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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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New Visibility System
I'm implementing a slightly different visibility system atm which will make the visibility, cloaking, and seers all better, I hope. I just put the description as public in the wiki here: http://wiki.starsonata.com/index.php/Visibility2
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Fri Aug 28, 2009 4:00 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: New Visibility System
Just read it over, and i dont really see what the difference is between what it is right now and what it will be. Partially because noone really knows how the current system works...perhaps put in an explanation of how the current system works as a comparison?
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Fri Aug 28, 2009 5:16 pm |
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Minaskosai
Joined: Mon Jun 05, 2006 4:03 am Location: Right Behind You!!!!
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Re: New Visibility System
The major difference is that this new system will allow for stealth ships which are little effected by bright suns, so that stealthy characters can still fight effectively in high-vis gals, if I'm interpreting it correctly...
It also looks like it will break low vis pvp -- For example, say you have one vis and a shade's cloak (94% cloaking) someone using an inverto can see you at 1vis * 0.06 cloaking * 2000 vision = 120 pixels away. A Speed Demon, with the radar bonus from Recon Focus, could see at twice that distance, and any radar aug will just mess it up further So really, if you have any base vis at all you'll be painfully visible to players, let alone AI. Seers/Snipers will have to be completely stealthy to accomplish anything.
So . . .my thoughts are that if this is done, something (probably item visibility and radar power, possibly radar aug stats as well) will require some additional changes.
_________________ "So instead of 11 million dollars on the loose, we'll have 22?!" "Plus we are needing gas money."
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Fri Aug 28, 2009 7:13 pm |
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T-BagBikerStar
Team:
Main: T-BagII
Level: 1537 Class:
Shield Monkey
Joined: Sun Oct 31, 2004 12:43 am Location: South-West of nowhere.
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Re: New Visibility System
Right now I'd just settle for Visibility actually reducing when your cloak activates. (as in the number changing instead of it being implied) I've suggested it a few times. If you have 100 visibility and activate an 88% cloak, your visibility meter moves from 100 to 12. Sounds like a good idea to me..
_________________ If you push a sloth off a building, does it fall fast or slow? ~Ladan War doesn't show who is right, it shows who is left.
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Fri Aug 28, 2009 10:52 pm |
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Nabaco
Team:
Main: Nabaco's Fort
Level: 20 Class:
None
Joined: Wed Aug 01, 2007 4:59 pm Location: ...[BOX OF NOTHING]
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Re: New Visibility System
Going to be in C2
_________________
JeffL wrote: Why does the forum now have super-slow yellow snow? http://i449.photobucket.com/albums/qq21 ... ed1555.png
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Fri Aug 28, 2009 11:14 pm |
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Danger
Team:
Main: Danger
Level: 2094 Class:
Berserker
Joined: Fri Sep 12, 2008 1:11 pm Location: TC , TX
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Re: New Visibility System
Like seers needed less vis...
_________________ Noobs -Slipknot MAGGOT 4 LIFE!- -Ninth Sphere-
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Fri Aug 28, 2009 11:16 pm |
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Superducky
Team:
Main: Duckaroo
Level: 2355 Class:
Berserker
Joined: Mon Apr 09, 2007 9:03 pm
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Re: New Visibility System
I think the 2k visibility stat of an inverto isn't gonna mean 2000 times the vision, as that would be quite odd. radars would need to be rebalanced with a more percentage appropriate number.
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Fri Aug 28, 2009 11:49 pm |
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Sybir
Team:
Main: Sybir
Level: 1788 Class:
Shield Monkey
Joined: Wed Dec 24, 2008 8:16 am
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Re: New Visibility System
snipers get +60% cloak stats, how will it work with 95% cloaking gear
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Sat Aug 29, 2009 1:12 am |
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T-BagBikerStar
Team:
Main: T-BagII
Level: 1537 Class:
Shield Monkey
Joined: Sun Oct 31, 2004 12:43 am Location: South-West of nowhere.
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Re: New Visibility System
They'll become dark stars and make other people stealthy too! Stealth by influence!
_________________ If you push a sloth off a building, does it fall fast or slow? ~Ladan War doesn't show who is right, it shows who is left.
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Sat Aug 29, 2009 2:07 am |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
Berserker
Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: New Visibility System
Minaskosai wrote: The major difference is that this new system will allow for stealth ships which are little effected by bright suns, so that stealthy characters can still fight effectively in high-vis gals, if I'm interpreting it correctly...
It also looks like it will break low vis pvp -- For example, say you have one vis and a shade's cloak (94% cloaking) someone using an inverto can see you at 1vis * 0.06 cloaking * 2000 vision = 120 pixels away. A Speed Demon, with the radar bonus from Recon Focus, could see at twice that distance, and any radar aug will just mess it up further So really, if you have any base vis at all you'll be painfully visible to players, let alone AI. Seers/Snipers will have to be completely stealthy to accomplish anything.
So . . .my thoughts are that if this is done, something (probably item visibility and radar power, possibly radar aug stats as well) will require some additional changes. I thought that too..
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
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Sat Aug 29, 2009 2:12 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: New Visibility System
The current system has everything multiplied with everything else, which generally gives us only two situations: a ship is extremely easy to see or a ship is impossible to see. The problem with all the multiplications of the current system is that you get big positive factors for bright suns and powerful radars, and big negative factors for cloaks and especially stealth augs and it's like a razor sharp mountaintop where you fall off to either side but there's nearly no middle ground. I'm aiming at having a much more gradual gradient from "easy to see" and "impossible to see".
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sat Aug 29, 2009 2:29 pm |
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Uth Matar
Team:
Main: Uth Matar
Level: 2466 Class:
Engineer
Joined: Mon Apr 16, 2007 7:41 am Location: ExZagreb,Croatia~jetzt Potsdam,Germany
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Re: New Visibility System
JeffL can you make ContentColider answer us in Overloaders topic*? Thx! *-http://www.starsonata.com/forum/viewtopic.php?f=9&t=34163
_________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct!
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Sat Aug 29, 2009 10:34 pm |
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bhthx
Team:
Main: Walmart Security
Level: 818 Class:
Fleet Commander
Joined: Sun Dec 31, 2006 2:42 am
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Re: New Visibility System
Hey while we're talking about visibility! Could I mention something about a critical component of it? This game spectral classes are all wrong! Blue suns are not dark They are actually some of the brightest stars in the universe. They burn way way hotter than our sun and that attributes to its increased luminosity and higher magnitude. Has anyone heard of the hertzsprung-russel diagram? Its kinda like this right now. Yellow flames are way hotter than blue flames!!! And that just isn't right More on Spectral classes! http://hyperphysics.phy-astr.gsu.edu/Hb ... taspe.html
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Sun Aug 30, 2009 9:52 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: New Visibility System
bhthx wrote: Hey while we're talking about visibility! Could I mention something about a critical component of it? This game spectral classes are all wrong! Blue suns are not dark They are actually some of the brightest stars in the universe. They burn way way hotter than our sun and that attributes to its increased luminosity and higher magnitude. Has anyone heard of the hertzsprung-russel diagram? Its kinda like this right now. Yellow flames are way hotter than blue flames!!! And that just isn't right More on Spectral classes! http://hyperphysics.phy-astr.gsu.edu/Hb ... taspe.htmlAny logic goes out the window as soon as you notice the space rats, just let it be.
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Sun Aug 30, 2009 10:12 pm |
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zimidy
Team:
Main: ReturnOfZimidy
Level: 2630 Class:
Shield Monkey
Joined: Sun Jan 29, 2006 1:16 pm
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Re: New Visibility System
Gtfo with that crap. The second you base this game on any sort of realism is the second you just failed completely.
_________________ Nothing in life is certain except Death and Taxes.
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Sun Aug 30, 2009 10:15 pm |
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