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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: How terrible are lasers?
I think lasers should be changed to constant damage type weapons with(generally) low tracking, and most beam weapons changed to different damage types.
That would be cool.
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Wed May 11, 2011 9:08 pm |
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rand4505
Team:
Main: Hooch Dealer
Level: 2763 Class:
Gunner
Joined: Sun Aug 07, 2005 2:20 pm Location: Who is John Galt?
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Re: How terrible are lasers?
And completely unnecessary.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate.
http://www.gbtv.com http://www.theblaze.com
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Wed May 11, 2011 10:50 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: How terrible are lasers?
True, but you have to admit that it would make lasers interesting
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Thu May 12, 2011 12:31 am |
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kilua
Team:
Main: k-2
Level: 2506 Class:
Speed Demon
Joined: Thu Apr 16, 2009 6:48 am
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Re: How terrible are lasers?
Tbh, imo all lasers should be Ethereal and Damage multiple targets at once either by jumps or hurt anything in a straight line. Plus in reality Laser in space has unlimited range... that would be cool in SS
_________________
trevor54 wrote: im only a noob Calypso wrote: adum is the best.
Samantha is second.
Calypso is third.
no wai!
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Thu May 12, 2011 3:58 am |
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VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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Re: How terrible are lasers?
kilua wrote: Tbh, imo all lasers should be Ethereal and Damage multiple targets at once either by jumps or hurt anything in a straight line. Plus in reality Laser in space has unlimited range... that would be cool in SS Until it hits a black hole!
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JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Thu May 12, 2011 4:02 am |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: How terrible are lasers?
VatFF wrote: kilua wrote: Tbh, imo all lasers should be Ethereal and Damage multiple targets at once either by jumps or hurt anything in a straight line. Plus in reality Laser in space has unlimited range... that would be cool in SS Until it hits a black hole! then the black hole grows and crashes the server!
_________________
JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Thu May 12, 2011 5:17 am |
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Nicook5
Team:
Main: =P
Level: 1042 Class:
Shield Monkey
Joined: Tue May 22, 2007 4:41 pm Location: Northern Virginia
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Re: How terrible are lasers?
kilua wrote: Tbh, imo all lasers should be Ethereal and Damage multiple targets at once either by jumps or hurt anything in a straight line. Plus in reality Laser in space has unlimited range... that would be cool in SS no they dont. the light spreads out as it travels.
_________________
Dorin Nube wrote: I could be wrong, but I think I'm remembering that one forwards.
Last edited by Nicook5 on Thu May 12, 2011 5:18 pm, edited 1 time in total.
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Thu May 12, 2011 7:29 am |
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warfighter67
Team:
Main: Earthforce Commander
Level: 964 Class:
Fleet Commander
Joined: Sun Feb 15, 2009 4:31 pm Location: hacking into your computer
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Re: How terrible are lasers?
Lasers are light. Light travels forever. I don't think their power does though; make them do full damage at the range posted in the stats, and then ever decreasing damage as the range goes farther as well as losing tracking ability past the posted range.
e.g. Medium laser with 250 range and 120dps (damage stat for lasers will be in damage per second).
after 250 range (or however much the range is boosted by skills/augs/tweaks), the laser loses its tracking ability (just fires forward) and starts doing less damage.
Edit: Rate of fire will be a modifier to the damage per second, but also increase elec usage, while damage will just be a modifier to the damage per second stat, just to be clear on those. e.g. +50% RoF = +50% damage AND +50% elec usage, but +50% damage is just +50% damage.
_________________
HAL on 4/1/10 wrote: I bet you thought you were going to get a joke today? Well guess what? April fools!
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Thu May 12, 2011 3:14 pm |
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Lolwut?
Team:
Main: L0L
Level: 1062 Class:
Berserker
Joined: Thu Sep 23, 2010 5:42 pm Location: Somewhere in your house. Winning.
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Re: How terrible are lasers?
Now what happens when some snipers rape oly from 20k away with laser? /notsigned to infinite range
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newman233 wrote: Lolwut? wrote: Bad kanga. You need a spanking. Kinky? Lets not go there... I'm willing to go there
blacker2359 wrote: First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!? 10 second later: I'm gonna kill L0L.
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Thu May 12, 2011 5:36 pm |
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warfighter67
Team:
Main: Earthforce Commander
Level: 964 Class:
Fleet Commander
Joined: Sun Feb 15, 2009 4:31 pm Location: hacking into your computer
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Re: How terrible are lasers?
lolwut did you even bother to read ALL of my post? decreasing damage after the max range, at 20k range even for snipers i'd assume as little as like 1-2dps.
_________________
HAL on 4/1/10 wrote: I bet you thought you were going to get a joke today? Well guess what? April fools!
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Thu May 12, 2011 7:35 pm |
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newman233
Member
Team:
Main: Kangaroo_blob
Level: 3102 Class:
Berserker
Joined: Wed Oct 18, 2006 9:37 pm Location: Married to: CSE
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Re: How terrible are lasers?
warfighter67 wrote: Lasers are light. Light travels forever. I don't think their power does though; make them do full damage at the range posted in the stats, and then ever decreasing damage as the range goes farther as well as losing tracking ability past the posted range.
e.g. Medium laser with 250 range and 120dps (damage stat for lasers will be in damage per second).
after 250 range (or however much the range is boosted by skills/augs/tweaks), the laser loses its tracking ability (just fires forward) and starts doing less damage.
Edit: Rate of fire will be a modifier to the damage per second, but also increase elec usage, while damage will just be a modifier to the damage per second stat, just to be clear on those. e.g. +50% RoF = +50% damage AND +50% elec usage, but +50% damage is just +50% damage. Yay for not needing to put range augs on my bases with Ada SLs? Kanga
_________________
Illegitimi Non Carborundum
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Mon May 16, 2011 1:48 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: How terrible are lasers?
/me pops vollies on people from 20k out
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Mon May 16, 2011 2:23 pm |
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newman233
Member
Team:
Main: Kangaroo_blob
Level: 3102 Class:
Berserker
Joined: Wed Oct 18, 2006 9:37 pm Location: Married to: CSE
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Re: How terrible are lasers?
Griffin wrote: /me pops vollies on people from 20k out Hehe... Kanga
_________________
Illegitimi Non Carborundum
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Mon May 16, 2011 2:34 pm |
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Sideer
Team:
Main: Emilian
Level: 2077 Class:
Shield Monkey
Joined: Wed Nov 09, 2005 11:00 am
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Re: How terrible are lasers?
We have reflectivity in game already. Why not make laser damage be affected by that stat? For example if target has less than 100% reflectivity that means laser damage is being amplified due to light absorption. If target has more than 100% reflectivity part of laser damage is being reflected creating short range splash effect.
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Tue May 17, 2011 5:21 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: How terrible are lasers?
Laser damage kicking the living crap out of snipers, seers, SD's, and KC, hmm. Yet not being able to scratch Fleet, Support, and Zerk?
_________________ Axis Industries
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Tue May 17, 2011 6:56 am |
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