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It is currently Sat May 11, 2024 8:58 am
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Smooth Energy and Smooth Shields
JeffL wrote: Ok, I have a test client for you guys here: http://www.starsonata.com/TestClient12-25.zipJust unzip it into your star sonata directory and run the test client instead of the normal .exe and connect to test.starsonata.com. (Don't use the test client to connect to live, and don't use the regular client to connect to test.) Please have a go and give me your feedback here. Thanks. Potential Problems Solar Panels and the effects of suns on them don't seem to be counted in the /charging display.
Weapon energy is added to EnergyPerSecond rather than taken away.
/charging command seems to lag behind what you do for a little. I.e. once i stop firing for a few seconds if i type /charging it will still show me as if i was firing my weapons.
Good PointsOverloaders Subtract properly from the EPS Display
Looks nice visually MiscCharger shield bonuses and elec are only counted when not at max shields (useful if semi confusing at first)
Tractor elec isn't added atm (I think jeff said this wasnt to be added atm)
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Sat Dec 26, 2009 8:06 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Smooth Energy and Smooth Shields
thebattler35 wrote: Potential Problems Solar Panels and the effects of suns on them don't seem to be counted in the /charging display.
Weapon energy is added to EnergyPerSecond rather than taken away.
/charging command seems to lag behind what you do for a little. I.e. once i stop firing for a few seconds if i type /charging it will still show me as if i was firing my weapons.
Good PointsOverloaders Subtract properly from the EPS Display
Looks nice visually MiscCharger shield bonuses and elec are only counted when not at max shields (useful if semi confusing at first)
Tractor elec isn't added atm (I think jeff said this wasnt to be added atm) Solar panels only update every 2 seconds, but they are definitely counted in the charging display. Just sit in one place for 2 seconds to make sure the panels have a chance to recalculate. Weapons are not included in the energy per second or shown in the charging numbers in any way. When you fire your weapons, it just takes a chunk of energy out if you have it. I programmed the shield chargers and the shields so that they only take elec if they are actually increasing your shields. The shield chargers only add to your shields per second also if your shields are charging. This is a side effect to them turning themselves off if they're not needed, while shields always show your shields per second, since they are always "on", just toggle whether or not they draw energy.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sat Dec 26, 2009 5:26 pm |
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NattoKillas
Team:
Main: Nathaniel Lighting
Level: 2061 Class:
Shield Monkey
Joined: Tue Jan 22, 2008 12:39 pm Location: Planet Neptune, Colonized by Natha Empire
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Re: Smooth Energy and Smooth Shields
JeffL wrote: Ok, I have a test client for you guys here: http://www.starsonata.com/TestClient12-25.zipJust unzip it into your star sonata directory and run the test client instead of the normal .exe and connect to test.starsonata.com. (Don't use the test client to connect to live, and don't use the regular client to connect to test.) Please have a go and give me your feedback here. Thanks. Idk how to unzip things, anyone care to tell me how?
_________________ Fuck Admins, Fuck Moderators, Coz your opinion is worth shit no matter the cost.
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Sat Dec 26, 2009 6:04 pm |
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Nabaco
Team:
Main: Nabaco's Fort
Level: 20 Class:
None
Joined: Wed Aug 01, 2007 4:59 pm Location: ...[BOX OF NOTHING]
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Re: Smooth Energy and Smooth Shields
Move the program out of the file
_________________
JeffL wrote: Why does the forum now have super-slow yellow snow? http://i449.photobucket.com/albums/qq21 ... ed1555.png
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Sat Dec 26, 2009 6:26 pm |
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Trouser23
Team:
Main: Turbinia
Level: 3112 Class:
Speed Demon
Joined: Sat Sep 08, 2007 2:32 pm
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Re: Smooth Energy and Smooth Shields
Diffusers should only take elec for one per stack as I believe was suggested before.
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Sun Dec 27, 2009 1:21 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Smooth Energy and Smooth Shields
OK, I'll make that change to diffusers.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sun Dec 27, 2009 3:19 am |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Smooth Energy and Smooth Shields
JeffL wrote: Solar panels only update every 2 seconds, but they are definitely counted in the charging display. Just sit in one place for 2 seconds to make sure the panels have a chance to recalculate. Weapons are not included in the energy per second or shown in the charging numbers in any way. When you fire your weapons, it just takes a chunk of energy out if you have it. I programmed the shield chargers and the shields so that they only take elec if they are actually increasing your shields. The shield chargers only add to your shields per second also if your shields are charging. This is a side effect to them turning themselves off if they're not needed, while shields always show your shields per second, since they are always "on", just toggle whether or not they draw energy. I retested panels today 8 solar IV whilst sitting almost on top of an M class sun (only sun in the galaxy). It appears that when you equip the panels the EPS display doesn't change, until your energy bank goes below maximum (like chargers with shields), i think it would be better to change Panels to be shown all the time, for convenience and to lessen confusion. This is why i thought it was my weapon that was adding to EPS^ it was in fact, the elec per second value changing to include panels. Not sure if you pointed this out, but the EPS added by panels is the elec they give every 2 seconds. so without panels i get 534 EPS. with panels added i have 790. 790-534 is 256. 8*32 = 256 every 2 seconds. So really it's showing me with 128 more EPS than it should show. Could make panels every tick 1 second and half their regen stat to compensate. Elec taken shield chargers isn't shown 487 EPS when regenerating shield without Charger. 434 SPS 487 EPS when regenerating shield with charger 825 SPS ----- Another thing i noticed, i seem to get more EPS when i've just finished regenning, that i don't get at any other point (that i've noticed so far) EPS whilst regenerating shields without firing weapon (i.e. showing panel elec) 487 EPS whilst regenerating shields while firing weapon 743 EPS after regenerating shields while firing weapon 1040. I have no idea where the 1040 comes from since any other time if i'm just firing my weapon normally it only shows a max of 790. *edit* it usually drops back down to 790 from 1040 shortly. any ideas? any ideas?
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Sun Dec 27, 2009 8:05 am |
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Sybir
Team:
Main: Sybir
Level: 1788 Class:
Shield Monkey
Joined: Wed Dec 24, 2008 8:16 am
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Re: Smooth Energy and Smooth Shields
where can i see eps? O_o
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Sun Dec 27, 2009 11:29 am |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Smooth Energy and Smooth Shields
Sybir wrote: where can i see eps? O_o on test type /charging look in event and it'll tell you how much elec per second and shields per second your generating depending on what your doing/regenning etc.
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Sun Dec 27, 2009 11:32 am |
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Sybir
Team:
Main: Sybir
Level: 1788 Class:
Shield Monkey
Joined: Wed Dec 24, 2008 8:16 am
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Re: Smooth Energy and Smooth Shields
thebattler35 wrote: Sybir wrote: where can i see eps? O_o on test type /charging look in event and it'll tell you how much elec per second and shields per second your generating depending on what your doing/regenning etc. Thx
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Sun Dec 27, 2009 11:33 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Smooth Energy and Smooth Shields
The issue with solar panels is that recalculating how much energy they give you is actually really expensive. It has to look through every object in the galaxy, see if it's a sun, how much that type of sun affects solar panels, how far you are away from it, etc. So if your energy is at 100%, it can skip all that. I think it's probably not worth slowing down the server just so people can see a number more accurately when at full.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sun Dec 27, 2009 4:18 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Smooth Energy and Smooth Shields
JeffL wrote: The issue with solar panels is that recalculating how much energy they give you is actually really expensive. It has to look through every object in the galaxy, see if it's a sun, how much that type of sun affects solar panels, how far you are away from it, etc. So if your energy is at 100%, it can skip all that. I think it's probably not worth slowing down the server just so people can see a number more accurately when at full. But I get exactly the same elec shown in a galaxy with 1 (m class) sun, as with a dark sun and 2 other suns (calypso on test), there isn't any variation shown at all. And will this be a limitation of the current client? Because surely you can streamline the process to make little-no difference on server load, since to display the suns the server has to check through every object in the galaxy, couldn't you make panels check with that, rather than doing the same operation twice? But i certainly think it's worth it for clarity of purpose in my opinion, if there is the opportunity to implement it without a noticeable difference.
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Sun Dec 27, 2009 5:36 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Smooth Energy and Smooth Shields
JeffL wrote: The issue with solar panels is that recalculating how much energy they give you is actually really expensive. It has to look through every object in the galaxy, see if it's a sun, how much that type of sun affects solar panels, how far you are away from it, etc. So if your energy is at 100%, it can skip all that. I think it's probably not worth slowing down the server just so people can see a number more accurately when at full. It would only have to do that whenever you checked, though, right? It doesn't seem like a problem to me, people won't be stopping to check constantly during combat.
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Dorin Nube wrote: Nipples aren't the only danger here.
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Sun Dec 27, 2009 8:57 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Smooth Energy and Smooth Shields
It's possible, but it's awkward because of the way the object hierarchy works. The code that handles "/charging" doesn't have a clue whether or not your ship has solar panels or where they might be. I can work something out if it's a big deal, but I'm really wondering if it's necessary.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Mon Dec 28, 2009 3:28 am |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Smooth Energy and Smooth Shields
JeffL wrote: It's possible, but it's awkward because of the way the object hierarchy works. The code that handles "/charging" doesn't have a clue whether or not your ship has solar panels or where they might be. I can work something out if it's a big deal, but I'm really wondering if it's necessary. If you put up a post describing exactly what is and what is shown and when it is shown, i don't see any problems with the current way things are displayed. But without prior information, you can see that most people are going to be confused. Also did you see the bit in my post about solar panels showing double the EPS that they should, and chargers not showing elec cost? Overall i think the change is very well done and also looks very nice.
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Mon Dec 28, 2009 8:26 am |
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