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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Patch 9/10/10 - Issues / Bugfix
Fixed the concussion problem for when you're zero distance ready to be patched in tomorrow morning. Also went through and adjusted stats on all FT engines and radars to make sure the FT version is better than the normal version in every way.
Jey has fixed the docking bug. Fix will go in next client patch, probably tomorrow.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Mon Oct 11, 2010 4:14 am |
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VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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Re: Patch 9/10/10 - Issues / Bugfix
I think we got the best admin team ever ;D
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JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Mon Oct 11, 2010 4:16 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Patch 9/10/10 - Issues / Bugfix
JeffL wrote: Fixed the concussion problem for when you're zero distance ready to be patched in tomorrow morning. You're no fun.
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Mon Oct 11, 2010 4:37 am |
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mitchell.haigh
Team:
Main: Laptop Boy
Level: 2982 Class:
Gunner
Joined: Mon Jul 06, 2009 8:16 am Location: Australia
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Re: Patch 9/10/10 - Issues / Bugfix
Mail wrote: JeffL wrote: Fixed the concussion problem for when you're zero distance ready to be patched in tomorrow morning. You're no fun.
Time WarpIts not meant 2 be fun TW when you start blowing up zebucarts to get a huge reaction from me....is there going to be patch notes for the next patch?
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Mon Oct 11, 2010 4:52 am |
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Dr Ingelbert
Team:
Main: Mouse
Level: 1845 Class:
Engineer
Joined: Tue Aug 28, 2007 12:03 pm Location: Narfuk in England
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Re: Patch 9/10/10 - Issues / Bugfix
Just checked my Bana Jux and it has a 500 dam cap on it, my sniper gets around 10x dam to most weapons so this is gonna be 5k hit for like every 2 secs? and thats 2 people firing it which is hard to hit and to none moving targets which are gonna be bases, hives, drones which all have a huge bank, i think ill go with any other weapon apart from that thanks
_________________ I Bark Very Little But I Know How To Bite............... Meow
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Mon Oct 11, 2010 8:56 am |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: Patch 9/10/10 - Issues / Bugfix
JeffL wrote: Fixed the concussion problem for when you're zero distance ready to be patched in tomorrow morning. Also went through and adjusted stats on all FT engines and radars to make sure the FT version is better than the normal version in every way.
Jey has fixed the docking bug. Fix will go in next client patch, probably tomorrow. u should do the same thing for all the primal weapons.. even if they are only 2-3% better, its better than having them WEAKER, especially when most of the bonuses from them arent useful (and you are usually better off just getting a modded version of the normal gear)
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
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Mon Oct 11, 2010 10:10 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Patch 9/10/10 - Issues / Bugfix
When two people are firing juxes, I think each persons jux does full damage.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Mon Oct 11, 2010 1:39 pm |
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VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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Re: Patch 9/10/10 - Issues / Bugfix
I like how Juxes used to be :/ they were actually useful
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Mon Oct 11, 2010 2:25 pm |
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Dr Ingelbert
Team:
Main: Mouse
Level: 1845 Class:
Engineer
Joined: Tue Aug 28, 2007 12:03 pm Location: Narfuk in England
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Re: Patch 9/10/10 - Issues / Bugfix
Hmmmm so with sniper efficiency that's about 1 shot every 3-4 seconds. Let's say it's 4 seconds, that's about 2.5k dps so I can see how this has been sort of balanced but when you take that it has 0 tracking and you have 2 people using it why would it be choosen over any other weapon. This is only a concern as this weapon was used by snipers and us snipers were hoping for more of a beef than a nerf. Thanks for the engine and ship though! Also did the sniper crit hit get fixed?
_________________ I Bark Very Little But I Know How To Bite............... Meow
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Mon Oct 11, 2010 3:26 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Patch 9/10/10 - Issues / Bugfix
lol, you're ruining my fun, jeff A lot of people had a whole lot of fun messing around with sending people to the "Null Zone" XD Actually a weapon that did that, but let you escape a few seconds later, could be pretty fun for pvp
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Mon Oct 11, 2010 3:58 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Patch 9/10/10 - Issues / Bugfix
Juxes were already one of the most underused items in game, why nerf them? The difficulty of using them properly easily outweighs the potential DPS.
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Dorin Nube wrote: Nipples aren't the only danger here.
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Mon Oct 11, 2010 4:05 pm |
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muemin
Member
Team:
Main: DarkSpirit
Level: 3428 Class:
Shield Monkey
Joined: Mon Aug 11, 2008 2:36 pm Location: behind u in the shadow
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Re: Patch 9/10/10 - Issues / Bugfix
yugioh124 wrote: Juxes were already one of the most underused items in game, why nerf them? The difficulty of using them properly easily outweighs the potential DPS. Thats so true, Jeff the only thing that was able to kill easy was the damn Red Photon Turret, since it didnt move. I have tried it on bases and a good tech20 base can see my sniper when i use the jux at full distance and killed me in 1sec. So a good base is for sure secured from juxes. The only thing was the Red Photon again, but to solve that problem u dont need to nerf the jux, just make that 1 gal much brighter, so snipers cant be there. U could also make the jux sniper only, for sure it has the best use for snipers.
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Mon Oct 11, 2010 4:14 pm |
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gundamrules2003
Team:
Main: ywigundamrules2003
Level: 2782 Class:
Shield Monkey
Joined: Wed Jun 23, 2004 2:14 pm Location: canada
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Re: Patch 9/10/10 - Issues / Bugfix
Is the server still down ?
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Mon Oct 11, 2010 4:18 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Patch 9/10/10 - Issues / Bugfix
Yes, it seems so.
Alternatively, you could just make the red photon turret orbit a small orbit, about 500 distance wide, that would very easily fix most problems with juxing it.
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Mon Oct 11, 2010 4:20 pm |
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TheKC
Team:
Main: TheKC
Level: 5 Class:
None
Joined: Tue Apr 07, 2009 4:44 am
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Re: Patch 9/10/10 - Issues / Bugfix
i remember truying to pwn with some sniper Bana Queen, and once long enouhg invisible it was quite possible to keep her in place, but still impossible to kill her even with several snipers attmepting. Personally i think the juxta change was a loss in the game. Ok 2 sniper killing photon alon is heavy, but still why not ? at least u need 2 sniper wiht the appropriate setup (tried it with a normal setup wich was unfortunatelly wiht the juxta within the range of the bad Photon Drone)
Edit: sorry i just realized what i wrote more fits misc.. so :
Here some experience i ahd on 3 differnt ruins. a high tech Pax shield. extracted non modded, a loby faranji shield half of them 1 modded, some 2 modded and as many unmodded.
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Mon Oct 11, 2010 4:23 pm |
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