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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Dev Update 6 - Your Bugs
The inbuilt OL in the pax astro now gives LOWERED DPS, as well as preventing you from equipping a real one. If you don't wanna fix this, will you at least get rid of it? My SD pax already got hurt enough when you completely ruined rhino gear, but with this I can't even use a VMag or something similar decently.
It has always gived lowered DPS. It gave increased DPE. 2 very different things. ~Smiley
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Dorin Nube wrote: Nipples aren't the only danger here.
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Sat Mar 07, 2009 9:08 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Dev Update 6 - Your Bugs
collision code, They can hit things that they cant see, For instance my ambush drones, They shot the drones, when they couldn't see them, And were aiming at me
And this is bugged how? ~Smiley
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Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Sat Mar 07, 2009 9:19 pm |
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Brightneon
Team:
Main: GeneralMayhem
Level: 1879 Class:
Speed Demon
Joined: Wed Jun 25, 2008 3:48 am Location: Australia
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Re: Dev Update 6 - Your Bugs
Glass matrix say 4 wormholes, only see 3 (1 jutx, shadow and paxius)
Two galaxies same name Crux and Crux, both off mole
Object named wormhole in Handel's Cove. Handel's Cove says 2 wormholes, but wormhole 2 isn't a gate.
Vmag projectiles travel too slow...
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Sat Mar 07, 2009 9:58 pm |
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Nabaco
Team:
Main: Nabaco's Fort
Level: 20 Class:
None
Joined: Wed Aug 01, 2007 4:59 pm Location: ...[BOX OF NOTHING]
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Re: Dev Update 6 - Your Bugs
Bionic Rat Shield is organic...
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JeffL wrote: Why does the forum now have super-slow yellow snow? http://i449.photobucket.com/albums/qq21 ... ed1555.png
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Sat Mar 07, 2009 10:42 pm |
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HAL
Dev Team
Team:
Main: HAL 9000
Level: 1002 Class:
Berserker
Joined: Mon Dec 13, 2004 11:00 pm
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Re: Dev Update 6 - Your Bugs
FracOMac wrote: I believe the picture says it all. I found the bug that caused this, it will be fixed for the real universe.
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Sat Mar 07, 2009 11:46 pm |
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HAL
Dev Team
Team:
Main: HAL 9000
Level: 1002 Class:
Berserker
Joined: Mon Dec 13, 2004 11:00 pm
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Re: Dev Update 6 - Your Bugs
Brightneon wrote: Glass matrix say 4 wormholes, only see 3 (1 jutx, shadow and paxius) This was just a temporary fix, I made the extra wormhole invisible. Quote: Two galaxies same name Crux and Crux, both off mole This is because we ran out of galaxy names. Quote: Object named wormhole in Handel's Cove. Handel's Cove says 2 wormholes, but wormhole 2 isn't a gate. Same problem as in GM, except I didn't make it invisible. It is now fixed permanently for future new universes so any extra/unused wormholes in the special galaxies are removed.
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Sat Mar 07, 2009 11:48 pm |
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Mofouler87
Team:
Main: Mofouler
Level: 901 Class:
Engineer
Joined: Wed Jan 30, 2008 1:29 pm
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Re: Dev Update 6 - Your Bugs
HAL wrote: Brightneon wrote: Quote: Two galaxies same name Crux and Crux, both off mole This is because we ran out of galaxy names. quote] Hal see my galaxy name thread in misc for more names...
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s_m_w wrote: Mofouler87 wrote: Why does everyone like to stroke their E-peen on this game? Because e-breasts are very uncommon
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Sun Mar 08, 2009 9:35 am |
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Markoz
Team:
Main: Pure Evil
Level: 2837 Class:
Shield Monkey
Joined: Fri Dec 31, 2004 7:20 am Location: UK > Wales > Bin+ computer with boardband :p
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Re: Dev Update 6 - Your Bugs
AI seem to be jumping into the Glass matrix DG. Like enforcers, zebus, flys and etc...
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Sun Mar 08, 2009 12:30 pm |
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HAL
Dev Team
Team:
Main: HAL 9000
Level: 1002 Class:
Berserker
Joined: Mon Dec 13, 2004 11:00 pm
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Re: Dev Update 6 - Your Bugs
Markoz wrote: AI seem to be jumping into the Glass matrix DG. Like enforcers, zebus, flys and etc... Fixed, I messed this up when I was fixing the wormholes in GM
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Sun Mar 08, 2009 1:59 pm |
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Markoz
Team:
Main: Pure Evil
Level: 2837 Class:
Shield Monkey
Joined: Fri Dec 31, 2004 7:20 am Location: UK > Wales > Bin+ computer with boardband :p
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Re: Dev Update 6 - Your Bugs
I don't know if this is too earily for this but Rugby Transports owned me like 4 times now and im abit peffed but still they need reworking on. It could be the missiles tho.
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Sun Mar 08, 2009 2:50 pm |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: Dev Update 6 - Your Bugs
SawtoothX in a DG never used their reaver-like laser versus me, only etheral laser and torpedo Credits on a base don't update live. you have to undock/dock to update.
COndor is too nasty. even as a SD i couldn't dodge all shots and 1/3 of the 3shot weapon he uses 1shot me...
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Sun Mar 08, 2009 6:32 pm |
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kunta
Team:
Main: your mother and i
Level: 2647 Class:
Speed Demon
Joined: Sat May 14, 2005 12:27 pm Location: upper marlboro maryland
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Re: Dev Update 6 - Your Bugs
Rackhams bigger pulse has ok stats compared to others but it needs a size of mayb 80 to make it balanced/worthy of using/making the size is humongous
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Sun Mar 08, 2009 6:56 pm |
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Antilochus
Team:
Main: Dusky
Level: 1636 Class:
Berserker
Joined: Mon Sep 13, 2004 1:34 pm Location: Manchester, UK
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Re: Dev Update 6 - Your Bugs
When I set the price on commods, typically I enter a value in the first box, then tab to the next and so on. Tabbing from "Sell Max:" to "Extract Limit:" doesn't work, and I have to mouse click on the box instead.
It's a mini-bug, but it'd make me happy to be fixed ^^
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Sun Mar 08, 2009 9:14 pm |
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pip8786
Site Admin / Dev Team
Team:
Main: PhoenixSun2
Level: 1392 Class:
Shield Monkey
Joined: Mon Jan 03, 2005 12:07 am
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Re: Dev Update 6 - Your Bugs
Antilochus wrote: When I set the price on commods, typically I enter a value in the first box, then tab to the next and so on. Tabbing from "Sell Max:" to "Extract Limit:" doesn't work, and I have to mouse click on the box instead.
It's a mini-bug, but it'd make me happy to be fixed ^^ Fixed in next patch... should be tonightish.
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Sun Mar 08, 2009 11:17 pm |
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alexeee
Team:
Main: CSE
Level: 2855 Class:
Fleet Commander
Joined: Sun Nov 23, 2008 4:03 am Location: Married to: Kangaroo_blob
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Re: Dev Update 6 - Your Bugs
Just a quick notice: AI in Glass Matric DG. 6 Flyswatters and 1 OI Tortoise and 1 Psionic Flare in first lvl of the DG. They got in, they cant go out. Fixed? Cause I couldnt split the keys in the first lvl (split) cause the AI scooped it.
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Mon Mar 09, 2009 2:06 am |
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