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rand4505
Team:
Main: Hooch Dealer
Level: 2763 Class:
Gunner
Joined: Sun Aug 07, 2005 2:20 pm Location: Who is John Galt?
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Re: Proposed PvP modification: Require a HQ
And who is not going to place an HQ?
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate.
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Thu Jun 24, 2010 4:43 pm |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: Proposed PvP modification: Require a HQ
rand4505 wrote: And who is not going to place an HQ? the point is that you cant attack people before you place your hq during uni rush. perhaps i want the gal that you dropped in, but i dont have a hq down yet cuz i wanna put it in yer gal... i cant attack you to take it. It makes sense that there should be some initial phase of open pvp during uni reset to allow land disputes to be settled before the whole hq infrastructure is in place.
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Thu Jun 24, 2010 5:02 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Proposed PvP modification: Require a HQ
It takes time to find the perfect gal and lay an HQ, you shouldn't have to wait until then to fight. Even just the first 24 hours open to PvP would fix it.
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Thu Jun 24, 2010 5:36 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Proposed PvP modification: Require a HQ
Make it be like i suggested; free pvp until the universe has enough population for someone to take emp. Solves all the problems >.>
_________________
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Battlecruiser23 wrote: Fuck you, Cygnus.
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Thu Jun 24, 2010 6:02 pm |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: Proposed PvP modification: Require a HQ
Demiser of D wrote: Make it be like i suggested; free pvp until the universe has enough population for someone to take emp. Solves all the problems >.> ya, assuming that the hq idea is even a good idea.
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Thu Jun 24, 2010 6:07 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Proposed PvP modification: Require a HQ
Demiser of D wrote: Make it be like i suggested; free pvp until the universe has enough population for someone to take emp. Solves all the problems >.> That works, with the way people pump colonies that only takes about a day or two atm.
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Thu Jun 24, 2010 6:29 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Proposed PvP modification: Require a HQ
This is *not* going in for the beginning of the new uni. We will probably patch it sometime later. So prepare for some serious PvP, I hear some pirates are going to be going all out to ruin everyone's day!
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu Jun 24, 2010 6:59 pm |
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Nabacok
Team:
Main: The Atheist
Level: 20 Class:
Shield Monkey
Joined: Sun Feb 21, 2010 11:30 pm
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Re: Proposed PvP modification: Require a HQ
Just for fun, make Masoleum AIs group together like rag AIs and release them into W1-W4
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JeffL wrote: But, I'm so ... lazy...
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Thu Jun 24, 2010 7:29 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Proposed PvP modification: Require a HQ
JeffL wrote: This is *not* going in for the beginning of the new uni. We will probably patch it sometime later. So prepare for some serious PvP, I hear some pirates are going to be going all out to ruin everyone's day! I <3 you, Jeff. What will happen the uni reset after this one, though? The code will be in then, will there be some kind of exception for the first day?
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Thu Jun 24, 2010 8:03 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Proposed PvP modification: Require a HQ
I figure we'll see how it goes mid-uni for a couple months and decide then.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu Jun 24, 2010 9:47 pm |
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flamingeffigy
Team:
Main: Budahead Charm
Level: 2298 Class:
Fleet Commander
Joined: Thu Sep 15, 2005 1:56 pm Location: deep, deep, very deep in space
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Re: Proposed PvP modification: Require a HQ
this is so lame prepar for your Rain of ticket and unhappy clients
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Fri Jun 25, 2010 11:58 am |
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villiroth
Team:
Main: norrath
Level: 1806 Class:
Seer
Joined: Mon Aug 27, 2007 12:28 pm Location: in my secret lair planing the downfall of mankind
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Re: Proposed PvP modification: Require a HQ
flamingeffigy wrote: this is so lame prepar for your Rain of ticket and unhappy clients What? You do realize that people have been able to pvp at uni reset for....FOREVER?
_________________
Tobal wrote: I think Jesus V2 needs a cake... Aurora Ex Machina wrote: Julian cannot post, because the FBI are watching
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Fri Jun 25, 2010 12:43 pm |
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Mikkel
Team:
Main: Mikkel
Level: 1609 Class:
Engineer
Joined: Mon Aug 10, 2009 3:59 pm
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Re: Proposed PvP modification: Require a HQ
and since ur on a team that will have an HQ this change wont affect your life one little bit...
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Fri Jun 25, 2010 2:23 pm |
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Russell
Team:
Main: Llessur
Level: 2808 Class:
Engineer
Joined: Sun Nov 20, 2005 4:26 pm Location: Feilding, New Zealand
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Re: Proposed PvP modification: Require a HQ
While it does take some time to find a gal to place your HQ that time is quite short.
We have always had ours down within the first half hour.
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Mon Jul 12, 2010 7:14 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Proposed PvP modification: Require a HQ
Perhaps require an HQ if you wish to war another team?
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Mon Jul 12, 2010 7:34 pm |
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