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It is currently Mon Nov 18, 2024 3:45 am
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[ 8 posts ] |
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kilua
Team:
Main: k-2
Level: 2506 Class:
Speed Demon
Joined: Thu Apr 16, 2009 6:48 am
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Big enemies
Like Emperor... you can shoot him with a mag and even if it doesn't reach the ship.. once it hits the area of targeting it will disappear and hit ..
i know its been like this for ages but why :/
_________________
trevor54 wrote: im only a noob Calypso wrote: adum is the best.
Samantha is second.
Calypso is third.
no wai!
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Sat Apr 23, 2011 9:37 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: Big enemies
Um, what?
_________________
Never™
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Sat Apr 23, 2011 4:38 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Big enemies
He's saying that the mask for the Emperor's ship is a lot bigger than the actual graphic. I can't think of any other particularly obvious example though.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Sat Apr 23, 2011 6:21 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Big enemies
My RP carrier is like that too, pretty sure someone just copy+paste'd the EF dread one onto it.
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Sat Apr 23, 2011 7:24 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Big enemies
Basically, all ship images are square. Bigger ships are often long and skinny, so they don't cover extra blank area on either side.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Sun Apr 24, 2011 8:18 pm |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: Big enemies
Visorak wrote: Basically, all ship images are circular. Bigger ships are often long and skinny, so they don't cover extra blank area on either side. Ship size is essentially a diameter that determines how far from the center of your ship you can be hit from. I.E. If I have 600 range and I fire at a ship with a radius of 200, I can hit it from 800 away. Squares have no radius or diameter.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Sun Apr 24, 2011 8:36 pm |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Big enemies
Does it really matter? Perhaps their size means they have to generate sheilds to cover more space - It's easier to shield 1 large object than to calculate the shield requirements to cover the ship in a steamlined fashion. Maybe is larger ships they use fighters and have larger shields to accommodate for that...
Who cares? It'd only make a difference if we could see any noticable effects on the ship(scorch marks etc..). Your shots will have to travel less distance - Booya?
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Mon Apr 25, 2011 6:56 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: Big enemies
I always thought it was funny how Rhinoes were bugged
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Mon Apr 25, 2011 7:24 am |
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