, 2006 1:16 am Location: DG 0.839
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Re: The pod system
i like when you're APing and you get podded while aping, your pod will autopilot to a stop.
i'd like that to apply when you don't ap (cause i think it looks cool when you eject from your ship at full speed in a pod)
_________________ "Why be difficult, when with a little more effort you can be impossible?" "Just because we are mortal enemies, doesn't mean we can't be friends." - Retyu
JeffL wrote: It's all a scam! omg!!!!
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Fri Sep 23, 2011 2:47 pm |
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Precursor
Dev Team
Joined: Wed Jul 07, 2010 3:00 pm
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Re: The pod system
I think at the very least it'd be cool to make it so that your pod / spirit goes to 0 velocity 'if' the player doesn't make any movement after so many seconds. I don't think it should autopilot to your last ship though.
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Mon May 07, 2012 11:27 am |
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