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Selfish Act
Joined: Fri May 21, 2010 1:31 am
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Re: Revisiting Fertile Parasites
The Voomy One wrote: Allowing a single Seer with a tech 6 weapon to destroy high tech bases with a single shot and no risk to himself is one of the most retarded features of the game. Stop crying over pointless things. That's the only thing parasite weapons are used for these days so 95% of you wont even notice the difference. You are just complaining because you like to complain. Why did you single seer out? Any class could do that.. And its only against bases with retarded owners.
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CIC wrote: Tallon wrote: didnt put much effort into like i said was just an idea if you guys like it ill do it properly but wasnt gonna fuck about for an hour or so just to say fuck it no one likes it thats how this game was made
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Wed May 26, 2010 2:09 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Revisiting Fertile Parasites
Because I can use my seer to slip past apollo eye geared bases. Edit: Might have been just an Achilles radar, but still, 6 stm bases I slipped past, I'd think someone who invested in a grand total of 46+ stm bases spread across his galaxies would have good stuff to poke you with.
_________________ Axis Industries
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Wed May 26, 2010 2:59 am |
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Threaten
Team:
Main: Threaten
Level: 2853 Class:
Shield Monkey
Joined: Sat Nov 14, 2009 8:20 pm
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Re: Revisiting Fertile Parasites
The Voomy One wrote: Allowing a single Seer with a tech 6 weapon to destroy high tech bases with a single shot and no risk to himself is one of the most retarded features of the game. Stop crying over pointless things. That's the only thing parasite weapons are used for these days so 95% of you wont even notice the difference. You are just complaining because you like to complain. Allowing a single seer with a neurobound weapon that can destroy slaves and pumps is one of the most retarded features of the game.
_________________ Get busy living or get busy dying
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Wed May 26, 2010 1:47 pm |
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Uth Matar
Team:
Main: Uth Matar
Level: 2466 Class:
Engineer
Joined: Mon Apr 16, 2007 7:41 am Location: ExZagreb,Croatia~jetzt Potsdam,Germany
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Re: Revisiting Fertile Parasites
idc about the change even do it was fine IMO . I think ppl complain so much not cos they like it but cos it feels like it is all we do in last year . We just got revised same old things either beefed or nerfed . We do need new content badly , not promises even if . btw you know a year passed since C2 webpage is up ?XD Fall is in few months again ))
_________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct!
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Wed May 26, 2010 4:29 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Revisiting Fertile Parasites
This is a bad idea for several reasons. First off it makes bases even more powerful, if your to lazy to put a ace pest you deserve for it to die, bottom line.
In the long run this is a bad idea because its not broken in the first place. Not sure if you know this jeff, but Ice sludge/Jelly spitter are the only ones that can actually kill a base. The Fire things dont do hardly anything.
Once again, dont fix a non-broken system. You can disagree with me, its your game, in respect is placing an ace pest on your boss that hard?
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Wed May 26, 2010 5:37 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Revisiting Fertile Parasites
Ares Exterm. I think there will be fertile Nanite later on, which bypasses Ace Pest Control.
_________________ Axis Industries
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Wed May 26, 2010 6:30 pm |
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HAL
Dev Team
Team:
Main: HAL 9000
Level: 1002 Class:
Berserker
Joined: Mon Dec 13, 2004 11:00 pm
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Re: Revisiting Fertile Parasites
A lot of people are missing the point. Currently parasites such as ice sludge are either completely useless or extremely overpowered. What Jeff is trying to do is make them useful, but not overpowered. If we just put an awesome exterminator on every boss, and everyone puts one on their base, then parasites might as well not even exist in the game.
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Wed May 26, 2010 9:52 pm |
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Selfish Act
Joined: Fri May 21, 2010 1:31 am
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Re: Revisiting Fertile Parasites
HAL wrote: A lot of people are missing the point. Currently parasites such as ice sludge are either completely useless or extremely overpowered. What Jeff is trying to do is make them useful, but not overpowered. If we just put an awesome exterminator on every boss, and everyone puts one on their base, then parasites might as well not even exist in the game. That's true, but fortunately people make mistakes and sometimes forget to put ace pests on bases.
And apparently on ubers, too.
_________________
CIC wrote: Tallon wrote: didnt put much effort into like i said was just an idea if you guys like it ill do it properly but wasnt gonna fuck about for an hour or so just to say fuck it no one likes it thats how this game was made
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Wed May 26, 2010 10:17 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Revisiting Fertile Parasites
Maybe i missed it , but it will do a max of 50 dps? Thats helpful.
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Wed May 26, 2010 11:44 pm |
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Uth Matar
Team:
Main: Uth Matar
Level: 2466 Class:
Engineer
Joined: Mon Apr 16, 2007 7:41 am Location: ExZagreb,Croatia~jetzt Potsdam,Germany
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Re: Revisiting Fertile Parasites
He says one day in the future they will be helpful Xd .
_________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct!
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Thu May 27, 2010 12:32 am |
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Threaten
Team:
Main: Threaten
Level: 2853 Class:
Shield Monkey
Joined: Sat Nov 14, 2009 8:20 pm
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Re: Revisiting Fertile Parasites
trevor54 wrote: Maybe i missed it , but it will do a max of 50 dps? Thats helpful. you might break a zebu's regen if you're lucky. i've always wanted to kill one at level 1790.
_________________ Get busy living or get busy dying
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Thu May 27, 2010 12:34 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Revisiting Fertile Parasites
trevor54 wrote: Maybe i missed it , but it will do a max of 50 dps? Thats helpful. No. Jeff can change it to where one sludge can do 300 or 500 DPS, or any number he wishes. 500 DPS per one Sludge of 50 to 100 Sludge in a base could be fun,
_________________ Axis Industries
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Thu May 27, 2010 1:02 am |
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Russell
Team:
Main: Llessur
Level: 2808 Class:
Engineer
Joined: Sun Nov 20, 2005 4:26 pm Location: Feilding, New Zealand
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Re: Revisiting Fertile Parasites
Jeff has struck again
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Thu May 27, 2010 1:38 am |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Revisiting Fertile Parasites
I was under the impression that it would double as normal up to 50, then just increase by 50 each time. That way the DPS is still unlimited, but restrained.
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Thu May 27, 2010 11:50 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: Revisiting Fertile Parasites
The whole point is to remove the unlimited damage.
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Thu May 27, 2010 1:01 pm |
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