Author |
Message |
VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
|
Perpetual Motion selling travels to -2.1b land
What the title says. And: Does -2.1b land count as more then 150k away and kick you back to [0,0]?
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
|
Wed Jul 06, 2011 12:45 am |
|
|
shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
|
Re: Perpetual Motion selling travels to -2.1b land
Yes it will kick you back, and its because anything that reduces your speed to 0 gives the server a chance try and divide by 0 thus ruining your day.
|
Wed Jul 06, 2011 1:47 am |
|
|
Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
|
Re: Perpetual Motion selling travels to -2.1b land
+Forced Thrust -100% speed = immediate -2.1b
_________________
Never™
|
Wed Jul 06, 2011 10:17 am |
|
|
VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
|
Re: Perpetual Motion selling travels to -2.1b land
The only problem is that i ticket forth and back at least 20 times before i completely entered the -2.1b land. And i was in the aura all the time, not in and out of it :/
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
|
Wed Jul 06, 2011 10:19 am |
|
|
warfighter67
Team:
Main: Earthforce Commander
Level: 964 Class:
Fleet Commander
Joined: Sun Feb 15, 2009 4:31 pm Location: hacking into your computer
|
Re: Perpetual Motion selling travels to -2.1b land
Have perp motion effect only get you down to like 0.1 speed.
_________________
HAL on 4/1/10 wrote: I bet you thought you were going to get a joke today? Well guess what? April fools!
|
Wed Jul 06, 2011 11:50 am |
|
|
shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
|
Re: Perpetual Motion selling travels to -2.1b land
warfighter67 wrote: Have perp motion effect only get you down to like 0.1 speed. That was already done for Sniper Re-routers, why it wasn't done for everything that gives -100% speed is beyond me.
|
Wed Jul 06, 2011 3:53 pm |
|
|
Lolwut?
Team:
Main: L0L
Level: 1062 Class:
Berserker
Joined: Thu Sep 23, 2010 5:42 pm Location: Somewhere in your house. Winning.
|
Re: Perpetual Motion selling travels to -2.1b land
I wanna try this now :3
_________________
newman233 wrote: Lolwut? wrote: Bad kanga. You need a spanking. Kinky? Lets not go there... I'm willing to go there
blacker2359 wrote: First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!? 10 second later: I'm gonna kill L0L.
|
Wed Jul 06, 2011 5:10 pm |
|
|
Iateworld
Joined: Tue Jul 12, 2011 4:17 am
|
Re: Perpetual Motion selling travels to -2.1b land
This happened to me yesterday when a fuzz shot me.
|
Thu Jul 14, 2011 3:17 am |
|
|
catz 4
Team:
Main: Catz 5
Level: 0 Class:
None
Joined: Wed May 25, 2011 7:00 pm
|
Re: Perpetual Motion selling travels to -2.1b land
hehe, derp motion xD
|
Thu Jul 14, 2011 6:51 pm |
|
|
glopso
Team:
Main: PieAvenger
Level: 142 Class:
Fleet Commander
Joined: Mon Dec 17, 2007 8:42 pm
|
Re: Perpetual Motion selling travels to -2.1b land
Emergency escape drive uses 5 fuel units
_________________
andezrhode2a wrote: anilv wrote: Maybe farm parents have tougher genes than suburban parents.Devil's advocate,I know. well, taken literally, their "jeans" should be tougher since they have to endure hard labour.trolls' advocate.
|
Fri Jul 22, 2011 7:00 pm |
|
|
anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
|
Re: Perpetual Motion selling travels to -2.1b land
Really, they should just fix the engine so it doesn't crap itself when an immovable object meets an irresistible force, but just keeping anything from applying -100% speed ought to do the trick.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
|
Fri Jul 22, 2011 9:27 pm |
|
|
jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
|
Re: Perpetual Motion selling travels to -2.1b land
anilv wrote: Really, they should just fix the engine so it doesn't crap itself when an immovable object meets an irresistible force, but just keeping anything from applying -100% speed ought to do the trick. That would be a good idea, but apparently this bug isn't reproduce-able, or haven't found out how.
Someone in all chat said they got it the other day, I PM'd them and they were in a DG with Dark Guards, in one of the Earthforce ships.
_________________
Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
|
Sun Jul 24, 2011 6:30 am |
|
|
shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
|
Re: Perpetual Motion selling travels to -2.1b land
jeff mc beth wrote: anilv wrote: Really, they should just fix the engine so it doesn't crap itself when an immovable object meets an irresistible force, but just keeping anything from applying -100% speed ought to do the trick. That would be a good idea, but apparently this bug isn't reproduce-able, or haven't found out how.
Someone in all chat said they got it the other day, I PM'd them and they were in a DG with Dark Guards, in one of the Earthforce ships. It's completely reproducible. I get it almost every time I go to perp motion. In fact the Sniper Re-router was changed specifically to not give -100% speed because of this bug. Why everything else giving a similar effect was not similarly altered I do not know.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
|
Sun Jul 24, 2011 12:45 pm |
|
|
|