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Jaguar_AD
Team:
Main: Jaggie
Level: 2670 Class:
Berserker
Joined: Sun Mar 25, 2007 11:40 am
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Making Modules
this was something i used to make my modules hope it help you as much as it helped me Jaggie
Right to make 1 Ada module you need 8 Titanium modules to make into 4 laconia modules to then change into 2 dem modules and then the ada module.This is just a rough guide you MUST be sure which Module your building first then use the correct Factorys
Commods: Augs Needed
20 Laconia Sheet 8 Std (Aug Name Here) 16 Titanium Sheet 4 Good (Aug Name Here) 8 Vis 2 Exe (Aug Name Here) 8 Bronze 1 Sup (Aug Name Here) 4 Quantumum 4 Silver 2 Dementium 2 Energon 2 Gold 1 Adamantium Sheet 1 Dark Matter 1 Platinum
This obviously is determined by what module you are making
Credits need for 1 Ada module from Titanium - Adamantium = 229,600,000 Mil
NOTE:BEFORE STARTING TO MAKE ANY MODULE MAKE SURE THERE ARE NO FACTORY'S EQUIPED TO THE MODULE PRODUCTION BASE OR YOU MAY MAKE SOMETHING YOU DIDNT WANT. ALSO ONCE YOU USE A FACTORY UNEQUIP IT AFTER USING IT
Titanium Module material: Item's Needed
16 Titanium Sheets 8 Vis 8 Bronze 8 Std. (Aug Name Here) Augmenter
Put Items Needed into the production base. Turn 8 Vis into 8 Vitilized Microchips by using the Vitilized Microchip factory(note time taken to do this will depend on how many factorys you have) Turn 8 Vitilzed Microchips and 8 Bronze into 8 Bronze sensors using 8 Bronze Sensor factorys(note time taken to do this will depend on how many factorys you have) Turn 8 Bronze Sensor into 8 Std Material (Aug Name Here)Factory,to create the Std (Aug Name Here) Material. Using The Material Factory Needed Then using 16 Titanium Sheet & 8 Std (Aug Name Here) Material This will make the 8 Titanium (Aug Name Here) Modules to use in the next part of the process
NOTE: where (Aug Name Here) is used this means you use the relevent Aug to make the correct Module that you require Damage fading Firing Ect.
Initial Factory Costs: 192k
Titanium Module Build Costs: 200k ea
Build Information Periodic cost: 100,000 Maximum workforce: 1
Initial Cost: 100,000
Manhours: 1,000 (2,77 Hours RL Time)
Total Cost 1.792m Credits (Costs for 8 Titanium Modules) Titanium Module - Need 8 of these to make 4 lac mods
Laconia Module Material: Item's Needed 8 Titanium Modules 8 Laconia Sheets t 4 Quantum 4 Silver 4 Good ( Aug Name Here ) Augmenter
Put Items Needed into the production base. Turn 4 quant turn into 4 Quickened Microchips by using the Quickened Microchip factory,(note time taken to do this will depend on how many factorys you have) Turn 4 Quickened chips and 4 Silver into 4 Silver sensors by using the Silver sensor factory(Note: This takes 4 Silver and the 4 Quickened chips to make 4 Silver Sensors) Turn 4 Silver Sensors and 4 Good (Aug Name Here) to create the Good (Aug Name Here) Material. Using The Material Factory Needed Then using the 8 Titanium Modules (Hopefully the ones you made in first part) Plus 8 Laconia Sheet plus 4 Good (Aug Name Here) Material. This will make the 4 Laconia (Aug Name Here) Modules to use in the next part of the process
NOTE: where (Aug Name Here) is used this means you use the relevent Aug to make the correct Module that you require Damage fading Firing Ect.
Initial Factory Costs:120K Ea
Laconia Module Build Costs: 2mil Ea
Build Information Misc. Details: Periodic cost: 1,000,000 Maximum workforce: 1
Initial Cost: 1,000,000 Manhours: 2,000 (5,55 Hours RL Time)
Total Cost 8.480m (COsts for 4 Laconia Modules) Laconia Module - Need 4 of these to make 2 Dem Mods
Demented Module Material: Item's Needed 4 Laconia Modules 12 Laconia Sheets 2 Dementium 2 Energon 2 Gold 2 Exe (Aug Name Here) Augmenter
Put Items Needed into the production base. Turn 2 Energon turn into 2 Energized Microchips by using the Energized Microchip factory, Turn 2 Energized Microchips and 2 Gold into 2 Gold sensors by using the Gold sensor factory( Note: This will take 2 Gold and the 2 Energized Microchips to make 2 Gold Sensors) Turn 2 Gold Sensors Plus 2 Exe (Aug Name Here)to create the Exe (Aug Name Here) Material. Using The Material Factory Needed Then using 4 Laconia Modules plus 12 Locnia Sheets Plus 2 Dementium Plus 2 Exe (Aug Name Here) Material This will make 2 Demented (Aug Name Here) Modules to use in the next part of the process.
NOTE: where (Aug Name Here) is used this means you use the relevent Aug to make the correct Module that you require Damage fading Firing Ect.
Initial Factory Costs:2.200m ea
Demented Module Build Costs: 20m ea
Build Information Misc. Details: Periodic cost: 10,000,000 Maximum workforce: 1
Initial Cost: 10,000,000
Manhours: 4,000 (11.1 Hours RL Time)
Total Cost 44.400m (Costs For 2 Demented Modules) Demented Module - Need 2 of these to make 1 Ada module
Adamantium Module Material: Item's Needed 2 Dementium Modules 1 Adamantium sheet 1 Dark Matter 1 Platinum 1 Sup (Aug Name Here ) Augmenter
Put Items Needed into the production base.
Turn 1 Dark Matter turn into 1 Darkened Microchip by using the Darkened Microchip factory, Turn 1 Darkened Microchip and 1 Platinum into 1 Platinum sensor by using the Platinum sensor factory( Note: This will take 1 Platinum and the 1 Darkened Microchip) Turn 1 Platinum Sensor Plus 1 Sup (Aug Name Here ) to create the Sup (Aug Name Here) Material. Using The Material Factory Needed Then Using 2 Dementium Modules plus 1 Adamantium sheet plus Sup (Aug Name Here) Material This will make 1 Adamantium (Aug Name Here) Module which you needed to build with.
WHEN EQUIPPING ANY FACTORY USED FOR MAKING THE CHIPS, SENSORS or AUG MATERIAL IT WILL ALWAYS MAKE 2 SO MAKE SURE YOU HAVE JUST 1 COMMOD YOU WANT TRANSFORM/CHANGE INTO SOMETHING ELSE.
These factories will also cost credits to use. If the factory has been used recently or within the time it says on the factory it will not work straight away you'll have to wait till it can create another Microchip, Sensor or Material
Initial Factory Costs: 12m ea
Adamantium Module Build Costs 200m ea
Build Information Misc. Details: Periodic cost: 100,000,000 Maximum workforce: 1
Initial Cost: 100,000,000
Manhours: 8,000 (22.2 Hours RL time)
Total Cost 212m
Total from Titanium to Adamantium Factory and Build costs = 267m
_________________
Code: At this point, you're very lucky that I'm only a lowly content peon, 'cause if I were Jeff, I'd just get rid of leeching scum.
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Fri Jun 17, 2011 8:32 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: Making Modules
Nicely done Jaggie. I think I had a setup for the T21 modules somewhere, let's see. Some of them are a bit off, because I am horrible at maths. But well. T21 modules, please post edits if there are any mistakes.
Rubicite Matrix Sheath
1 Sup Damage Augs 1 Platinum 1 Dark Matter 1 Exc Damage Augs 1 Gold 1 Energon 50 Rubicite 2 Laconia Sheets 4 Titanium Sheets 2 Std Damage Augmenter 1 Good Damage Augmenter 2 Laconia Sheets 4 Titanium Sheets 2 Std Aggravation Augmenter 1 Good Aggravation Augmenter 4 Bronze 4 Vis 2 Silver 2 Quantumum
Shield Lattice Intensifiers
1 Sup Shield Augmenter 1 Platinum 1 Dark Matter 1 Exc Shield Augmenter 1 Gold 1 Energon 250 Diamonds 12 Laconia Sheets 4 Std Shield Augmenters 4 Laconia Sheets 8 Titanium Sheets 2 Good Shield Augmenters 2 Silver 2 Quantumum 4 Bronze 4 Vis
Spacetime Surfing Scales
1 Sup Agility Augmenter 1 Platinum 1 Dark Matter 1 Exc Agility Augmenter 1 Gold 1 Energon 50 Bacta 12 Laconia Sheets 4 Laconia Sheets 8 Titanium Sheets 4 Std Agility Augmenters 2 Silver 2 Quantumum 2 Good Agility Augmenters 4 Bronze 4 Vis
Blobular Cooling Systems
1 Sup Firing Augmenter 1 Dark Matter 1 Platinum 50 Frozen Blob 12 Laconia Sheet 1 Dementium 10 Laconia Sheet 8 Titanium Sheet 4 Vis 4 Bronze 4 Std Firing Augmenter 2 Good Firing Augmenter 2 Quantumum 2 Silver 1 Energon 1 Gold 1 Exc Firing Augmenter
Fuel Injectors
1 Sup Thrust Augmenter 1 Dark Matter 1 Platinum 3600 Petroleum 12 Laconia Sheet 1 Dementium 10 Laconia Sheet 8 Titanium Sheet 4 Vis 4 Bronze 4 Std Thrust Augmenter 2 Good Thrust Augmenter 2 Quantumum 2 Silver 1 Energon 1 Gold 1 Exc Thrust Augmenter
Energon Globes
1 Sup Energy Augmenter 1 Dark Matter 1 Platinum 50 Energon 12 Laconia Sheet 1 Dementium 10 Laconia Sheet 8 Titanium Sheet 4 Vis 4 Bronze 4 Std Energy Augmenter 2 Good Energy Augmenter 2 Quantumum 2 Silver 1 Energon 1 Gold 1 Exc Energy Augmenter
Superconducting Plasma Conduits
1 Sup Electric Aug 1 Platinum 1 Dark Matter 1 Exc Electric Aug 1 Gold 1 Energon 100 Plasma Crystals 2 Laconia Sheets 4 Laconia Sheets 2 Good Electric Augmenters 2 Silver 2 Quantumum 4 Std Electric Augmenters 4 Bronze 4 Vis 8 Titanium Sheets
Anti-Friction Jelly Coating
1 Sup Speed Augmenter 1 Dark Matter 1 Platinum 2000 Jelly Beans 12 Laconia Sheet 1 Dementium 10 Laconia Sheet 8 Titanium Sheet 4 Vis 4 Bronze 4 Std Speed Augmenter 2 Good Speed Augmenter 2 Quantumum 2 Silver 1 Energon 1 Gold 1 Exc Speed Augmenter
Actually, when I think about it Jaggie, have a chat with someone who could make a Module Guide on starsonata.com/wiki where both T20 and T21 modules are represented.
_________________
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Fri Jun 17, 2011 8:56 am |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: Making Modules
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My User Page Join SS!
Last edited by SimonV2 on Sun Jun 26, 2011 8:34 am, edited 2 times in total.
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Fri Jun 17, 2011 6:40 pm |
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UnpleasantPantsBulge
Team:
Main: UnpleasantPantsBulge
Level: 2092 Class:
Berserker
Joined: Fri Jun 18, 2010 7:02 pm
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Re: Making Modules
Thanks. When i was on Kushan we went to build a Rhino and i saw all of the Module shit and not knowing what it was i just said fuck it. This would of helped.
To bad i didnt have this about two unis ago.
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Fri Jun 24, 2011 11:12 am |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: Making Modules
fixed, u made a typo there
_________________ Original Sybir /GodSteel My custom shader
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Sun Jun 26, 2011 4:05 am |
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treygrey1
Team:
Main: Xenodread
Level: 1289 Class:
Gunner
Joined: Mon Sep 29, 2008 2:43 pm Location: In a van, down by the river.
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Re: Making Modules
Bump, 'cause of awesomeness.
_________________
Visorak wrote: We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.
We are SS. We do things Jeff's way.
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Fri Feb 17, 2012 9:46 pm |
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