Author |
Message |
Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
|
[Done]Infernal Darkness Suggestions
So Infernal Darkness was added, and then removed due to various issues. Those issues have been addressed and fixed but we (the dev team), feel that Infernal Darkness needs a bit of a beef and some scripting on the bosses.
That's where I think I am coming in. Although I lack a base idea of what to make the bosses like. That's where you guys come in.
Ideas please.
I have ideas for Kobaldstein and Scorch. I like the warping idea, and the Corrupted Guardian UZ level idea, but unsure where they would go best at the moment.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
Last edited by Blue Dwarf on Sun Sep 04, 2011 7:14 am, edited 1 time in total.
|
Sat Sep 03, 2011 11:04 am |
|
|
anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
|
Re: Infernal Darkness Suggestions
More severe shield bank debuffs, and add in some -resist auras. Basically, make it more of a challenge to tank the damage in there.
Two of the four bosses could be done by a squad of speed demons; perhaps all could be done by a squad of seers. I appreciated the elements that made Recon squads possible in there but felt that it was still a little too easy to ignore them and tank-and-spank.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
Last edited by anilv on Sat Sep 03, 2011 11:33 am, edited 1 time in total.
|
Sat Sep 03, 2011 11:25 am |
|
|
VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
|
Re: Infernal Darkness Suggestions
Grem, tractors, worse auras, more spawn, annoying loads of roids to prevent people from using MTs/3shots, longer range, extreme engines so they cant be towed, dropping some sort of drones that gives a debuff or something so you have to kill those.
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
|
Sat Sep 03, 2011 11:27 am |
|
|
Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
|
Re: Infernal Darkness Suggestions
I'd rather not use aura drones, as I used drones a lot in Hermes...
But grems and shield debuffs could be good.
Remember there are four separate bosses to do though, so plenty of room.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
|
Sat Sep 03, 2011 11:31 am |
|
|
anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
|
Re: Infernal Darkness Suggestions
How about a level with things like Clops from Corrupted Guardian level, except using PFangs instead of Jijis? Make it more of a challenge for slow, visible targets.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
|
Sat Sep 03, 2011 11:42 am |
|
|
anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
|
Re: Infernal Darkness Suggestions
Could also give some bosses a warping device to mess with people trying to hold them in one place.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
|
Sat Sep 03, 2011 1:22 pm |
|
|
Tomzta09
Team:
Main: Combustion
Level: 5116 Class:
Berserker
Joined: Mon Feb 02, 2009 2:57 pm Location: United Kingdom
|
Re: Infernal Darkness Suggestions
Sort out the dark inferno's turning (as it is like fighting mini alby's)
What about a massive space monster like the kraken but larger, darker and slower in terms of speed, does higher damage the further away you are from it & When its about to die, it could spawn a swarm of Dark Goblins & Dark Infernos like the roaming uber Lonliness does.
_________________ NEXT HYPE
XxTommyxX, Daedalus, Combustion, Dr Eggman, Dr Combustica, Joew121, fghetfs
password wrote: dang trevor....you take this game so serious
|
Sun Sep 04, 2011 6:21 am |
|
|
Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
|
Re: Infernal Darkness Suggestions
Tomzta09 wrote: Sort out the dark inferno's turning (as it is like fighting mini alby's) I was intending to do that, they have loads and loads of heavy gear at the moment, like base gear heavy. Tomzta09 wrote: What about a massive space monster like the kraken but larger, darker and slower in terms of speed, does higher damage the further away you are from it & When its about to die, it could spawn a swarm of Dark Goblins & Dark Infernos like the roaming uber Lonliness does. I'm not making new ubers, just revamping the current ones, but I like the idea of damage scaled to range. In other good news, in combination of Combustion's idea of the Kraken like thing, and damage scale to range. I now have an idea of how Scorch will behave, and leading from that Dr. Kobaldstein, two to go!
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
|
Sun Sep 04, 2011 7:05 am |
|
|
anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
|
Re: Infernal Darkness Suggestions
I wouldn't go too crazy with those ideas. One of the things I liked about the zone was that the bosses were cumbersome enough that a Speed Demon could stay behind them. Coupled with their lack of full-tracking weapons, this actually made it possible for SD to play the DPS role.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
|
Sun Sep 04, 2011 11:30 am |
|
|
The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
|
Re: Infernal Darkness Suggestions
anilv wrote: I wouldn't go too crazy with those ideas. One of the things I liked about the zone was that the bosses were cumbersome enough that a Speed Demon could stay behind them. Coupled with their lack of full-tracking weapons, this actually made it possible for SD to play the DPS role. That is fine but the SD should never be completely safe which means that if the boss himself cant hit the SD we have to make sure that the spawn can.
_________________ For support, please create a support ticket here.
|
Sun Sep 04, 2011 11:40 am |
|
|
anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
|
Re: Infernal Darkness Suggestions
I agree, Voom. I'm not suggesting that these bosses should be soloable by SD (some of them were before the zone was locked). However, improving the turning on the ones with weapons other than lincin-type would completely cancel out the lack of full-tracking weapons.
If Speed Demons are meant to take some hits (from spawn if not from bosses), could you make it so some of the negative shield/resist auras given by bosses are only activated when they hit you (like an uber version of Gunner skill)? That way, it will still be feasible for a Seer or Speed Demon to play a DPS role as long as they don't get hit by the boss.
Also, I don't know if it was intentional but having the bosses start off non-aggro was actually very sensible as it allowed Recon players to get in position before commencing the attack. Otherwise, bosses like Dark Diablo would have annihilated them immediately upon entry. So don't change that, please.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
|
Sun Sep 04, 2011 11:44 am |
|
|
Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
|
Re: Infernal Darkness Suggestions
You make some good points there, and I like the Gunner idea (which can just be done by giving them Gunner Class levels), or giving the weapons side effects.
My ideas for Dr. Kobaldstein would result in SD being able to be main DPS, but it would require some nice support.
My ideas for Scorch would mean you'd need a nice squad.
Diablo and Maelstrom I still need ideas for, but typing this I got basic ideas for Maelstrom based off the name.
Now that I think about it, Dark Diablo should be like a black devil.
Now just to apply ideas to characters in a way which makes sense. ^_^
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
|
Sun Sep 04, 2011 11:54 am |
|
|
assasinat3r
Team:
Main: Tech9
Level: 1923 Class:
Engineer
Joined: Thu Mar 16, 2006 1:43 am Location: Committed a heinous crime. Eating toast.
|
Re: Infernal Darkness Suggestions
Lots of dark suns moving around in random orbits with interference and a random sun pops off a concussive blast every couple of seconds.
_________________
This is not my bush baby!
|
Mon Sep 05, 2011 4:07 am |
|
|
biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
|
Re: Infernal Darkness Suggestions
assasinat3r wrote: Lots of dark suns moving around in random orbits with interference and a random sun pops off a concussive blast every couple of seconds. I've always thought there weren't enough concussions in this game. They are one of the most effective ways to catch someone off guard.
_________________
Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
|
Mon Sep 05, 2011 5:26 am |
|
|
Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
|
Re: Infernal Darkness Suggestions
assasinat3r wrote: Lots of dark suns moving around in random orbits with interference and a random sun pops off a concussive blast every couple of seconds. I don't want to use load and loads of concussions, Hermes uses them quite a bit, and repeating myself would get boring. I do have some other nice ideas though... Dark suns can be easily worked in.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
|
Mon Sep 05, 2011 12:05 pm |
|
|
|