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saran
Team:
Main: goldstar-stations
Level: 2020 Class:
Engineer
Joined: Sun Nov 13, 2005 12:54 pm
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Re: How terrible are lasers?
Well removing vollie diffusers would go a long way towards simplifying and subsequently beefing energy and lasers. Expect LOADS of complaints about stuff like emp and MS. But it would be easier to balance their respective powers if you don't have to worry about vollies.
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Tue May 10, 2011 9:32 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: How terrible are lasers?
Maybe give Emp a stronger OL, and change the weapon to an Achilles SL?
DC would actually become dangerous to visible classes.
The way I see it, there should be only Phys, Heat, Surg, Rad, and Mining damage for damaging weapons. In order compared to sizes for most effective damage. Physical would continue to beat the crap out of LF's, while mining would crack capships....and Surg the middle ground.
Then Crits being for specific weapons, not damage types. This would mean Seer would get the vast majority of disabling crit weapons.
But...I doubt this'll go in.
_________________ Axis Industries
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Tue May 10, 2011 9:57 am |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: How terrible are lasers?
Battlecruiser23 wrote: Maybe give Emp a stronger OL, and change the weapon to an Achilles SL?
DC would actually become dangerous to visible classes.
The way I see it, there should be only Phys, Heat, Surg, Rad, and Mining damage for damaging weapons. In order compared to sizes for most effective damage. Physical would continue to beat the crap out of LF's, while mining would crack capships....and Surg the middle ground.
Then Crits being for specific weapons, not damage types. This would mean Seer would get the vast majority of disabling crit weapons.
But...I doubt this'll go in. did you just realise admins don't give a fuck about your suggestions?
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JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Tue May 10, 2011 10:01 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: How terrible are lasers?
No, I realized that my teammates and their allies physically restrain me from killing RE people.
_________________ Axis Industries
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Tue May 10, 2011 10:59 am |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: How terrible are lasers?
Battlecruiser23 wrote: No, I realized that my teammates and their allies physically restrain me from killing RE people. wanna colo?
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JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Tue May 10, 2011 11:38 am |
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newman233
Member
Team:
Main: Kangaroo_blob
Level: 3102 Class:
Berserker
Joined: Wed Oct 18, 2006 9:37 pm Location: Married to: CSE
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Re: How terrible are lasers?
Yes, remove volis.
I don't bother with volis for anything other than pvb now :/ (and oly when I remember)...
For everything else a halfarsed shm will easily outheal the dps.
Kanga
_________________
Illegitimi Non Carborundum
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Tue May 10, 2011 12:23 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: How terrible are lasers?
Battlecruiser23 wrote: No, I realized that my teammates and their allies physically restrain me from killing RE people. why don't you try that...
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Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Tue May 10, 2011 12:59 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: How terrible are lasers?
thebattler35 wrote: Battlecruiser23 wrote: No, I realized that my teammates and their allies physically restrain me from killing RE people. why don't you try that... I tried. Hooch is in a team thats allied. He is so strong...
_________________ Axis Industries
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Tue May 10, 2011 1:45 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: How terrible are lasers?
Honestly, I don't think lasers are that bad since the rebalance, I just think people are so used to them being awful they don't even bother to try them. Their DPE is rather low, but there are still several usable ones (Merc Emission and Omega Beam are both nice, zeus bolt isn't too bad either). This is for an FC, not sure how zerkers do with them.
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Dorin Nube wrote: Nipples aren't the only danger here.
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Tue May 10, 2011 2:12 pm |
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rand4505
Team:
Main: Hooch Dealer
Level: 2763 Class:
Gunner
Joined: Sun Aug 07, 2005 2:20 pm Location: Who is John Galt?
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Re: How terrible are lasers?
They vvork great on Gunners
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate.
http://www.gbtv.com http://www.theblaze.com
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Tue May 10, 2011 3:27 pm |
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Lolwut?
Team:
Main: L0L
Level: 1062 Class:
Berserker
Joined: Thu Sep 23, 2010 5:42 pm Location: Somewhere in your house. Winning.
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Re: How terrible are lasers?
rand4505 wrote: They vvork great on Gunners CaL's seem better.
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newman233 wrote: Lolwut? wrote: Bad kanga. You need a spanking. Kinky? Lets not go there... I'm willing to go there
blacker2359 wrote: First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!? 10 second later: I'm gonna kill L0L.
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Tue May 10, 2011 6:14 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: How terrible are lasers?
They make bases hurt 20% more. I recognize Anadaman Z lasers.
_________________ Axis Industries
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Tue May 10, 2011 6:16 pm |
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Lolwut?
Team:
Main: L0L
Level: 1062 Class:
Berserker
Joined: Thu Sep 23, 2010 5:42 pm Location: Somewhere in your house. Winning.
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Re: How terrible are lasers?
Battlecruiser23 wrote: They make bases hurt 20% more. I recognize Anadaman Z lasers. That seems unrelated to what I was saying about gunners and mining weapons. Gunners should use mining damage as their skills give them bonuses to mining damage, and gunners cannot fit Andaman Z Lasers.
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newman233 wrote: Lolwut? wrote: Bad kanga. You need a spanking. Kinky? Lets not go there... I'm willing to go there
blacker2359 wrote: First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!? 10 second later: I'm gonna kill L0L.
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Wed May 11, 2011 6:51 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: How terrible are lasers?
Lolwut? wrote: Battlecruiser23 wrote: They make bases hurt 20% more. I recognize Anadaman Z lasers. That seems unrelated to what I was saying about gunners and mining weapons. Gunners should use mining damage as their skills give them bonuses to mining damage, and gunners cannot fit Andaman Z Lasers. You're a fucking idiot. Which is saying something, because I usually save that phrase for stuff that Churchill says.
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Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Wed May 11, 2011 7:10 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: How terrible are lasers?
I was about to chew him out, but then again I doubt he'd understand so I waited for someone else to do it. L0L should look at all the class subskills, before saying anything more.
_________________ Axis Industries
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Wed May 11, 2011 8:36 pm |
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