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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: Proposal: tighten up the PvP ranges a bit
Jagur4 wrote: jeff mc beth wrote: The only issue I can see is some items have a very low sell value on purpose to prevent easy credit farming. Not sure I follow. How does that become an issue? Some items, like a UL have a credit value of like 16 I think Shawn said.
Some other items (like inbuilt items) have low cost values because it's just quicker to slap 0 than 10000000 or something in and they aren't going to get AI based anyway. (Look at Capital Engine going for 1.3 or 1.4b, now it's probably going for 1000 if you could sell it).
This also wouldn't account for modded gear.
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JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Wed Aug 17, 2011 7:06 am |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Proposal: tighten up the PvP ranges a bit
Just tested, Capital Engine is now unsellable to AI bases, along with manuvering thrusters.
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Wed Aug 17, 2011 10:49 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Proposal: tighten up the PvP ranges a bit
Dorin Nube wrote: Open it up to NO limits outside of war PLEASE, Jeff. We've been begging for this for ages, and it's guarunteed to bump your approval rating at least 9000% among key demographics. "Key demographics" being the 2% of the player base that likes to grief noobs?
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Wed Aug 17, 2011 12:13 pm |
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Jagur4
Team:
Main: Jagur4
Level: 1459 Class:
Speed Demon
Joined: Sun May 15, 2005 6:37 am
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Re: Proposal: tighten up the PvP ranges a bit
jeff mc beth wrote: Jagur4 wrote: jeff mc beth wrote: The only issue I can see is some items have a very low sell value on purpose to prevent easy credit farming. Not sure I follow. How does that become an issue? Some items, like a UL have a credit value of like 16 I think Shawn said.
Some other items (like inbuilt items) have low cost values because it's just quicker to slap 0 than 10000000 or something in and they aren't going to get AI based anyway. (Look at Capital Engine going for 1.3 or 1.4b, now it's probably going for 1000 if you could sell it).
This also wouldn't account for modded gear.Okay, I was talking about basing the restrictions off of tech level, not about credit value.
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Wed Aug 17, 2011 4:46 pm |
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Dorin Nube
Team:
Main: Myrtok
Level: 1620 Class:
Speed Demon
Joined: Sun Jan 13, 2008 3:43 am
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Re: Proposal: tighten up the PvP ranges a bit
JeffL wrote: Dorin Nube wrote: Open it up to NO limits outside of war PLEASE, Jeff. We've been begging for this for ages, and it's guarunteed to bump your approval rating at least 9000% among key demographics. "Key demographics" being the 2% of the player base that likes to grief noobs? Oh, crud. I was about to write this whole big argument when I realized that I typed the above statement incorrectly. What I meant to say was "No PVP limits whatsoever DURING a war," just like practically everyone else in this thread is saying, and just like the playerbase has been begging for for ages. The only way I would want no PVP limits OUTSIDE of war is if the cops were just going to pwn you to death for shooting noobs, which would be basically the same result as PVP ranges but more immersive.
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pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done.
HAL wrote: You are greedy and ignorant, you can't have everything in life for free.
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Wed Aug 17, 2011 11:26 pm |
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ellinium
Team:
Main: E11inium
Level: 65 Class:
Gunner
Joined: Fri May 19, 2006 9:18 pm Location: MA, USA
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Re: Proposal: tighten up the PvP ranges a bit
Should make it so that when you kill someone, the cops will be aggro to you for 12 hours. Pirates will have to stay outta sight from the coppers!
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Thu Aug 18, 2011 11:43 am |
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andezrhode2b
Joined: Thu Aug 04, 2011 3:24 pm
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Re: Proposal: tighten up the PvP ranges a bit
ellinium wrote: Should make it so that when you kill someone, the cops will be aggro to you for 12 hours. Pirates will have to stay outta sight from the coppers! sod off. it happens by accident sometimes.
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Thu Aug 18, 2011 1:55 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Proposal: tighten up the PvP ranges a bit
andezrhode2b wrote: ellinium wrote: Should make it so that when you kill someone, the cops will be aggro to you for 12 hours. Pirates will have to stay outta sight from the coppers! sod off. it happens by accident sometimes. It'd happen with travel ships, yes. But consciously being able to kill a combat ship by accident, well, you must have some terrible lag to pull that off.
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Thu Aug 18, 2011 2:27 pm |
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Bluejayek
Team:
Main: .Blue
Level: 2649 Class:
Berserker
Joined: Wed Dec 15, 2004 7:16 pm
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Re: Proposal: tighten up the PvP ranges a bit
JeffL wrote: Dorin Nube wrote: Open it up to NO limits outside of war PLEASE, Jeff. We've been begging for this for ages, and it's guarunteed to bump your approval rating at least 9000% among key demographics. "Key demographics" being the 2% of the player base that likes to grief noobs?My thoughts exactly. Nothing should be done to encourage or empower these people.
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Thu Aug 18, 2011 3:48 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Proposal: tighten up the PvP ranges a bit
Bluejayek wrote: My thoughts exactly. Nothing should be done to encourage or empower these people. As the game gets bigger(Like, Client2), that % is going to increase. I'm going to love fighting several REAL pirate teams that aren't bulldozed by SP in Client Two!
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Thu Aug 18, 2011 3:54 pm |
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andezrhode2b
Joined: Thu Aug 04, 2011 3:24 pm
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Re: Proposal: tighten up the PvP ranges a bit
Battlecruiser23 wrote: Bluejayek wrote: I'm going to love fighting several REAL pirate teams that aren't bulldozed by SP in Client Two! are you high?
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Thu Aug 18, 2011 4:12 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Proposal: tighten up the PvP ranges a bit
No, never. I don't do drugs, like how someone got caught with
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Thu Aug 18, 2011 4:27 pm |
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Dorin Nube
Team:
Main: Myrtok
Level: 1620 Class:
Speed Demon
Joined: Sun Jan 13, 2008 3:43 am
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Re: Proposal: tighten up the PvP ranges a bit
Bluejayek wrote: JeffL wrote: Dorin Nube wrote: Open it up to NO limits outside of war PLEASE, Jeff. We've been begging for this for ages, and it's guarunteed to bump your approval rating at least 9000% among key demographics. "Key demographics" being the 2% of the player base that likes to grief noobs?My thoughts exactly. Nothing should be done to encourage or empower these people. I already corrected the mistake I made in that post. Scroll up a bit
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pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done.
HAL wrote: You are greedy and ignorant, you can't have everything in life for free.
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Thu Aug 18, 2011 10:59 pm |
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Neba
Joined: Thu Sep 16, 2010 10:15 pm Location: Sumner Washington
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Re: Proposal: tighten up the PvP ranges a bit
make it so you cant use heal sticks in protected gals non player owned gals
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Thu Aug 18, 2011 11:43 pm |
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Blade NZ
Team:
Main: Blade NZ
Level: 2675 Class:
Berserker
Joined: Sat Dec 02, 2006 1:00 pm Location: Everywhere and Nowhere
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Re: Proposal: tighten up the PvP ranges a bit
Personally I would prefer no pvp limit after lvl 1000, with the pvp limit scaling up to no limit at lvl 1000 to get people used to it.
There should be no pvp limit with a mutual war.
Proposal 2, with the exception of perilous space, where there shouldn't be a pvp limit, and move non t21 related content out of perilous(people doing t21 content should be able to defend themselves).
Changing max pvp lvl to 2500 is stupid, its what less than 200 sp to get t21 skills, I'd say lvl 1700 is being generous. The difference in power between 2500 and 1600 isn't all that much to begin with and with a static range all this does is mean less pvp for people at the endgame, and at endgame aside from pvp what else is there besides the occasional content update.
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Sat Aug 20, 2011 1:58 am |
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