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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: New Universe - Oct 2010 - Bugfix thread
anilv wrote: The Lost One wrote: Yeah, right after spawn. Also had an issue right now in Mini Lion, there was a few lions around the warp I was by, and some on another warp 12k away. After killing 2/3 Lions that was around my warp, the 3rd Lion would normally fly up to the other Lions on the other warp. This is fine and normal.
Todays issue was that this 3rd Lion just started spinning into nowhere, without thrusting, I had to spawn GSA and fly 15k out to get it back. Really strange appearance. Same thing happened to me against Knight. I had him at 50% just by the locked warp and he just cruised off to the northwest. He would still fire torpedoes at me if I came in range, but refused to turn around. Once I tractored him he eventually woke up, but I had to spawn GSA as well. this sounds related to what used to happen when ai that had nowhere to run tried to run.
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Fri Nov 12, 2010 11:54 am |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: New Universe - Oct 2010 - Bugfix thread
SimonV2 wrote: this sounds related to what used to happen when ai that had nowhere to run tried to run. Don't they just fly in circles then? I've seen that behavior in dg ai.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Fri Nov 12, 2010 11:56 am |
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RIT_Wolf
Team:
Main: Timberwolf
Level: 2254 Class:
Berserker
Joined: Sat Oct 08, 2005 6:03 pm Location: Washington DC
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Re: New Universe - Oct 2010 - Bugfix thread
When is the new code so that attacking teams get 2kits per border gal going in?
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Fri Nov 12, 2010 3:46 pm |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: New Universe - Oct 2010 - Bugfix thread
RIT_Wolf wrote: When is the new code so that attacking teams get 2kits per border gal going in? Why put this in Bugfix thread, and not bump...say... the thread that discusses it?We do read them all you know
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Fri Nov 12, 2010 6:19 pm |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: New Universe - Oct 2010 - Bugfix thread
Ok, I've located some of the AI doing it.
Total mystery: what is worse is that the AI reports:
Not accelerating, Not turning Acceleration: 3.89124e-05, turnspeed: 0.00235166 Hull: Goldenboy Statue Class Type: Heavy Fighter COPS: 60% Protection from Energy
And yet is flying off into the aether.
I've upscaled it to Jeff.
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Fri Nov 12, 2010 6:32 pm |
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vampire2948
Team:
Main: Paladinofdoom
Level: 1993 Class:
Engineer
Joined: Wed Jun 22, 2005 2:35 pm
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Re: New Universe - Oct 2010 - Bugfix thread
Adamantium Proximity Module BP mission says it takes 2 hon dips, but when handing it in, it only takes one.
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Mon Nov 15, 2010 9:28 am |
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Jagur4
Team:
Main: Jagur4
Level: 1459 Class:
Speed Demon
Joined: Sun May 15, 2005 6:37 am
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Re: New Universe - Oct 2010 - Bugfix thread
It's been a good while now, can we get an ETA on the next patch?
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Mon Nov 15, 2010 3:31 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: New Universe - Oct 2010 - Bugfix thread
erman wrote: Both are still not working.
Would really like to be able to control my weight conscious ships again.
Thanks,
-ERMAN Is the /maxacc command supposed to set my max turning?
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Mon Nov 22, 2010 12:46 pm |
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