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cgcgames4
Team:
Main: -Death-
Level: 1951 Class:
Berserker
Joined: Sat Jul 24, 2010 4:11 am
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Re: Textures
I personal like it a bit more round. it gives a scary fell to it. Plus i really want to get the fell of a open claw, and a claw is more round then like a box.
Another model a really want to fix is the Rosie. its like a paper plate lol. I'm not sure how to do that one yet. I am trying to think how i can add depth to it but not lose the rosie fell.
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Thu Mar 10, 2011 9:30 am |
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HAL
Dev Team
Team:
Main: HAL 9000
Level: 1002 Class:
Berserker
Joined: Mon Dec 13, 2004 11:00 pm
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Re: Textures
Quote: Another model a really want to fix is the Rosie. its like a paper plate lol. I'm not sure how to do that one yet. I am trying to think how i can add depth to it but not lose the rosie fell. Here is what the rosemary profile should look like (roughly) from the back: Attachment: Rosemary Profile.gif Basically the engine ports should be much taller, and more oval than circular, with wings sweeping down to give more depth to the back of the ship. The cockpit should be smaller and centered within the ship. The arms should have more depth to them at the base, narrowing from the wings into the hook at the tip. Also one of the worst general mistakes that is making the ships look like paper plates is the flat bottoms. You can get away with using fewer polys on the bottom, since it won't be seen as much by the camera, but leaving the underside of the ship completely flat makes it look really bad when the ship banks.
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Thu Mar 10, 2011 5:48 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Textures
One thing that might look cool on the DS is if you took that polygonal engine in the back and removed it from the main smoothing group so that it makes more of a contrast with the rest of the organic-looking ship.
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Thu Mar 10, 2011 6:30 pm |
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cgcgames4
Team:
Main: -Death-
Level: 1951 Class:
Berserker
Joined: Sat Jul 24, 2010 4:11 am
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Re: Textures
JeffL wrote: One thing that might look cool on the DS is if you took that polygonal engine in the back and removed it from the main smoothing group so that it makes more of a contrast with the rest of the organic-looking ship. you mean remove the engine completely?
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Thu Mar 10, 2011 7:14 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Textures
No, make it look like an engine...on a ship, not, a ship and engine as one unit.
_________________ Axis Industries
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Thu Mar 10, 2011 7:21 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Textures
I'm looking at the model right now and the engine is the most polygonal thing on the ship. It's a hard-edged hexagon and to me it contrasts with the rest of the ship nicely.
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Thu Mar 10, 2011 7:47 pm |
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cgcgames4
Team:
Main: -Death-
Level: 1951 Class:
Berserker
Joined: Sat Jul 24, 2010 4:11 am
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Re: Textures
i changed the wings real quick to see what it was like what do you guys think?
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Thu Mar 10, 2011 7:48 pm |
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cgcgames4
Team:
Main: -Death-
Level: 1951 Class:
Berserker
Joined: Sat Jul 24, 2010 4:11 am
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Re: Textures
here is the vid for the animation on that DS. http://www.youtube.com/watch?v=pWIWvZh2 ... tube_gdatalet me know which one you guys like more. Edit: after looking at it in the game i think i like the modified version more. it looks exactly like a DS when flying from above. Plus i think it still looks cool side on when you shoot
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Thu Mar 10, 2011 8:10 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Textures
cgcgames4 wrote: i changed the wings real quick to see what it was like what do you guys think? THAT IS EPIC!
_________________ Axis Industries
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Thu Mar 10, 2011 8:54 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Textures
Smoothing groups are basically just groups of polygons where the lighting on them makes them look as much as possible like one curved surface. If you put two polys into separate smoothing groups, then the edge between them will look like an actual edge, rather than a little rounded. If you remove the back engine from the main smoothing group, then the lighting on it should be a lot more hard-edged. Not a big deal, though.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu Mar 10, 2011 9:05 pm |
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cgcgames4
Team:
Main: -Death-
Level: 1951 Class:
Berserker
Joined: Sat Jul 24, 2010 4:11 am
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Re: Textures
you meaning something like that?
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Thu Mar 10, 2011 9:16 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Textures
Eh, I never liked how the Death Strikers were kinda rectangular from the top. I prefer the more claw-like curves in the wings from earlier. Besides, I'm halfway through texturing these things already, and I believe people will like the designs I've come up with.
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Thu Mar 10, 2011 9:54 pm |
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cgcgames4
Team:
Main: -Death-
Level: 1951 Class:
Berserker
Joined: Sat Jul 24, 2010 4:11 am
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Re: Textures
cool cant wait to see it.
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Thu Mar 10, 2011 9:58 pm |
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cgcgames4
Team:
Main: -Death-
Level: 1951 Class:
Berserker
Joined: Sat Jul 24, 2010 4:11 am
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Re: Textures
just to show a side by side of the ships
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Thu Mar 10, 2011 10:05 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
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Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Textures
I think the curved one is a lot scarier.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu Mar 10, 2011 10:20 pm |
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