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Team: Traders
Main: k-2
Level: 2506
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Joined: Thu Apr 16, 2009 6:48 am
Post Big enemies
Like Emperor... you can shoot him with a mag and even if it doesn't reach the ship.. once it hits the area of targeting it will disappear and hit ..

i know its been like this for ages but why :/

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Sat Apr 23, 2011 9:37 am
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Team: The Legion
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Post Re: Big enemies
Um, what?

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Sat Apr 23, 2011 4:38 pm
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Team: Dark Traders
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Post Re: Big enemies
He's saying that the mask for the Emperor's ship is a lot bigger than the actual graphic. I can't think of any other particularly obvious example though.

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Sat Apr 23, 2011 6:21 pm
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Team: Eminence Front
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Joined: Mon Aug 22, 2005 8:17 am
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Post Re: Big enemies
My RP carrier is like that too, pretty sure someone just copy+paste'd the EF dread one onto it.

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Sat Apr 23, 2011 7:24 pm
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Team: Eminence Front
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Post Re: Big enemies
Basically, all ship images are square. Bigger ships are often long and skinny, so they don't cover extra blank area on either side.

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Sun Apr 24, 2011 8:18 pm
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Team: Strawberry Pancakes
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Post Re: Big enemies
Visorak wrote:
Basically, all ship images are circular. Bigger ships are often long and skinny, so they don't cover extra blank area on either side.


Ship size is essentially a diameter that determines how far from the center of your ship you can be hit from. I.E. If I have 600 range and I fire at a ship with a radius of 200, I can hit it from 800 away. Squares have no radius or diameter.

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andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

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Sun Apr 24, 2011 8:36 pm
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Team: Resident Evil
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Joined: Tue Sep 09, 2008 5:59 am
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Post Re: Big enemies
Does it really matter? Perhaps their size means they have to generate sheilds to cover more space - It's easier to shield 1 large object than to calculate the shield requirements to cover the ship in a steamlined fashion. Maybe is larger ships they use fighters and have larger shields to accommodate for that...

Who cares? It'd only make a difference if we could see any noticable effects on the ship(scorch marks etc..). Your shots will have to travel less distance - Booya?

Time Warp

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Mon Apr 25, 2011 6:56 am
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Team: Strawberry Pancakes
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Joined: Tue Dec 22, 2009 7:28 am
Post Re: Big enemies
I always thought it was funny how Rhinoes were bugged

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Mon Apr 25, 2011 7:24 am
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