Author |
Message |
ELITE
Team:
Main: Lemon
Level: 2187 Class:
Engineer
Joined: Wed Sep 29, 2010 10:14 pm
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Seer Mines
Whichever ones Bad at Games uses in The Colosseum give a permanent spinning grem. Relogging and docking do nothing.
_________________ Me!
Teh Meo
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Fri Aug 26, 2011 10:47 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Seer Mines
It stops...like 7minutes later.
_________________ Axis Industries
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Fri Aug 26, 2011 10:50 pm |
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ELITE
Team:
Main: Lemon
Level: 2187 Class:
Engineer
Joined: Wed Sep 29, 2010 10:14 pm
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Re: Seer Mines
I just shut down client and reopen and it goes away.
_________________ Me!
Teh Meo
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Fri Aug 26, 2011 10:56 pm |
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Depresser
Joined: Wed Jun 15, 2011 5:32 am
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Re: Seer Mines
thats not a bug thats a feature
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Sat Aug 27, 2011 12:44 am |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Seer Mines
Does popping a tweak fix it? Sounds like the bug with Nate's mags.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Sat Aug 27, 2011 2:21 am |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: Seer Mines
Seer fails so hard the administrative team decided they need a weapon which requires the opponent to close their client to give them an edge.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Sat Aug 27, 2011 3:23 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Seer Mines
shawn_mccall wrote: Seer fails so hard the administrative team decided they need a weapon which requires the opponent to close their client to give them an edge. You should see BaG in colo then.
_________________ Axis Industries
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Sat Aug 27, 2011 8:55 am |
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ping101
Team:
Main: Bad at Games
Level: 2169 Class:
Seer
Joined: Sat Feb 06, 2010 10:48 pm Location: Behind you
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Re: Seer Mines
Depresser wrote: thats not a bug thats a feature This guy.
_________________
Battlecruiser23 wrote: seanla4350 wrote: So the moral of the story is: Attack SBP drones and you will be invited to the team and given a T21 ship and be the best. You have more sarcasm than him...this time.
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Sat Aug 27, 2011 9:04 pm |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Seer Mines
Quote: <Jey> find me a way to reproduce it without the ai (so that we can eliminate the exact cause). like mcing 2 char and firing on myself with alby wep or whatnot I think it's the same thing as Albatross' weapons, Jey said that. More information?
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
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Mon Aug 29, 2011 3:36 pm |
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reyjalrmm
Team:
Main: TheShaftofDiscipline
Level: 2570 Class:
Berserker
Joined: Mon Aug 09, 2010 1:28 pm
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Re: Seer Mines
It's not the weapon that's bugged, it's gremming that's bugged. The mine gives a specific grem time, and trust me, it's much less than a minute.
I get the same problem when PvBing, char (specifically SD) gets a perma spin and i have to relog.
_________________ All your base are belong to us. (They set us up the bomb!)
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Sat Sep 17, 2011 5:34 pm |
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