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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Mods on artifacts
For next patch, artifacts bought from colonies now have a relatively high chance to come with mods on them based on tech level. This won't affect the low level artifacts that much, but the high level ones have the potential to be a lot better and sometimes come with multiple mods.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Sep 28, 2010 1:51 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: Mods on artifacts
Thank you.
_________________
Never™
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Tue Sep 28, 2010 1:58 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: Mods on artifacts
This was a good idea for beefing Ruin Gear Jeff. I really like it, now the battle for the Ruins will begin! Yehaaaaa
_________________
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Tue Sep 28, 2010 2:00 am |
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Outcast
Team:
Main: Outcast
Level: 2206 Class:
Berserker
Joined: Thu Feb 22, 2007 11:25 am Location: England, Leeds.
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Re: Mods on artifacts
Awesomes.
_________________ Progressive House
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Tue Sep 28, 2010 2:05 am |
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RoflWaffle
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Main: RoflSheep
Level: 0 Class:
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Joined: Wed Aug 11, 2010 9:06 pm
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Re: Mods on artifacts
holy hell.
_________________ Still the original Mikkel. Nothing I say on the forums is to be reflected upon the ingame Mikkel, as we are not the same person.
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Tue Sep 28, 2010 7:13 am |
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kilua
Team:
Main: k-2
Level: 2506 Class:
Speed Demon
Joined: Thu Apr 16, 2009 6:48 am
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Re: Mods on artifacts
Pretty nice one!!
_________________
trevor54 wrote: im only a noob Calypso wrote: adum is the best.
Samantha is second.
Calypso is third.
no wai!
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Tue Sep 28, 2010 8:08 am |
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s_m_w
Content Dev
Joined: Mon May 17, 2010 11:18 am
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Re: Mods on artifacts
I have also tried to take care of all the complaints about underpowered ruin gear that have been sent to me.
_________________ Space Dragons! In Space! Follow me on twitter! http://www.twitter.com/MariusWalz
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Tue Sep 28, 2010 8:41 am |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
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Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: Mods on artifacts
Can there be modded blueprints?
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
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Tue Sep 28, 2010 9:38 am |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: Mods on artifacts
basebot wrote: Can there be modded blueprints? Do you REALLY want people putting Mini and Forcefull mods on Rays. Wands Extended+Overclocked A MD*Forcefull on a Seer, for gods sake man, THINK. That shit will make PvP redundant, no one will live over 4-5 seconds. Back on track, I LOVE this idea. VS XX*Amped will give shieldbanks a new meaning But yeah, FE10*Overclocked would be win rofl...
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Tue Sep 28, 2010 10:35 am |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Mods on artifacts
He meant that there are BP's from ruins, and ruins can now be modded, so maybe ruin BP's could be modded Also, there are modded items like that out there. I'm pretty sure there's a dynamic merc diss or two out there as well, they were modded back during the old contests. And they're not all that broken
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Tue Sep 28, 2010 10:42 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
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Joined: Sat Dec 09, 2006 10:36 pm
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Re: Mods on artifacts
So...a modded Transdim?
_________________ Axis Industries
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Tue Sep 28, 2010 11:05 am |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
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Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: Mods on artifacts
Battlecruiser23 wrote: So...a modded Transdim? It better be.
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
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Tue Sep 28, 2010 11:49 am |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: Mods on artifacts
Demiser of D wrote: He meant that there are BP's from ruins, and ruins can now be modded, so maybe ruin BP's could be modded Also, there are modded items like that out there. I'm pretty sure there's a dynamic merc diss or two out there as well, they were modded back during the old contests. And they're not all that broken 1-2 Dyn MDS. 1-2 being the key point. Tallon is BOSS with his, do we really want like 20 Tallons
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Tue Sep 28, 2010 12:57 pm |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
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Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: Mods on artifacts
I only asked if ruin BPs will be modded too... Answer, please?
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
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Tue Sep 28, 2010 1:41 pm |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: Mods on artifacts
basebot wrote: I only asked if ruin BPs will be modded too... Answer, please? Sure. Overclocked BPs, builds finish 10% faster
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Tue Sep 28, 2010 1:46 pm |
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