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VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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"Max 10 stations allowed in a gal per character"?
Why is this limitation in? It just sounds really stupid to me and should be removed.
thats all
- V
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Tue Aug 02, 2011 2:57 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: "Max 10 stations allowed in a gal per character"?
Seems absolutely pointless.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Tue Aug 02, 2011 3:02 pm |
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ellinium
Team:
Main: E11inium
Level: 65 Class:
Gunner
Joined: Fri May 19, 2006 9:18 pm Location: MA, USA
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Re: "Max 10 stations allowed in a gal per character"?
So we can only spam 10 T0 bases instead of 11 I guess.
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Tue Aug 02, 2011 3:35 pm |
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The Salty One
Team:
Main: Eurus
Level: 2330 Class:
Shield Monkey
Joined: Fri Aug 14, 2009 5:27 pm
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Re: "Max 10 stations allowed in a gal per character"?
ellinium wrote: So we can only spam 10 T0 bases instead of 11 I guess. Doing that to fill up gal slots is bannable anyway. I say we might as well remove the limit...
_________________ Space for rent!
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Tue Aug 02, 2011 3:37 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: "Max 10 stations allowed in a gal per character"?
The Salty One wrote: ellinium wrote: So we can only spam 10 T0 bases instead of 11 I guess. Doing that to fill up gal slots is bannable anyway. I say we might as well remove the limit... Is it though, now that attackers get the same number of base slots regardless of how the gal is filled?
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Tue Aug 02, 2011 3:40 pm |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: "Max 10 stations allowed in a gal per character"?
I ran into this last uni, was really annoying.
_________________
JeffL wrote: Come have sex with me in space, my lord
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Tue Aug 02, 2011 6:09 pm |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: "Max 10 stations allowed in a gal per character"?
The Salty One wrote: ellinium wrote: So we can only spam 10 T0 bases instead of 11 I guess. Doing that to fill up gal slots is bannable anyway. I say we might as well remove the limit... It's not bannable. There is now a game mechanism that controls galaxy slots for both defenders and attackers.
_________________
Never™
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Tue Aug 02, 2011 7:41 pm |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: "Max 10 stations allowed in a gal per character"?
Remove it please?
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Wed Aug 03, 2011 2:58 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: "Max 10 stations allowed in a gal per character"?
I thought it was to prevent some folks from dropping a billion level 4000 CA boosters for a comparatively lower amount of real bases.
If I didn't have to terraform, I'd level my CA that high.
_________________ Axis Industries
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Wed Aug 03, 2011 3:02 am |
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SkyTitan
Joined: Thu Jul 22, 2010 10:12 pm
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Re: "Max 10 stations allowed in a gal per character"?
Javatech wrote: The Salty One wrote: ellinium wrote: So we can only spam 10 T0 bases instead of 11 I guess. Doing that to fill up gal slots is bannable anyway. I say we might as well remove the limit... It's not bannable. There is now a game mechanism that controls galaxy slots for both defenders and attackers. What about a galaxy that isn't owned? I'm pretty sure that's what it's in for.
One character can have 30 slots max. 2nd charcter +15 3rd character +10 4th character +7.5 (call it 7) 5th character +5
30+15+10+7+5 = 67 Arcadian is 2 slots 67/2= 33 bases...
Now I doubt anyone would sacrifice that many base slots but it does allow them to fly through and deny any colonies, shops, whatever in the system. Wouldn't be nearly the problem it could be in this bigger universe.
You can have 40% of a galaxy's slots right now, per character. You can have 66.67% of a team owned galaxy's slots right now.
Just keep all those number in mind when deciding.
I'd love absolute personal control over my own galaxy, to be honest, but I'm imagining this situation: -Two players scout the same system and scan the planets -p1: wow, what a great system, ima extract things! -p2: but I wanna do that... -p1: nah, u stupid, my team pop dem bases -p2: oh yeah? *p2 flys to top speed and spam 25 arcadian bases -p2: hah! sucker! -p1: omg you're kos!
_________________
Gaffateip wrote: I love ss forums. I wonder what percentage of users wear a safety helmet to eat breakfast. DITKA wrote: [s]I'd like some proof that you guys are males[/s]
might be a bad idea nvm
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Wed Aug 03, 2011 9:15 am |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: "Max 10 stations allowed in a gal per character"?
Make destroyed bases not count!
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Wed Aug 03, 2011 9:26 am |
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SkyTitan
Joined: Thu Jul 22, 2010 10:12 pm
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Re: "Max 10 stations allowed in a gal per character"?
Visorak wrote: Make destroyed bases not count! Omg. Genius! But one problem, repair kits.come on SkyTitan No, you're going to complain about it when I build a base there.
_________________
Gaffateip wrote: I love ss forums. I wonder what percentage of users wear a safety helmet to eat breakfast. DITKA wrote: [s]I'd like some proof that you guys are males[/s]
might be a bad idea nvm
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Wed Aug 03, 2011 9:28 am |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: "Max 10 stations allowed in a gal per character"?
When repair kits are used, there must be free slots in the gal. If there is not, pop one and then repair yours.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Wed Aug 03, 2011 5:00 pm |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: "Max 10 stations allowed in a gal per character"?
SkyTitan wrote: Visorak wrote: Make destroyed bases not count! Omg. Genius! But one problem, repair kits.come on SkyTitan No, you're going to complain about it when I build a base there. Omg, noob, get ur own colour, ur green is too close to mine.
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Wed Aug 03, 2011 5:02 pm |
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SkyTitan
Joined: Thu Jul 22, 2010 10:12 pm
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Re: "Max 10 stations allowed in a gal per character"?
Mail wrote: SkyTitan wrote: Visorak wrote: Make destroyed bases not count! Omg. Genius! But one problem, repair kits.come on SkyTitan No, you're going to complain about it when I build a base there. Omg, noob, get ur own colour, ur green is too close to mine.
Time Warp Yeah, it's pretty close, isn't it? Mess with your contrast and brightness until you can see the difference better. Your color's 'green value' in decimal is 128, mine is 191. Totally a big difference.
_________________
Gaffateip wrote: I love ss forums. I wonder what percentage of users wear a safety helmet to eat breakfast. DITKA wrote: [s]I'd like some proof that you guys are males[/s]
might be a bad idea nvm
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Thu Aug 04, 2011 5:33 am |
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