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TheKC
Team:
Main: TheKC
Level: 5 Class:
None
Joined: Tue Apr 07, 2009 4:44 am
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Re: May 27th, 2009 - Dev update 15
i never got the point why you didnt say: "t0 to t2 ship now also use 2 slots instead of 1" ??
woudl ahve been too easy ?
ok for those who dindt get it yet. Making a RC/2 slave amount restriction obviosly doesnt affect slaves that use more then 2 slots. For slaves using 2 slots that doest change a shit. and for slaves only using 1 slot it turns out as if theyd use 2 slots..
oo and for all you smart ass who now are eager to reply at this point with.. "bla bla.. you can still use with RC16 7 Herlgas (7 slots) and 1 T16Cap ship (8 slots) resulting in a 15 of 16 slots used cap and in 8 of 8 ships used.." my simple reply woudl be.
Dont forget we talk about lowby peeps using swarms.. and fue to the cap you took into consideration we talk about t0 -t2 slaves.
So by sticking to the original problem here a question.. is it really that much harder for lowbies to build working t3-t4 slave setups ? well since i played most of the setups.. BST & cruiser.. no its not and they still decently pwn forgones lol
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Thu Jun 11, 2009 7:34 am |
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TheKC
Team:
Main: TheKC
Level: 5 Class:
None
Joined: Tue Apr 07, 2009 4:44 am
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Re: May 27th, 2009 - Dev update 15
sometimes i wonder what takes so long to come up with so crapy solutions lol ..
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Thu Jun 11, 2009 7:36 am |
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Voomy
Team:
Main: Voomy
Level: 0 Class:
None
Joined: Thu Dec 04, 2008 2:11 am Location: Sweden
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Re: May 27th, 2009 - Dev update 15
Yeah cause if you where a admin it would all get done within a hour
_________________ It's nice to be important but it's more important to be nice
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Thu Jun 11, 2009 7:42 am |
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TheKC
Team:
Main: TheKC
Level: 5 Class:
None
Joined: Tue Apr 07, 2009 4:44 am
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Re: May 27th, 2009 - Dev update 15
my statement was defintly triggering the solution not the time it took to implement it .. anyways.. well i for mysefl personally like having the option to use 23 Trade and Combat slaves.. and im defintly not lvl 100 or 300 anymore.. and i cant expect ur solution has a backdoor for the lvl 1k+ players so our slots increase to its full capacity again , can I ?
And to that comment of Voomy .. emoving the tractor from a BS took 2 hours.. fixing Energizing beam and Energizing beem prototype is still at a.. 9 months state now iirc lol
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Thu Jun 11, 2009 12:57 pm |
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floflo02
Team:
Main: flo02
Level: 2257 Class:
Speed Demon
Joined: Mon Aug 22, 2005 4:13 pm Location: The Netherlands
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Re: May 27th, 2009 - Dev update 15
how to fix swarming on slaves less than tech 10: tech x 2 = max tech of equipable items (up to max t10, so if you have tech 8 and 9 slaves you cannot equip tech 16 and 18 gear etc)
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Sun Jun 14, 2009 3:57 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: May 27th, 2009 - Dev update 15
floflo02 wrote: how to fix swarming on slaves less than tech 10: tech x 2 = max tech of equipable items (up to max t10, so if you have tech 8 and 9 slaves you cannot equip tech 16 and 18 gear etc) This is barely different from the original idea the admins came up with. RC/2 = max number of combat slaves is STILL a better idea.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Sun Jun 14, 2009 10:10 pm |
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Market Forces
Team:
Main: Jaime Retief
Level: 1294 Class:
Fleet Commander
Joined: Tue Feb 19, 2008 12:23 am
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Re: May 27th, 2009 - Dev update 15
About the slave equipment debate.
Lets apply this same equipment level to bases. Imagine T6 bases with T16 weps, shields, power and tweaks. Broken, right? So this is, in my opinion, a good move. Yeah, making an uber t0 ship is a challenge. More so now. I have no doubt someone will stumble upon a new setup and it will be business as usual. That is, after all, what this player base is best at. I haven't tried to build speedy slaves for a long haul route yet. I can see how some changes will have to be made to some setups. The augs used currently won't be affected, just the gear. I would imagine that after a few days of tweaking the speed slaves will be up and running. I also think that sleek modded gear will be at a premium price level.
About the slave slot limitation. As long as it isn't applied to trade slaves it should be ok. Swarms will exist, just smaller. After reading all this I'm wishing I'd gone the swarm route instead of with sustained firepower. I don't pwn forgys. The gear I'm using is the major factor in that. But maybe i'll try some swarms in the coming week. Should be fun.
I've read the whole thread and I have come to the conclusion that the only players that will see much impact are the swarmers. Overall, I think this is a fairly decent compromise. My style of play will see no impact at all as long as the trade slave slots remain untouched. I think that will hold true for the majority of players.
Lets keep our fingers crossed and hope that this works as intended.
Now, a question. Will these changes go into effect with the June 27th reset or will this be in c2?
Market
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Wed Jun 17, 2009 6:41 pm |
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Dorin Nube
Team:
Main: Myrtok
Level: 1620 Class:
Speed Demon
Joined: Sun Jan 13, 2008 3:43 am
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Re: May 27th, 2009 - Dev update 15
Market Forces wrote: About the slave equipment debate.
Lets apply this same equipment level to bases. Imagine T6 bases with T16 weps, shields, power and tweaks. Broken, right? That's just silly. Low tech ships have other limitations, like hullspace, speed, resists, and all the rest of it. The only difference between a T0 base and a T20 base is the kind of gear you can put on it, besides the fact that high tech bases are actually much more vulneralbe to low tech ones. So, no, finding a way to cram high tech gear into a low tech slave is definitely not the same as putting high tech gear on a low tech base.
_________________
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Sat Jun 27, 2009 7:13 am |
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The Creator
Team:
Main: The Creator
Level: 905 Class:
Fleet Commander
Joined: Tue Sep 25, 2007 11:14 am Location: Styria (part of Austria)
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Re: May 27th, 2009 - Dev update 15
I've got a question.. Sorry, but i'm german and i dont understand "hard cap".. what's that? Please explain it to me (or tell in german). Thanks
_________________
BlueskiN4 wrote: PLZ PUT THE SERVER ONLINE I NEED TO STOP HAVING A LIFE IMMEDIATELY!
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Sat Jun 27, 2009 7:44 am |
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longname
Team:
Main: Ingendum
Level: 1364 Class:
Shield Monkey
Joined: Thu Jul 13, 2006 2:29 am
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Re: May 27th, 2009 - Dev update 15
The Creator wrote: I've got a question.. Sorry, but i'm german and i dont understand "hard cap".. what's that? Please explain it to me (or tell in german). Thanks Es heißt, dass du nicht mehr haben kannst, obwohl es eigentlich möglich sein könnte
_________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself."
The Voomy One wrote: Vista is evil. Upgrade to XP
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Sat Jun 27, 2009 8:20 am |
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The Creator
Team:
Main: The Creator
Level: 905 Class:
Fleet Commander
Joined: Tue Sep 25, 2007 11:14 am Location: Styria (part of Austria)
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Re: May 27th, 2009 - Dev update 15
Thanks, I understand now.
_________________
BlueskiN4 wrote: PLZ PUT THE SERVER ONLINE I NEED TO STOP HAVING A LIFE IMMEDIATELY!
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Sat Jun 27, 2009 8:56 am |
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monster543210
Team:
Main: Cheese_God
Level: 6 Class:
None
Joined: Mon Aug 15, 2005 4:54 am
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Re: May 27th, 2009 - Dev update 15
Remove black screen of death when minimizing Allow adjustable graphic settings Allow slave commands to be "Macroed" and saved so when capping infernos i dont have to set it up all again if i relog. Do these three things and i will be happy
_________________ The little mermaid = murderer http://www.youtube.com/watch?v=fcbazH6aE2g
He's gay! http://www.youtube.com/watch?v=6qk9oJUQiM0
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Sat Jun 27, 2009 12:36 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: May 27th, 2009 - Dev update 15
monster543210 wrote: Fix black screen of death when minimizing Allow adjustable graphic settings Allow slave commands to be "Macroed" and saved so when capping infernos i dont have to set it up all again if i relog. Do these three things and i will be happy Yes, we'll just remove that black screen of death, no problem! No problem at all! *cough* I'm 94.3421% sure all 3 of those will be done in c2.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Sat Jun 27, 2009 12:55 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: May 27th, 2009 - Dev update 15
What the FUCK? Admins clearly said that there would be no gear tech limit added, since everyone realized how stupid it was. Now, there is a gear tech limit in-game. Why the hell was this put in after it was decided against?
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Dorin Nube wrote: Nipples aren't the only danger here.
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Sun Jun 28, 2009 9:44 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: May 27th, 2009 - Dev update 15
yugioh124 wrote: What the FUCK? Admins clearly said that there would be no gear tech limit added, since everyone realized how stupid it was. Now, there is a gear tech limit in-game. Why the hell was this put in after it was decided against? What? Really? And I though someone also said the RC/2 limit was not put in like was agreed upon... Whats going on here?
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Sun Jun 28, 2009 9:54 pm |
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