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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Currently known graphical bugs
Open: Various ship-specific issues to be listed on the wiki page here: http://wiki.starsonata.com/index.php/C2_Ship_ProblemsPulse gun bullets look bad Fixed: Red blobs showing up after an explosion Warp effect near sun suppresses shader Ships in command bar mini-icons not centered Selected asteroids have crappy lighting in the target window Target window not clipping certain large targets Missing names and flags under ships with anti-alias turned on Asteroids not lighting well Your shield bar appears when you scoop something
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Wed Mar 02, 2011 11:56 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Currently known graphical bugs
JeffL wrote: Red blobs showing up after an explosion
OI was wondering what the heck those were! I kept passing dead Wingship IVs surrounded by this wierd blob. I actually dismissed it as something to do with the alien invasions. Some sort of inter-dimensional radiation or something...
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Fri Mar 04, 2011 4:32 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Currently known graphical bugs
Updated the list
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu May 12, 2011 5:16 pm |
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THE Massif Destruction
Team:
Main: The Procrastinator
Level: 20 Class:
None
Joined: Mon Jul 05, 2010 1:45 am Location: Santa Clarita, CA
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Re: Currently known graphical bugs
What is anti-aliasing again?
_________________
Visorak wrote: It doesn't actually make a dump. C2 needs a laxative.
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Thu May 12, 2011 5:19 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Currently known graphical bugs
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu May 12, 2011 5:21 pm |
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snowfireluv
Team:
Main: Spacely's Sprokets
Level: 2416 Class:
Seer
Joined: Sun Mar 29, 2009 5:00 pm
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Re: Currently known graphical bugs
Red Photon Logistic Cruiser need a graphic. I'd really like to use my main Engi ship.
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Thu Nov 17, 2011 6:57 pm |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Currently known graphical bugs
SSS Needs a graphic, MS Needs a graphic, Shield Bar doesn't fully fill.
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Thu Nov 17, 2011 7:00 pm |
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snowfireluv
Team:
Main: Spacely's Sprokets
Level: 2416 Class:
Seer
Joined: Sun Mar 29, 2009 5:00 pm
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Re: Currently known graphical bugs
Still no graphic...can you at least give me a dread graphic...or anything I dn't care, just fix it.
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Tue Nov 29, 2011 9:42 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Currently known graphical bugs
If you run your patchbot manually, you should get a graphic for it now.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Nov 29, 2011 3:31 pm |
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goett
Team:
Main: goett
Level: 2157 Class:
Shield Monkey
Joined: Mon Mar 16, 2009 1:36 pm
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Re: Currently known graphical bugs
To reduce memory demand should I have antiliasing servitude or lower or is it noneffectual.
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Tue Nov 29, 2011 3:40 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Currently known graphical bugs
The antialiasing setting is just for your GPU. Right now, the game is limited mostly by the CPU, so I doubt you will see a performance difference from different AA settings, but you can play around with it. It won't affect memory use, though.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Nov 29, 2011 7:38 pm |
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Jey123456
Dev Team
Team:
Main: Jey123456
Level: 3267 Class:
Fleet Commander
Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: Currently known graphical bugs
to reduce memory usage, the only 2 parameter that will have any impact is the high quality texture checkbox, and the graphic quality level (lower = less ram used)
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Tue Nov 29, 2011 8:13 pm |
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ELITE
Team:
Main: Lemon
Level: 2187 Class:
Engineer
Joined: Wed Sep 29, 2010 10:14 pm
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Re: Currently known graphical bugs
DS+ battle form is non-existant/broken.
_________________ Me!
Teh Meo
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Wed Nov 30, 2011 4:44 am |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
Berserker
Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: Currently known graphical bugs
ELITE wrote: DS+ battle form is non-existant/broken. No.
DS+ is wrong graphic
The texture is correct. It has the wrong model. DS+ needs the regular DS model, but this current graphic. I designed it together with syb for the DS+, but DS+ has its own model (regular DS model is prettier).
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
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Mon Jan 02, 2012 7:26 am |
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king latiff
Team:
Main: king latiff
Level: 3431 Class:
Berserker
Joined: Sat Jan 08, 2005 7:38 pm Location: Toronto, Canada
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Re: Currently known graphical bugs
Alby graphics is bugged, I target alby....but the "target circle" shows up next to the wormhole with nothing within its circle. When I fire on it......the weapon goes to the real alby which is invisible....I can't see what direction alby is facing or turning.
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Mon Apr 02, 2012 8:13 pm |
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