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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post My thoughts.
Background:
-Only played for ~1hour
-Chose Earthforce side

1A. The Supers are game changing items. I personally found the Zebucart's supers to be far better than anything else in the T0-T3 group of ships, and for that, I shall stay in it for a long time.
1B. The Zebucart also have very good stats, to go along with those supers. Tech1 augs better be much more powerful if you want players to leave it before say...Hotrod.

2. Must be lag, but cannot control ships as well as in Preload/Nexus C1. Have weigh down ship to keep any respectable agility from becoming Massif III agility.

3A. The "Super" Drone in the first galaxy you must kill(Surgical Laser mission) warps way too fast. Must get 5 accurate shots on a jittery frame to kill without having to face its regen.
3B. Said drone has a missile launcher, which, frustrates me to no end because the concussion is far stronger than any low tech engine in the area.

4. The Space Rats are evil.

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Fri Sep 16, 2011 2:09 am
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Team: Traders
Main: k-2
Level: 2506
Class: Speed Demon

Joined: Thu Apr 16, 2009 6:48 am
Post Re: My thoughts.
Space rats are soooo evil.

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Fri Sep 16, 2011 11:19 am
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Team: Resident Evil
Main: Aku'Qa
Level: 2620
Class: Berserker

Joined: Sun Nov 07, 2010 8:08 am
Post Re: My thoughts.
Wingship SSS > Zebu SSS

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My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly


Fri Sep 16, 2011 8:18 pm
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Team: The Great Armada
Main: Xonok6
Level: 590
Class: Berserker

Joined: Fri Jul 11, 2008 4:31 am
Post Re: My thoughts.
The rats are actually what they were supposed to be at first-monsters. In C1 they are as dangerous as cows in a swamp.

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Sat Sep 24, 2011 9:43 am
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over 9000!
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: My thoughts.
Went back to try to get char to level 100. Didn't even get one more level.

There is literally only one mission chain, for what seems to be a long while. Then, between the lag(which is understandable), the range of weapons, combined with spawner locations and the speed of AI make trying to chase down them more frustrating than if the ai ran away.

The space rats to be killed for ahab's first mission spawn almost on top of the station, and they crit quite often...with an energy damage weapon. Goodbye engine power, hello being dead, to a rat.

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Thu Oct 27, 2011 7:42 am
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Team: Eminence Front
Main: __
Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: My thoughts.
Well, they DID take the leg of a battle-hardened spacer. You didn't expect that fight to be EASY....did you?

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Thu Oct 27, 2011 9:29 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: My thoughts.
Rattie Moe did. Not the normal rats.

I'm also fairly sure theres a 20% chance or something stupid high like that for their crits. Then they MF and do some people high amount of damage for a level...3. And they seemed to have vastly more regen and resists than before. Along with a range buff.

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Thu Oct 27, 2011 11:21 am
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