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Tarik
Team:
Main: Abbara
Level: 1394 Class:
Seer
Joined: Mon Oct 18, 2004 11:13 am
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Re: C2 GUI Development Notes
I think that the user should be able to customise GUI settings per alt.
Each alt may be a different class and therefore have different priorities. I am not sure setting a specific algorythm for squad member prioritisation in general is the best option.
Users should, rather like mapping keys, be able to select an alt and set up their own target priority hierarchy. eg a bunch of tick bokes that they move up or down a list and then save... such as:
1. Team member has <25% shields 2. Squad member has <25% shields 3. Squad member has <25% energy 4. Squad member has uber agro
Whilst we're at it, squad leaders should be able to assign primary targets which appear red in some form of "enemy target list" of boxes. This would assist greatly in group ovo / pvai engagements other than relying on non-game communicatory mediums such as Vent. Therefore, is there any worth in having a "secondary" smaller target box that automatically becomes primary target once the current primary is destroyed, docked, warped, stealthed etc? Therefore a Squad commander can select a squad primary and secondary target in advance... (users can of course deviate from these pre-selected targets and select whomever they like as a target manually...
When all's said and done, there is a certain benefit to the more simplified "Eve Online" UI in the squad and target acquisition hierarchys...
Finally, I think the galaxy map should be auto-hidden unless invoked or have a minimise option to maximise screen space.
_________________ I have no patience, i have no morals, I am a void that is consumed by and filled with violence. Be warned for I shall not warn you in-game.
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Mon Jan 25, 2010 8:15 am |
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brindlebull
Team:
Main: brindlebull
Level: 2570 Class:
Shield Monkey
Joined: Wed Mar 29, 2006 4:58 pm Location: Arizona
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Re: C2 GUI Development Notes
I didn't read the other suggestions, but I didn't see a scroll bar on the chat thing, GUI looks awsome. Not convinced with the whole 3D thing yet though.
-IPhone
_________________
Star Sonata Progress Group: http://sites.google.com/site/starsonata ... /petition1
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Mon Jan 25, 2010 10:43 am |
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Monty_Crabapple
Team:
Main: blahman
Level: 980 Class:
Seer
Joined: Fri Feb 01, 2008 9:24 am
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Re: C2 GUI Development Notes
If you want to keep the SS1 feel, you can always move the camera to a top down position and zoom out a bit (assuming that's possible)
_________________
Lolwut? wrote: KoS denied.
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Mon Jan 25, 2010 4:43 pm |
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pip8786
Site Admin / Dev Team
Team:
Main: PhoenixSun2
Level: 1392 Class:
Shield Monkey
Joined: Mon Jan 03, 2005 12:07 am
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Re: C2 GUI Development Notes
Monty_Crabapple wrote: If you want to keep the SS1 feel, you can always move the camera to a top down position and zoom out a bit (assuming that's possible) It's possible.
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Mon Jan 25, 2010 5:01 pm |
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Lightfighter
Team:
Main: HUN-Lightfighter
Level: 1428 Class:
Shield Monkey
Joined: Fri Jan 12, 2007 3:40 pm
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Re: C2 GUI Development Notes
How flexible would the camera-moving possibilities be?like a 180 degrees and around?(half sphere)
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Wed Jan 27, 2010 2:47 pm |
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Raszagal
Team:
Main: Raszagal
Level: 5 Class:
None
Joined: Thu Jan 07, 2010 1:07 am
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Re: C2 GUI Development Notes
If this camera is sins of a solar empire style I'm probably going to quit <_<
_________________ -Raszagal
"Sincerity gives wings to strength"
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Thu Jan 28, 2010 5:23 am |
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Tarik
Team:
Main: Abbara
Level: 1394 Class:
Seer
Joined: Mon Oct 18, 2004 11:13 am
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Re: C2 GUI Development Notes
Raszagal wrote: If this camera is sins of a solar empire style I'm probably going to quit <_< Very constructive feedback. Nob
_________________ I have no patience, i have no morals, I am a void that is consumed by and filled with violence. Be warned for I shall not warn you in-game.
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Thu Jan 28, 2010 6:14 am |
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Danger
Team:
Main: Danger
Level: 2094 Class:
Berserker
Joined: Fri Sep 12, 2008 1:11 pm Location: TC , TX
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Re: C2 GUI Development Notes
Tarik wrote: Raszagal wrote: If this camera is sins of a solar empire style I'm probably going to quit <_< Very constructive feedback. Nob It was... Hes telling them not to make the camera like that dummy.
_________________ Noobs -Slipknot MAGGOT 4 LIFE!- -Ninth Sphere-
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Thu Jan 28, 2010 11:50 pm |
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villiroth
Team:
Main: norrath
Level: 1806 Class:
Seer
Joined: Mon Aug 27, 2007 12:28 pm Location: in my secret lair planing the downfall of mankind
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Re: C2 GUI Development Notes
All you have to do is watch the videos that are posted...somewhere...
_________________
Tobal wrote: I think Jesus V2 needs a cake... Aurora Ex Machina wrote: Julian cannot post, because the FBI are watching
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Fri Jan 29, 2010 9:15 am |
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BlindSide
Team:
Main: OutlawStar
Level: 5 Class:
None
Joined: Tue Jan 13, 2009 11:07 pm
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Re: C2 GUI Development Notes
Lightfighter wrote: How flexible would the camera-moving possibilities be?like a 180 degrees and around?(half sphere) At the moment we only plan for the camera to tilt up/down and not rotate left to right. The only reason for this is because we want a scrolling background and it would look weird for the camera to rotate when it's like that.
_________________
newman233 wrote: Blind stop it, im running out of new boxers
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Sat Jan 30, 2010 8:33 pm |
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Markoz
Team:
Main: Pure Evil
Level: 2837 Class:
Shield Monkey
Joined: Fri Dec 31, 2004 7:20 am Location: UK > Wales > Bin+ computer with boardband :p
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Re: C2 GUI Development Notes
BlindSide wrote: Lightfighter wrote: How flexible would the camera-moving possibilities be?like a 180 degrees and around?(half sphere)
At the moment we only plan for the camera to tilt up/down and not rotate left to right. The only reason for this is because we want a scrolling background and it would look weird for the camera to rotate when it's like that. I hope 1st person view will be a option. Be fun, lol.
_________________
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Sun Jan 31, 2010 8:21 am |
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Nabaco
Team:
Main: Nabaco's Fort
Level: 20 Class:
None
Joined: Wed Aug 01, 2007 4:59 pm Location: ...[BOX OF NOTHING]
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Re: C2 GUI Development Notes
C2 + first person + SD = flatulance and stomach rejection
_________________
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Sun Jan 31, 2010 10:46 am |
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floflo02
Team:
Main: flo02
Level: 2257 Class:
Speed Demon
Joined: Mon Aug 22, 2005 4:13 pm Location: The Netherlands
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Re: C2 GUI Development Notes
any more news on clinet 2 (dev response asked not nooby playerbase)
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Mon Feb 22, 2010 8:05 pm |
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Arrowflame
Team:
Main: ArrowHate
Level: 1211 Class:
Fleet Commander
Joined: Wed Oct 13, 2004 12:55 pm
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Re: C2 GUI Development Notes
BlindSide wrote: Lightfighter wrote: How flexible would the camera-moving possibilities be?like a 180 degrees and around?(half sphere) At the moment we only plan for the camera to tilt up/down and not rotate left to right. The only reason for this is because we want a scrolling background and it would look weird for the camera to rotate when it's like that. Why not multiple transparent fixed layers with differing distances from the ship's spirit? The scrolling would be taken care of by perspective and it would permit the user to change his/her view like lightfighter is suggesting without it looking freakish. (Maybe... I could be imagining imposible things )
_________________ You dun goofed up. Consequences Will Never Be The Same, Because I back traced it!
Who's watching who?
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Mon Feb 22, 2010 8:27 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: C2 GUI Development Notes
It would be VERY nice to be able to turn the camera to look off into the distance.
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Mon Feb 22, 2010 8:49 pm |
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