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Team: Olympus
Main: Calypso
Level: 1371
Class: Gunner

Joined: Sat Apr 17, 2004 7:00 pm
Location: State College, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse
Post Nexus Testing
I need people (I don't care what level you are) to start running the Nexus chains for me to locate missions that can't be completed, spelling errors, bugs, suggestions, etc. You can pick up the Volcom side in Volcom Testing Grounds and the Cadet side at Earthforce Outpost. Right now both chains should take the player up to Deep Space.

I already know that wintext for missions isn't showing up right too, so you don't have to report that!

Calypso

TLDR? Test Nexus, tell me bugs. Thanks.

_________________
"My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!"
Some people want to love their god. Others want to "love" their god. Mmmmm.... adum.....
<< OMG It's my head in a jar!!!


Thu Aug 11, 2011 9:50 pm
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Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Nexus Testing
I finished the kill mk.2 drones mission and no new mission appeared.

The Ahab mission says kill six rats, but requires you to kill five.

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JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Sun Aug 14, 2011 11:23 pm
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Team: Dark Traders
Main: yellow
Level: 1703
Class: Seer

Joined: Mon Nov 03, 2008 10:16 pm
Location: Crayola©
Post Re: Nexus Testing
Give me access and I will b e your testing bitch :lol:

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SerjicalStrike wrote:
Peter Pan had a child army and you didn't complain about him. But when a black man does it...

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Mon Aug 15, 2011 12:08 am
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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Nexus Testing
blacker2359 wrote:
Give me access and I will b e your testing bitch :lol:

Ditto.

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Mon Aug 15, 2011 12:50 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Nexus Testing
blacker2359 wrote:
Give me access and I will be your testing buddy.

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Axis Industries


Mon Aug 15, 2011 1:14 am
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Team: Olympus
Main: Calypso
Level: 1371
Class: Gunner

Joined: Sat Apr 17, 2004 7:00 pm
Location: State College, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse
Post Re: Nexus Testing
Demiser of D wrote:
I finished the kill mk.2 drones mission and no new mission appeared.


Did you start from a level 0 character? If so, it's a mission XP issue that I need to fix.

Demiser of D wrote:
The Ahab mission says kill six rats, but requires you to kill five.


Fixed.

Calypso

_________________
"My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!"
Some people want to love their god. Others want to "love" their god. Mmmmm.... adum.....
<< OMG It's my head in a jar!!!


Mon Aug 15, 2011 9:08 am
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Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Nexus Testing
I started it from my level 2300 character, actually. I dont have a key for any characters but my main, so the minimum level i could use would be ~300ish, anyhow.

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Mon Aug 15, 2011 9:39 am
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Team: Olympus
Main: Calypso
Level: 1371
Class: Gunner

Joined: Sat Apr 17, 2004 7:00 pm
Location: State College, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse
Post Re: Nexus Testing
Ok, I figured out what it was. There was a skill requirement on the mission that wouldn't let anyone above a certain weaponry level accept it (not too sure why and I don't remember doing it but I wouldn't have caught it, I do all my testing from level 0 chars).

Bug squashed! Thanks :)

Calypso

_________________
"My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!"
Some people want to love their god. Others want to "love" their god. Mmmmm.... adum.....
<< OMG It's my head in a jar!!!


Mon Aug 15, 2011 10:03 am
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Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Nexus Testing
Is there any chance I could either be given a second C2 key, or have one of my chars reset to level zero in C2, so i can play through at the level it's meant to be played at?

EDIT: Reset on my Cygnus account, of course. Just one. Careful, Careful!

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Mon Aug 15, 2011 10:10 am
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Team: Death Mental
Main: UN CIC
Level: 2202
Class: Seer

Joined: Mon Oct 22, 2007 7:13 pm
Post Re: Nexus Testing
I want a C2 key. :cry:


Mon Aug 15, 2011 1:00 pm
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Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Nexus Testing
Well, i can't test any further until the bugfix has been patched. Might try again in a few days.

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Mon Aug 15, 2011 4:25 pm
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Nexus Testing
Possibly the wormholes out of Volcom Testing Grounds (and same with the Cadet side) should require level 1 to jump through in order to make sure new players don't get lost?

I think there's maybe still too much fighting in Volcom Testing Grounds among the AI's.

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For support, please create a support ticket here and I will get back to you as soon as possible.


Mon Aug 22, 2011 1:24 pm
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Team: Olympus
Main: Calypso
Level: 1371
Class: Gunner

Joined: Sat Apr 17, 2004 7:00 pm
Location: State College, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse
Post Re: Nexus Testing
Hmmm, I thought I turned the infighting in there entirely off. I'll look at it again.

Also, keeping them there until they're asked to go out -- that's a really good idea -- so it's done.

Calypso

_________________
"My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!"
Some people want to love their god. Others want to "love" their god. Mmmmm.... adum.....
<< OMG It's my head in a jar!!!


Mon Aug 22, 2011 2:05 pm
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Nexus Testing
Should we maybe give one of the AI types in Volcom Testing grounds a scoop so they can scoop up stuff to clear out some of the clutter?

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Tue Aug 23, 2011 3:20 am
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Team: Olympus
Main: Calypso
Level: 1371
Class: Gunner

Joined: Sat Apr 17, 2004 7:00 pm
Location: State College, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse
Post Re: Nexus Testing
That's not a bad idea -- it could help the loot problem infighting Volcom cause. Although, in the long run it's probably better to fix the issue behind the reason the fight. Maybe level 0 mobs should be considered level 1 when it comes to fractional attack multipliers?

Calypso

_________________
"My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!"
Some people want to love their god. Others want to "love" their god. Mmmmm.... adum.....
<< OMG It's my head in a jar!!!


Tue Aug 23, 2011 12:19 pm
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