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Tregish
Member
Team:
Main: KorGgenT
Level: 1877 Class:
Engineer
Joined: Sat Mar 11, 2006 1:16 am Location: DG 0.839
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Re: New Universe - Oct 2010 - Bugfix thread
The Armada Defender pushes itself with its physical weapons, which is definitely not a good thing in a drone.
it runs away =(
_________________ "Why be difficult, when with a little more effort you can be impossible?" "Just because we are mortal enemies, doesn't mean we can't be friends." - Retyu
JeffL wrote: It's all a scam! omg!!!!
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Thu Oct 28, 2010 11:41 am |
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LactoseTolerant
Team:
Main: Nessiah Redemption
Level: 1113 Class:
Berserker
Joined: Sun Jan 11, 2009 4:34 pm Location: The Isle of Acardia
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Re: New Universe - Oct 2010 - Bugfix thread
Termite mounds spawning as huge, and often in the center of the galaxy, or less than 2k from a warp.
_________________ I blame TF2.
Ware wa messiah nari!
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Thu Oct 28, 2010 11:47 am |
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Tregish
Member
Team:
Main: KorGgenT
Level: 1877 Class:
Engineer
Joined: Sat Mar 11, 2006 1:16 am Location: DG 0.839
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Re: New Universe - Oct 2010 - Bugfix thread
Also, take a look at these stats and tell me what's wrong:
Apollo's Eyes Tech 18 Vision: 9.44 Detection: 32100 Elec: 292 Elec +10%
Armada Sensors Tech 20 Vision 9.39 Detection 27650 elec 191 (no mods on this one)
_________________ "Why be difficult, when with a little more effort you can be impossible?" "Just because we are mortal enemies, doesn't mean we can't be friends." - Retyu
JeffL wrote: It's all a scam! omg!!!!
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Thu Oct 28, 2010 12:01 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: New Universe - Oct 2010 - Bugfix thread
LactoseTolerant wrote: Termite mounds spawning as huge, and often in the center of the galaxy, or less than 2k from a warp. Thats intended. The idea was to make bases and mounds come into conflict when you shoot the mound. Think of it as "Practice BvB".
_________________ Axis Industries
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Thu Oct 28, 2010 12:59 pm |
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vampire2948
Team:
Main: Paladinofdoom
Level: 1993 Class:
Engineer
Joined: Wed Jun 22, 2005 2:35 pm
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Re: New Universe - Oct 2010 - Bugfix thread
Hives seem to fly too far out. I just saw two 25k and 40k out of the galaxy center.
Pumpkin drones don't follow me as they used to. Apparently not a bug. Thanks Cyggles. Makes them suck... though... why'd this happen? :/
_________________
newman233 wrote: <3 Pally
This guy gets my full Jiggle!
He is full of awesomesauce, and Jigglyness, buy from him!
Kanga
Last edited by vampire2948 on Fri Oct 29, 2010 6:56 pm, edited 1 time in total.
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Fri Oct 29, 2010 10:23 am |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: New Universe - Oct 2010 - Bugfix thread
The pumpkin drone thing is on purpose.
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Fri Oct 29, 2010 12:01 pm |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: New Universe - Oct 2010 - Bugfix thread
Demiser of D wrote: The pumpkin drone thing is on purpose. I've not got around to looking at adding Jey's new warp tag to drones yet; PaperTiger is snowed under with SM21, so I'll add it when I can.
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Sat Oct 30, 2010 5:42 am |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: New Universe - Oct 2010 - Bugfix thread
Aurora Ex Machina wrote: Demiser of D wrote: The pumpkin drone thing is on purpose. I've not got around to looking at adding Jey's new warp tag to drones yet; PaperTiger is snowed under with SM21, so I'll add it when I can. Pumpkin drones suck more now. XD
I dropped one on my Gunner, they have like no range. XD
_________________
Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Sat Oct 30, 2010 7:02 am |
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vampire2948
Team:
Main: Paladinofdoom
Level: 1993 Class:
Engineer
Joined: Wed Jun 22, 2005 2:35 pm
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Re: New Universe - Oct 2010 - Bugfix thread
jeff mc beth wrote: Aurora Ex Machina wrote: Demiser of D wrote: The pumpkin drone thing is on purpose. I've not got around to looking at adding Jey's new warp tag to drones yet; PaperTiger is snowed under with SM21, so I'll add it when I can. Pumpkin drones suck more now. XD
I dropped one on my Gunner, they have like no range. XDYeah... they used to be a pretty integral part of my higher DF DGing stratergy. Could kite MF picks with them at like... 800 range with a range controller. Anyway - Sorry for getting offtopic. Back to bugs!
_________________
newman233 wrote: <3 Pally
This guy gets my full Jiggle!
He is full of awesomesauce, and Jigglyness, buy from him!
Kanga
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Sat Oct 30, 2010 7:26 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: New Universe - Oct 2010 - Bugfix thread
Poor App Ward+. Death to the person who tossed Large Armour Piercing Missiles to the Halloween AI!
_________________
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Sat Oct 30, 2010 3:46 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: New Universe - Oct 2010 - Bugfix thread
Vampire Bite tweaks have the Werewolf Bite tweak description and stats.
_________________ Axis Industries
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Sun Oct 31, 2010 11:24 am |
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warfighter67
Team:
Main: Earthforce Commander
Level: 964 Class:
Fleet Commander
Joined: Sun Feb 15, 2009 4:31 pm Location: hacking into your computer
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Re: New Universe - Oct 2010 - Bugfix thread
Battlecruiser23 wrote: Vampire Bite tweaks have the Werewolf Bite tweak description and stats. No they don't.
_________________
HAL on 4/1/10 wrote: I bet you thought you were going to get a joke today? Well guess what? April fools!
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Sun Oct 31, 2010 12:06 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: New Universe - Oct 2010 - Bugfix thread
Look, you can mess with the Mausoleum all you want. Put the dang ubers back into place. Then you can patch in all the scripting and pretty stuff you want later. This is causing a hold for me personally and I am sure others don't appreciate not being able to get certain blueprints.
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Sun Oct 31, 2010 12:12 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: New Universe - Oct 2010 - Bugfix thread
warfighter67 wrote: Battlecruiser23 wrote: Vampire Bite tweaks have the Werewolf Bite tweak description and stats. No they don't. I currently call you: a fucking idiot.
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_________________ Axis Industries
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Sun Oct 31, 2010 12:22 pm |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: New Universe - Oct 2010 - Bugfix thread
trevor54 wrote: Look, you can mess with the Mausoleum all you want. Put the dang ubers back into place. Then you can patch in all the scripting and pretty stuff you want later. This is causing a hold for me personally and I am sure others don't appreciate not being able to get certain blueprints. The Mausoleum error was caused by a bad nodal load on Uni restart - it has nothing to do with the scripts or system XML. HAL is looking into it, and hopefully it can be fixed pronto.
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Sun Oct 31, 2010 12:56 pm |
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