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Katherine
Team:
Main: Grape
Level: 1306 Class:
Seer
Joined: Sat Dec 05, 2009 10:06 pm Location: Ohio
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Re: Jeff - Engine rebalance
you made grape influence 120 size?
the only good part about it was it was small....
_________________ If you want to know who I once was, click this link. http://img130.imageshack.us/img130/5245/sicuroyay2.jpg
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Thu Sep 16, 2010 9:17 pm |
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RoflWaffle
Team:
Main: RoflSheep
Level: 0 Class:
None
Joined: Wed Aug 11, 2010 9:06 pm
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Re: Jeff - Engine rebalance
indeed, whats the point of a grape without it being 20 size?
_________________ Still the original Mikkel. Nothing I say on the forums is to be reflected upon the ingame Mikkel, as we are not the same person.
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Thu Sep 16, 2010 9:23 pm |
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Uth Matar
Team:
Main: Uth Matar
Level: 2466 Class:
Engineer
Joined: Mon Apr 16, 2007 7:41 am Location: ExZagreb,Croatia~jetzt Potsdam,Germany
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Re: Jeff - Engine rebalance
Will u ever stop complaining ? How the jeff did it first worked for all except snipers . So give them 2 engines and end fo story . Atm all SDs can see you cos most of pvp SDs are auged for radar so they can see other stealthy SDs. My lion on live is stealthy and i do not use ULT or did not even put any thought into it making it as one . Radars got changed so ofc engines will be as well ...
_________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct!
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Thu Sep 16, 2010 9:32 pm |
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Asmodeaan
Member
Team:
Main: Asmodeaan
Level: 282 Class:
Berserker
Joined: Wed Nov 14, 2007 11:57 pm Location: Edmonton alberta Canuck country
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Re: Jeff - Engine rebalance
grape is 23 size on test.
Also all stealth engines are still quite terrible. I will now use the T10 Cloud Flow available in all AI bases instead as it is far superior and has a workable amount of vis.
_________________
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Thu Sep 16, 2010 9:39 pm |
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Klestiko
Joined: Fri Jul 24, 2009 12:55 am
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Re: Jeff - Engine rebalance
_________________
Simon, Talking about the Admins and I wrote: Well someone has to play the devil if they are the gods.
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Thu Sep 16, 2010 9:41 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Jeff - Engine rebalance
Asmodeaan wrote: grape is 23 size on test.
Also all stealth engines are still quite terrible. I will now use the T10 Cloud Flow available in all AI bases instead as it is far superior and has a workable amount of vis. I will also use a cloud thrust. Compare it to an engine that is 9 techs higher Thrust: 10k/14k Turning: 3k/4k Size: 70/210 vis: 90/90 wat?
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_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Thu Sep 16, 2010 9:44 pm |
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Neolation
Team:
Main: =Neo=
Level: 2230 Class:
Fleet Commander
Joined: Sat May 03, 2008 4:23 pm Location: Near your cookies
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Re: Jeff - Engine rebalance
So ive been on test, only problem seems to be engine vis i think for snipers. Maybe a slight increase on the thrust of the Battle Thatch but im thankful for it being this high.
_________________ http://angelicneo.mybrute.com
=Neo=
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Thu Sep 16, 2010 9:58 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Jeff - Engine rebalance
Have you admins considered what this means for tractors? You doubled the strength and quadrupled the weight of many engines. This has kept roughly the same turning and accelleration rates, but tractors will be far too easy to break away from now.
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Thu Sep 16, 2010 10:01 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Jeff - Engine rebalance
Knockback weapons, as well.
All in all, the first change was apparently best, despite it screwing snipers. We can solve sniper later, when we deal with all the other stuff it has to deal with >.>
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Thu Sep 16, 2010 10:11 pm |
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Jagur4
Team:
Main: Jagur4
Level: 1459 Class:
Speed Demon
Joined: Sun May 15, 2005 6:37 am
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Re: Jeff - Engine rebalance
Demiser of D wrote: We can solve sniper later This is the SS Dev motto.
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Thu Sep 16, 2010 11:08 pm |
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Zekk
Member
Team:
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
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Re: Jeff - Engine rebalance
JeffL wrote: OK, I've redone the stats and updating test with it. Ok, i very much like the new stats on rhino charge, PRC, zebra muscles, and Lion Thruster. just scanning thru my engines though it looks like you somehow forgot to change the weight on Giga fission thrust so its stats are worse than OS fission the stats on urqa koqii vazuk and urqa qi vazuk seem a little bit low but flying the ships it handles fine on my Seer. Snipers i imagine wont be fine with the stats, but it doesnt seem like there are any existing engines that fit their needs without being completely re-purposed.
_________________ Pies are yummy.
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Thu Sep 16, 2010 11:15 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Jeff - Engine rebalance
Zekk wrote: JeffL wrote: Snipers i imagine wont be fine with the stats, but it doesnt seem like there are any existing engines that fit their needs without being completely re-purposed. This. But I DONT MIND. I would rather the game be balanced before snipers get changed, i dont want people pissed off again >.<
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Thu Sep 16, 2010 11:21 pm |
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Asmodeaan
Member
Team:
Main: Asmodeaan
Level: 282 Class:
Berserker
Joined: Wed Nov 14, 2007 11:57 pm Location: Edmonton alberta Canuck country
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Re: Jeff - Engine rebalance
Aye. I'll be fine with my T10 engine until Sniper itself gets fixed. this change gets my thumbs up.
_________________
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Thu Sep 16, 2010 11:42 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Jeff - Engine rebalance
/me looks at RCharge stats on test
/me bows down and worships jeff... THANK YOU!
_________________
JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Fri Sep 17, 2010 12:48 am |
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Dr Ingelbert
Team:
Main: Mouse
Level: 1845 Class:
Engineer
Joined: Tue Aug 28, 2007 12:03 pm Location: Narfuk in England
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Re: Jeff - Engine rebalance
SS=anti sniper, but that's half the fun of sniper, a very nice challenge. If your in a bad mood sniper gives u something to moan about + Voomy said the new sniper missions will include a low-mid vis sniper engine, they are trying, give them time.
_________________ I Bark Very Little But I Know How To Bite............... Meow
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Fri Sep 17, 2010 3:17 am |
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