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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Patch 9/10/10 - Issues / Bugfix
JeffL wrote: Jey has fixed the docking bug. Fix will go in next client patch, probably tomorrow. ...... Where have you been Jeff? You and the admins have finally come out of the closet and begun to fix things correctly
I love you XD
_________________
JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Mon Oct 11, 2010 6:12 pm |
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Dr Ingelbert
Team:
Main: Mouse
Level: 1845 Class:
Engineer
Joined: Tue Aug 28, 2007 12:03 pm Location: Narfuk in England
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Re: Patch 9/10/10 - Issues / Bugfix
So what if 2 snipers killed red photon, one person killed solod KKK nerf them?
_________________ I Bark Very Little But I Know How To Bite............... Meow
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Mon Oct 11, 2010 6:13 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Patch 9/10/10 - Issues / Bugfix
Juxes were potentially massively broken before. I feel like they are balanced now. And yes, they are hard to use, but I think they are definitely useful if used in certain ways and in certain situations. I wouldn't want everyone to be going around using juxes all the time, anyway.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Mon Oct 11, 2010 6:21 pm |
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Beachy7
Team:
Main: beachy7
Level: 1325 Class:
Berserker
Joined: Mon Mar 09, 2009 2:35 pm Location: wherever johnston V2 is from:O
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Re: Patch 9/10/10 - Issues / Bugfix
juxes are pretty much only able to be used on stationary ai as they have no tracking and i believe they were taken off the drop tables>.>
_________________
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Mon Oct 11, 2010 6:30 pm |
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Dr Ingelbert
Team:
Main: Mouse
Level: 1845 Class:
Engineer
Joined: Tue Aug 28, 2007 12:03 pm Location: Narfuk in England
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Re: Patch 9/10/10 - Issues / Bugfix
They didn't go round using them all the time before and they def won't be now, I never heard anyone complain about juxs before.
_________________ I Bark Very Little But I Know How To Bite............... Meow
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Mon Oct 11, 2010 6:32 pm |
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Beachy7
Team:
Main: beachy7
Level: 1325 Class:
Berserker
Joined: Mon Mar 09, 2009 2:35 pm Location: wherever johnston V2 is from:O
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Re: Patch 9/10/10 - Issues / Bugfix
no one ever did
_________________
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Mon Oct 11, 2010 6:34 pm |
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rand4505
Team:
Main: Hooch Dealer
Level: 2763 Class:
Gunner
Joined: Sun Aug 07, 2005 2:20 pm Location: Who is John Galt?
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Re: Patch 9/10/10 - Issues / Bugfix
Yeah some people did. When they were able to 3shot annihilator bases they reported it, if got nerfed the first time. Then got nerfed again when people were 1shoting ambro drones. Then nerfed again to what it is now. Never mind the fact that its extremely hard for 2 snipers to aim and predict where the bases are going to be and time the shots so they would hit at the exact same moment. With the extreme damage reduction, it should now get full tracking. I'd still like to see Jux's on 2 Sniper Bases with say 3 Achillies Range augs and 3 Achillies Damage At max range and shooting a target. I would have tried that myself but I never found sniper to be a viable class.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate.
http://www.gbtv.com http://www.theblaze.com
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Mon Oct 11, 2010 7:36 pm |
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Phonon
Joined: Thu Jan 14, 2010 7:33 pm
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Re: Patch 9/10/10 - Issues / Bugfix
The patch was supposed to improve engines, so why nerf the urqa qi vazuk? Its turning and thrust were essentially cut in half (from 5200 thr and 2035 turning to 2500 thrust and 1180 turning); the purgatory thrust (T15) currently has the same visibility and better thrust. If anything, snipers needed stronger low vis engines.
On that note, while I appreciate the addition of a new T21 sniper-only engine with 16000 thrust and 6000 turning, the visibility (90) is too high. Better to make it 10 vis and reduce the thrust and turning (its current thrust and turning are not worth the visibility penalty). If someone wants to use the "tapping" technique, they have other visible engines as options.
Also, why was the range reduced on the pulsius sharpshooter? Sniper is the last class that you should be nerfing.
- Brock Grocklyn
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Mon Oct 11, 2010 9:52 pm |
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General
Joined: Sat Jun 26, 2010 10:05 pm
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Re: Patch 9/10/10 - Issues / Bugfix
Not really a bug but paperclip AD still suck i just built 17 to find out that you no longer get a discount on the drones and i laid 4 of them just to find out they got only 3 augs not 4 and they still suck ass i will use andaman over AD any day of the week i dont doubt drone vs drone that andaman would kick a AD ass all day long
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Tue Oct 12, 2010 9:20 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Patch 9/10/10 - Issues / Bugfix
This is a Porpoise from TFC. Notice the lack of flag? http://img841.imageshack.us/i/porp.jpg/Also, Orca is not from a mission. AI, when jumping through a gate, end up 2k away from gate on other side of said gate.
_________________ Axis Industries
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Wed Oct 13, 2010 1:26 am |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: Patch 9/10/10 - Issues / Bugfix
Battlecruiser23 wrote: This is a Porpoise from TFC. Notice the lack of flag? http://img841.imageshack.us/i/porp.jpg/Also, Orca is not from a mission. AI, when jumping through a gate, end up 2k away from gate on other side of said gate. We're aware of the missing flag / stasis effect - its being looked into at the moment. Regarding the Orca and mission; I decided that the ship wasn't quite good enough to warrant a long mission chain (compared to the warden), however the Orca+ is, and will remove the ability to mass slave them. The Orca+ will get a tiny beef to reflect that it is a one time only mission reward; essentially two weapon slots, not one. (Which will mean that people can slave them effectively, however, the mission will be a one time only deal, thus cutting the numbers down). I also forgot to mention that I've reduced the costs on the OS tortoise. Other Freighters will be available in different ways.
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Wed Oct 13, 2010 6:26 am |
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aeljuga
Team:
Main: ahileus
Level: 3088 Class:
Berserker
Joined: Thu Feb 01, 2007 2:06 am
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Re: Patch 9/10/10 - Issues / Bugfix
what about Testudo?
_________________ ahileus
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Wed Oct 13, 2010 6:30 am |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: Patch 9/10/10 - Issues / Bugfix
aeljuga wrote: what about Testudo? Aurora Ex Machina wrote: Other Freighters will be available in different ways.
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Wed Oct 13, 2010 6:46 am |
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Dr Ingelbert
Team:
Main: Mouse
Level: 1845 Class:
Engineer
Joined: Tue Aug 28, 2007 12:03 pm Location: Narfuk in England
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Re: Patch 9/10/10 - Issues / Bugfix
im guessing its part of the mission chains which will come out in the patch with the uni reset.
_________________ I Bark Very Little But I Know How To Bite............... Meow
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Wed Oct 13, 2010 6:58 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Patch 9/10/10 - Issues / Bugfix
Termite Mounds spawn between the gates or within 3k of any gate in a galaxy.
_________________ Axis Industries
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Thu Oct 14, 2010 4:19 pm |
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