|
It is currently Sat Sep 28, 2024 3:30 am
|
Author |
Message |
yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
|
Re: Content Update
Jeff, I don't know if it was intentional or not, but the change to tractors also has them now using absurd amounts of energy even at low ranges. Could the elec requirements be changed to resemble what they were before? Everyone is having trouble moving their singularity spheres, amongst other things.
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
|
Mon Jun 28, 2010 12:51 pm |
|
|
The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
|
Re: Content Update
Gotta love using a CR on a SS, and MCing it with an Engineer. That works for me, along with Apollos Collectors and Hades Collectors.
_________________
|
Mon Jun 28, 2010 1:49 pm |
|
|
Dorin Nube
Team:
Main: Myrtok
Level: 1620 Class:
Speed Demon
Joined: Sun Jan 13, 2008 3:43 am
|
Re: Content Update
JeffL wrote: Because if we just added a hard cap, lots of people would have tractors at 9k range which we feel is too much and ridiculous. The balance seems much better to us after the recent changes. Also there's now some room to add higher level tractors. As much as I hate my reduced tractor range, I have to admit that the nerf was needed to make room for higher tech tractors. That was a good point. Elec use is a big issue now though, due to the fact that the tractors were designed to use maximum elec at their old max ranges. Now, you run out of elec at short range. The tractor rebalance caused a need for another rebalance And a request: Can we have some non-hitchiker tractors with longer range but less power? Here's an example: My Constable tractor used to be perfect for DGs on my Dread with about 1600 range and medium power. Now, it's too short ranged to work properly for DGs (around 1100 range), but the next better option is my UL, which has plenty of range, but way too much power for that kind of constant use. We need something in between.
_________________
pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done.
HAL wrote: You are greedy and ignorant, you can't have everything in life for free.
|
Sat Jul 03, 2010 1:32 pm |
|
|
thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
|
Re: Content Update
JeffL wrote: Because if we just added a hard cap, lots of people would have tractors at 9k range which we feel is too much and ridiculous. The balance seems much better to us after the recent changes. Also there's now some room to add higher level tractors. 1.5k range with a Hitchhiker Beta (450 range shown) in a 3 exc. traction exc thrust shrimp? HAHAHAHA, that's fucking useful isn't it guys... Why not just remove tractors like your removing PvP? it'd be much easier, hell just delete the bloody database whilst your at it.
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
|
Sat Jul 03, 2010 5:03 pm |
|
|
Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
|
Re: Content Update
What about making all tractors have really weak stats, and having the subskills do only a slight boost.
Then, beef Beam mastery to the point where an endgame DM would have stupidly powerful (extremely low elect, epic range, and ridiculous power) tractors.
Then, give Grav Blockers a Cool Down. A long cool down, like 1 minute or so, with Seer Grav Blockers with a much shorter cool down, like 20 seconds.
_________________ Axis Industries
|
Sat Jul 03, 2010 5:25 pm |
|
|
trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
|
Re: Content Update
Quote: Why not just remove tractors like your removing PvP? it'd be much easier, hell just delete the bloody database whilst your at it. Best idea yet.
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
|
Sat Jul 03, 2010 5:35 pm |
|
|
Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
|
Re: Content Update
Battlecruiser23 wrote: What about making all tractors have really weak stats, and having the subskills do only a slight boost.
Then, beef Beam mastery to the point where an endgame DM would have stupidly powerful (extremely low elect, epic range, and ridiculous power) tractors.
Then, give Grav Blockers a Cool Down. A long cool down, like 1 minute or so, with Seer Grav Blockers with a much shorter cool down, like 20 seconds. Weather that was sincere or sarcasm, /signed!
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
|
Sat Jul 03, 2010 5:42 pm |
|
|
Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
|
Re: Content Update
That was serious. I want DM's to have a clear use in PvP, where they can make a major impact.
_________________ Axis Industries
|
Sat Jul 03, 2010 5:54 pm |
|
|
vampire2948
Team:
Main: Paladinofdoom
Level: 1993 Class:
Engineer
Joined: Wed Jun 22, 2005 2:35 pm
|
Re: Content Update
Battlecruiser23 wrote: That was serious. I want DM's to have a clear use in PvP, where they can make a major impact. Or just give us low-lifespan, cheap, effective drones which only shoot players.
_________________
newman233 wrote: <3 Pally
This guy gets my full Jiggle!
He is full of awesomesauce, and Jigglyness, buy from him!
Kanga
|
Mon Jul 05, 2010 5:20 pm |
|
|
Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
|
Re: Content Update
Well, I figured that if the SD tries a GB, then he's unhooked the tractor for 10 seconds...only to be grabbed for 60 seconds by a DM, which can pull him in from 3k away and keep him tied down...even with a 3 Sup Thrust Panther powered by a Lion Thrust...all while not denting his energy banks.
Slaves don't get Grav Dis's, so if you push them out, they aren't escaping the tractor.
And being able to move all your enemies is a big thing in combat. If the SD tries to poke you with an excomm to your pax+, push him out and he's not getting near you for another 60sec's, or push him into the Zerker's MD set.
_________________ Axis Industries
|
Mon Jul 05, 2010 6:46 pm |
|
|
|
Who is online |
Users browsing this forum: No registered users and 2 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|