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Joined: Tue Feb 01, 2011 2:43 pm
Post a second dg issue
Everytime I've dropped keys at a gate since the server migration they've decayed before my return... never used to be an issue before.

I could just have someone following me in and nicking em I know, but it's been often enough to be unlikely :P


Thu Sep 08, 2011 2:37 pm
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Main: Pure Evil
Level: 2837
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Joined: Fri Dec 31, 2004 7:20 am
Location: UK > Wales > Bin+ computer with boardband :p
Post Re: a second dg issue
It seems other timers are out of whack now from dgs being empty only spawning 1 AI when you warp in the first time, to debris decaying instantly.

Certainty this was accidental but still this is a extreme way to fix the in-game economic issues.

At least planets and bases are in the correct locations now to dock etc :)

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Thu Sep 08, 2011 3:12 pm
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Team: Death Mental
Main: goett
Level: 2157
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Joined: Mon Mar 16, 2009 1:36 pm
Post Re: a second dg issue
Markoz wrote:
It seems other timers are out of whack now from dgs being empty only spawning 1 AI when you warp in the first time, to debris decaying instantly.

Certainty this was accidental but still this is a extreme way to fix the in-game economic issues.

At least planets and bases are in the correct locations now to dock etc :)


Thu Sep 08, 2011 10:11 pm
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