Author |
Message |
Uth Matar
Team:
Main: Uth Matar
Level: 2466 Class:
Engineer
Joined: Mon Apr 16, 2007 7:41 am Location: ExZagreb,Croatia~jetzt Potsdam,Germany
|
Re: Proposal: tighten up the PvP ranges a bit
Only thing everyone seems to agree upon is that mutual war should open pvp 100% . How about giving us a direct answer to that ?
_________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct!
|
Sat Aug 20, 2011 6:46 am |
|
|
Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
|
Re: Proposal: tighten up the PvP ranges a bit
Uth Matar wrote: Only thing everyone seems to agree upon is that mutual war should open pvp 100% . How about giving us a direct answer to that ?
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
|
Sat Aug 20, 2011 9:35 am |
|
|
ashta1989
Team:
Main: ashta the 2nd
Level: 2942 Class:
Berserker
Joined: Tue May 31, 2005 3:00 pm
|
Re: Proposal: tighten up the PvP ranges a bit
drunken ramblings
_________________ Clear all your cd rack wont get none of your cds back! TEEEEMPPPPPZZZ
Last edited by ashta1989 on Mon Aug 22, 2011 7:20 am, edited 1 time in total.
|
Sun Aug 21, 2011 12:02 am |
|
|
Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
|
Re: Proposal: tighten up the PvP ranges a bit
Griffin wrote: Uth Matar wrote: Only thing everyone seems to agree upon is that mutual war should open pvp 100% . How about giving us a direct answer to that ?
_________________
Never™
|
Mon Aug 22, 2011 5:02 am |
|
|
AustinAfizzle
Joined: Sun Feb 17, 2008 4:13 pm Location: Hmm... Is this a trick question?
|
Re: Proposal: tighten up the PvP ranges a bit
I suggest you take out all of the pvp and instead of saying that the game has pvp in it you put a carebear picture and say we all hug eachother while dancing around a campfire.
pvp is fine as it is. il say this for the third time jeff.
you cant judge a game if you dont actualy play it?
start pvping then judge.
<wex/Vigoratus btw.
_________________ I pwn J00
|
Mon Aug 22, 2011 12:42 pm |
|
|
jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
|
Re: Proposal: tighten up the PvP ranges a bit
AustinAfizzle wrote: I suggest you take out all of the pvp and instead of saying that the game has pvp in it you put a carebear picture and say we all hug eachother while dancing around a campfire.
pvp is fine as it is. il say this for the third time jeff.
you cant judge a game if you dont actualy play it?
start pvping then judge.
<wex/Vigoratus btw. Try receiving all the tickets Voom does before judging.
_________________
Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
|
Mon Aug 22, 2011 12:53 pm |
|
|
EwanB
Team:
Main: Vigoratus
Level: 1648 Class:
Speed Demon
Joined: Sat Oct 25, 2008 9:51 am
|
Re: Proposal: tighten up the PvP ranges a bit
jeff mc beth wrote: AustinAfizzle wrote: I suggest you take out all of the pvp and instead of saying that the game has pvp in it you put a carebear picture and say we all hug eachother while dancing around a campfire.
pvp is fine as it is. il say this for the third time jeff.
you cant judge a game if you dont actualy play it?
start pvping then judge.
<wex/Vigoratus btw. Try receiving all the tickets Voom does before judging.K so the admins are only caring about the few ppl crying about the pvp things? just cause the ppl that like pvp arnt sending in tickets doesnt mean the admins know two shits about it
|
Mon Aug 22, 2011 1:20 pm |
|
|
rand4505
Team:
Main: Hooch Dealer
Level: 2763 Class:
Gunner
Joined: Sun Aug 07, 2005 2:20 pm Location: Who is John Galt?
|
Re: Proposal: tighten up the PvP ranges a bit
Lets all send tickets to the admins and let them know we like PvP the way it is.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate.
http://www.gbtv.com http://www.theblaze.com
|
Mon Aug 22, 2011 3:30 pm |
|
|
Bluejayek
Team:
Main: .Blue
Level: 2649 Class:
Berserker
Joined: Wed Dec 15, 2004 7:16 pm
|
Re: Proposal: tighten up the PvP ranges a bit
Observation:
(Big Team Who Can Do What They Want) "Admins! Open up PvP fully so we can kill anyone we want!"
(Little Team Who Will Get Rolled By Big Team) "Admins! Close down PvP ranges so the big team can't pick on us as much!"
Clearly not true for 100% of cases, but a general observation.
_________________ "This font is not available on your computer. Do you wish to use it anyways?" - Microsoft Word Error Message
|
Tue Aug 23, 2011 8:00 am |
|
|
EwanB
Team:
Main: Vigoratus
Level: 1648 Class:
Speed Demon
Joined: Sat Oct 25, 2008 9:51 am
|
Re: Proposal: tighten up the PvP ranges a bit
Bluejayek wrote: Observation:
(Big Team Who Can Do What They Want) "Admins! Open up PvP fully so we can kill anyone we want!"
(Little Team Who Will Get Rolled By Big Team) "Admins! Close down PvP ranges so the big team can't pick on us as much!"
Clearly not true for 100% of cases, but a general observation. your wrong. i pick on anyone...big or small! Wexomites stand above all!
|
Thu Aug 25, 2011 1:35 pm |
|
|
ELITE
Team:
Main: Lemon
Level: 2187 Class:
Engineer
Joined: Wed Sep 29, 2010 10:14 pm
|
Re: Proposal: tighten up the PvP ranges a bit
_________________ Me!
Teh Meo
|
Thu Aug 25, 2011 1:48 pm |
|
|
brandontc
Team:
Main: brandonTC..
Level: 2610 Class:
Berserker
Joined: Fri Apr 18, 2008 8:52 pm Location: Dallas Georgia
|
Re: Proposal: tighten up the PvP ranges a bit
or, OR.... i know this might be crazy talk, but... you could leave it the way it is.
|
Fri Aug 26, 2011 7:31 pm |
|
|
Russell
Team:
Main: Llessur
Level: 2808 Class:
Engineer
Joined: Sun Nov 20, 2005 4:26 pm Location: Feilding, New Zealand
|
Re: Proposal: tighten up the PvP ranges a bit
Bluejayek wrote: Observation:
(Big Team Who Can Do What They Want) "Admins! Open up PvP fully so we can kill anyone we want!"
(Little Team Who Will Get Rolled By Big Team) "Admins! Close down PvP ranges so the big team can't pick on us as much!"
Clearly not true for 100% of cases, but a general observation. I totally agree I know that the there is high demand for places in strong teams. Guess why?
|
Fri Aug 26, 2011 11:38 pm |
|
|
JaceGannon
Team:
Main: JaceGannon
Level: 1683 Class:
Shield Monkey
Joined: Sat Jun 11, 2005 5:19 am Location: New Zealand
|
Re: Proposal: tighten up the PvP ranges a bit
just to re-ignite this debate again:
Layered PvP System Earthforce Space: NO PvP allowed (except between mutual warring teams) ~also, add more juxta's to deep DF's and move the t20 gals (bana, snake hole etc) to deep in this layer and open more space for content in peri Wild Space: Uses current PvP level protection system (mutual warring teams have no level limit on PvP when fighting each other) Perilous Space: Full PvP, no level protection
Reasons Earthforce Space: "Safe Zone" those who wish to avoid PvP, can do content as they please in these levels, free of PvP distractions. Wild Space: Same as it is now, systems works for most situations, keeps it fair. Perilous Space: It's PERILOUS. Risk=Reward. To get the best content, you must brave the risks or travel in squads. Promotes teamwork for more content.
--- --- ---
To accompany this, a new Towing System:
How: Press "x" on dead ship, select 'Tow Ship to Sol' Cost: Cost of the tow is related to the Gear Glue equipped when you died. i.e. if you had a tech 20 GG, cost of the tow is 100m.
Feature: Once a Tow is selected, a pop-up asks "Would you like to return to Sol with your ship?". This is free in terms of cost, but the ship towed receives a hefty (-shield, -resists) debuff aura for 5 minutes once you re-enter the ship.
The reason for the debuff is to prevent something like: e.g. 1) "Player A" is deep in Perilous DGing 2) "Player B" comes under attack in UZ ~"I need help!" 3) "A" then suicides, tows to Sol, and races to UZ to help "B" With a debuff aura, this scenario and similar exploits can be avoided, or cripple the player trying this tactic.
Thoughts?
[EDIT:] Added Churchill's idea about moving t20 to EF layer
Last edited by JaceGannon on Fri Oct 14, 2011 3:08 am, edited 2 times in total.
|
Fri Oct 14, 2011 12:57 am |
|
|
Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
|
Re: Proposal: tighten up the PvP ranges a bit
One thing: Move the T20 skill galaxies to EF Layer.
Reason: While Bana and MS have some very nice rewards, remember, newer player(C2) may not be a full squad of T20 ships when they get their T20 skills. A single T21 pirate, will, annihilate the whole squad and escape before another team could get to the scene.
IE: Remember when Bana took a group for 20 people in various things ranging from snowflakes to sidhes? Like that. Except a pirate is hungry for gg and is in his AWC ready to murder them all.
_________________ Axis Industries
|
Fri Oct 14, 2011 1:38 am |
|
|
|