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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Olympus - teaser
Not sure I should post here, however, people might be interested: Little update: The Dev Team [tm] did a run on test last night of Olympus, and we discovered four things quite quickly: 1) A large fatal bug in instancing, which was fixed immediately (after Jeff restarted the server). However, instancing code is now gold, with multiple squads all able to enter different instances of the same content - kudos to HAL / Jeff for this! 2) HAL gets motion sickness from SS 3) Small errors in Boss scripts / small AI balancing issues (already fixed) 4) The Dev Team [tm] squad is a bit rubbish, but further tests will continue. So, for all the doubters out there - spit n polish is being applied, and the Dev Team will be running more tests, however things are looking good. Also, hope the random players who chanced into logging on had fun, we could see their excited babble on <ALL> even as we were spawning ourselves more GG via the admin panel...
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Wed Aug 18, 2010 6:58 am |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Olympus - teaser
Besides those AI looking rather hideous...can't wait.
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Wed Aug 18, 2010 7:01 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Olympus - teaser
Awesome.
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Wed Aug 18, 2010 7:08 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Olympus - teaser
2 and 4 are funny. How many times did you guys die?
_________________ Axis Industries
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Wed Aug 18, 2010 7:16 am |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: Olympus - teaser
yay
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Wed Aug 18, 2010 7:49 am |
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UnpleasantPantsBulge
Team:
Main: UnpleasantPantsBulge
Level: 2092 Class:
Berserker
Joined: Fri Jun 18, 2010 7:02 pm
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Re: Olympus - teaser
Looks cool. The ship in the lift side of the Screen Shot looks a little..... Well it looks a little fuzzy i guess and i think the orb looking ships have been a little over used.
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Wed Aug 18, 2010 9:57 am |
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Neolation
Team:
Main: =Neo=
Level: 2230 Class:
Fleet Commander
Joined: Sat May 03, 2008 4:23 pm Location: Near your cookies
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Re: Olympus - teaser
This is awesome. Anyway to up the resolution on those ships though?
_________________ http://angelicneo.mybrute.com
=Neo=
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Wed Aug 18, 2010 11:23 am |
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Nathan2
Team:
Main: hio
Level: 2132 Class:
Speed Demon
Joined: Mon Nov 14, 2005 5:09 pm
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Re: Olympus - teaser
How many bosses and mini bosses will it have?
_________________
JeffL wrote: Um, kindly please disregard what Julian said.
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Wed Aug 18, 2010 11:33 am |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: Olympus - teaser
Ship graphics for C1 are basically place-holders for C2 atm, which means we're not adding any more unique sprites (boo!) until C2 (yay!). Bear in mind that there's a lot of particle / effects going on in that picture, which result in "fuzziness" since the AI disappear behind it & so forth.
C2 will replace them all in any case - and its closer than you think! ([tm])
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Wed Aug 18, 2010 11:39 am |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Olympus - teaser
It's almost 2 months past the "two weeks after the reset" release date now. Any idea when it will really be done and released?
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Wed Aug 18, 2010 12:44 pm |
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ashta1989
Team:
Main: ashta the 2nd
Level: 2942 Class:
Berserker
Joined: Tue May 31, 2005 3:00 pm
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Re: Olympus - teaser
can u up the lvl to 2400 or 2500 plz
_________________ Clear all your cd rack wont get none of your cds back! TEEEEMPPPPPZZZ
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Wed Aug 18, 2010 12:49 pm |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: Olympus - teaser
ashta1989 wrote: can u up the lvl to 2400 or 2500 plz This. Also, #.2 made you my hero on the Dev Team <3
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Wed Aug 18, 2010 3:39 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Olympus - teaser
They can always make the AI like level 2600, and then give them the Lion Clone tag. I'd prefer not having any Custom DG having ai you can level off of. Support DGing for levels!
_________________ Axis Industries
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Wed Aug 18, 2010 3:59 pm |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: Olympus - teaser
Battlecruiser23 wrote: They can always make the AI like level 2600, and then give them the Lion Clone tag. I'd prefer not having any Custom DG having ai you can level off of. Support DGing for levels! Oh stop you, firstly,these AI are probably the equivelent of LvL2 in current UZ. Secondly, youre entering here in a large squad. The Exp will be passed out and you wont get much anyway.
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Wed Aug 18, 2010 4:08 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Olympus - teaser
As long as all squad members do constant damage(actual damage, most of the time), you all get the same Exp as if one person killed the AI.
PA killed a Zebu, and got 200xp The rest of DM kills another zebu, each person doing 2 DPS. They got 200xp per person as well.
_________________ Axis Industries
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Wed Aug 18, 2010 4:14 pm |
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