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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Jeff - Engine rebalance
Jeff has rebalanced engines. This was a side tangent from Olympus, but as so many new ones got added, and there wasn't a balance sheet / ability to add the aug mods we wanted on them, he went ahead and did all the work on them to bring them into line with every other major gear line. Kinda scary impressive in the time frame he did it as well - Major beefing to lower tech engines, in fact, gains across the board
- No nerfs included - in fact, +thrust / +turn have increased and sizes gone down, with only a few exceptions (and those that gain are in the region of +10, not +100's)
- Gyroscopic mod has been brought in line with other mods, which means a reduction, however engine increases more than outweigh this
- AI have had a universal nerf to their turn/thrust to prevent them turning into ninjas overnight - we're keeping an eye on this however
- Aug effects added to certain engines
More on this once we've tested the new changes thoroughly.
Last edited by Aurora Ex Machina on Wed Sep 15, 2010 6:18 am, edited 1 time in total.
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Wed Sep 15, 2010 5:55 am |
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Utumno
Member
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Main: Utumno
Level: 20 Class:
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Joined: Thu Nov 29, 2007 9:53 pm Location: South-Western Germany
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Re: Jeff - Engine rebalance
I'm waiting since the big re-balance for this: Good work!
I hope now Gigantic (and the still to come Gargantuan) gear is now usable again in a reasonable way.
I was expecting the 'reduction' on the Gyroscopic mod, still ofc I hope it won't hit too hard. I wonder if anyhow the EF capital ship line (engine) - especially the turn of the EFDN - has been rebalanced anyhow?
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Wed Sep 15, 2010 6:08 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
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Joined: Thu Jun 29, 2006 12:06 am
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Re: Jeff - Engine rebalance
I havent seen the new stats for all engines but as I understood it there was one specific engine that was a bit too good in comparission to the others. Rhino Charge. So you can expect a little nerf to that one.
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Wed Sep 15, 2010 8:25 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
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Joined: Tue Dec 22, 2009 7:28 am
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Re: Jeff - Engine rebalance
As long as it is better than a Lion Thruster (360 size is quite huge), and as long as the primal one keeps the 17%, I think that was an ok decision.
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Wed Sep 15, 2010 8:31 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
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Joined: Tue Dec 22, 2009 7:28 am
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Re: Jeff - Engine rebalance
Changed my mind a bit, and it scares me that the only engine that can make a well equipped Shield Monkey/Engineer or Dark Freighter going anywhere at all, is getting changed. Maybe you should ask a few well-geared Engineers/Shield Monkeys and other classes mainly using Rhino Charges to actually show you how their ships perform with Rhino Charges before nerfing them?
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Wed Sep 15, 2010 8:50 am |
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Uth Matar
Team:
Main: Uth Matar
Level: 2466 Class:
Engineer
Joined: Mon Apr 16, 2007 7:41 am Location: ExZagreb,Croatia~jetzt Potsdam,Germany
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Re: Jeff - Engine rebalance
The Lost One wrote: As long as it is better than a Lion Thruster (360 size is quite huge), and as long as the primal one keeps the 17%, I think that was an ok decision. Great question ! Will the Primal Rhino Charge stay the same ? Will the merc engine stay the same iirc he could use a beef?
_________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct!
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Wed Sep 15, 2010 8:51 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
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Joined: Sat Dec 09, 2006 10:36 pm
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Re: Jeff - Engine rebalance
If all engines are getting a beef, I'm expecting to see a ruin engine becoming as good or better than that Rhino Charge.
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Wed Sep 15, 2010 10:50 am |
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VatFF
Team:
Main: FFs V
Level: 3006 Class:
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Joined: Sat Apr 25, 2009 4:33 am
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Re: Jeff - Engine rebalance
Please do something with the maneuvering thrusters, like add a -weight or some other bonus, or simply beef it a little
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Wed Sep 15, 2010 10:54 am |
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Neolation
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Re: Jeff - Engine rebalance
VatFF wrote: Please do something with the maneuvering thrusters, like add a -weight or some other bonus, or simply beef it a little Yes do something but, imho I think they should be semi decent and have a +weight mod. So like 8k thrust and 8k turning and a +20% weight mod or something, and make it weigh a lot more. The main problem with the battle thatch is that it will never get to fighting fast enough because it cant move itself into position. It needs to be slow but not that slow... * Looks at ai Battle stations and platforms*
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=Neo=
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Wed Sep 15, 2010 3:46 pm |
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Demiser of D
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Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Jeff - Engine rebalance
Could someone take a look at the moral influence? It still sucks balls
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JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Wed Sep 15, 2010 6:30 pm |
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rand4505
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Main: Hooch Dealer
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Joined: Sun Aug 07, 2005 2:20 pm Location: Who is John Galt?
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Re: Jeff - Engine rebalance
Lion Thruster > MercRamjet > IID WTF?
Were the costs/difficulty involved factored in to the balance sheet?
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Wed Sep 15, 2010 9:06 pm |
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thecrazygamemaster
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Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Jeff - Engine rebalance
/me watches as shms and engineers begin flaming this topic when the nerf to Rcharge is put it....
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Wed Sep 15, 2010 9:38 pm |
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trevor54
Team:
Main: Trevor50
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Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Jeff - Engine rebalance
On Trevor I have a primal rhino charge, the thing moves on a dime. Edit...Checked the stats on test, as for my monkey the Primal Rhino Charge is still perfectly fine. rand4505 wrote: Lion Thruster > MercRamjet > IID WTF?
Were the costs/difficulty involved factored in to the balance sheet? If this is the case ( I dont have all the engines), please fix the spreadsheets to factor in cost and difficulty...
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Wed Sep 15, 2010 10:00 pm |
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Tregish
Member
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Main: KorGgenT
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Joined: Sat Mar 11, 2006 1:16 am Location: DG 0.839
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Re: Jeff - Engine rebalance
As an Engineer, I logged onto test in my rhino, expecting some changes. what i didn't expect was to move like i did before engines 20 came out and i used an FT IID. my turning is horrible and my thrust is just as bad. 75% of the stats of the normal primal rhino charge... that hit me pretty hard. now i have even less reason to play on that character.
PS why does the FT IID have 6k more thrust than a primal rhino charge?
_________________ "Why be difficult, when with a little more effort you can be impossible?" "Just because we are mortal enemies, doesn't mean we can't be friends." - Retyu
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Last edited by Tregish on Wed Sep 15, 2010 10:02 pm, edited 1 time in total.
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Wed Sep 15, 2010 10:01 pm |
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JeffL
Site Admin / Dev Team
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Re: Jeff - Engine rebalance
Before I made the new balance sheet, Rhino Charge was literally 3x better than every other engine. It ended up getting about a 20% nerf and most other engines except the tech 18+'s ended up getting improved by about 2x-3x with a few exceptions. In particular, the Fine Tuned engines all got major beefs to bring them in line with their costs.
Lion Thruster is "better" than the Mercurian Ramjet because it's twice the size and twice the weight. If it's really better or not depends on your set up, but, yes, the costs were taken into account. Not sure why you would complain about IID compared to Merc Ramjet. IID got a 25% improvement in engine stats and had its size reduced by 28% while the Merc Ramjet was only improved by 15% and had it's size increased by a little. IID is much stronger post-balance compared to Merc Ramjet than it was pre-balance. Also, FT IID is now a monster.
Maneuvering thrusters were improved a bit, but not a whole lot. Turning is 19% better and thrust is 10x better with size reduced by more than half.
We're hoping to patch the server as soon as we finish the last little bit's of Olympus gear and BP's, so please, take a look at the engines and give your specific feedback. I will take all of it seriously.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Wed Sep 15, 2010 10:01 pm |
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