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It is currently Sat Sep 28, 2024 3:32 am
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Author |
Message |
zhuang281
Team:
Main: Dark Phantom
Level: 2387 Class:
Berserker
Joined: Sat Dec 29, 2007 8:24 pm Location: In Phatnoms world
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Re: Rebalance Feedback Welcome - Please Read
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Sun Mar 08, 2009 6:44 am |
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Markoz
Team:
Main: Pure Evil
Level: 2837 Class:
Shield Monkey
Joined: Fri Dec 31, 2004 7:20 am Location: UK > Wales > Bin+ computer with boardband :p
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Re: Rebalance Feedback Welcome - Please Read
Sry to ask but will their be any need for an aug reset for rl uni or that has been totaly replaced by the shadow missions?
+ keep it up and fix merc mags ;( lol (one day)
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Sun Mar 08, 2009 10:08 am |
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Brightneon
Team:
Main: GeneralMayhem
Level: 1879 Class:
Speed Demon
Joined: Wed Jun 25, 2008 3:48 am Location: Australia
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Re: Rebalance Feedback Welcome - Please Read
AI Vulture are overpowered when compared to other ai, in one volly they can deal over 3k damage in a couple of shots. They deal far more damage than most ai, thus having more than 1 in a galaxy is insane. A pack of vultures is not fun. Does not provide for an entertaining experience.
Plus way too many ai in one galaxy with so many galaxies empty. Plus ai are clumped and hang around wormholes and are staying in packs. A pack of vultures is not "balanced", 3 vultures will stay and move in a pack.
Protection Of Tobel is too low regen for it's size/bank. For what you need to do to get one, it's size should be smaller, bank bigger and regen much better.
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Mon Mar 09, 2009 7:26 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: Rebalance Feedback Welcome - Please Read
Yeah Vultures where never meant to come in packs. Someone decided to add a whole bunch of them in layer 4. That will need to be sorted imo.
_________________ For support, please create a support ticket here.
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Mon Mar 09, 2009 7:36 am |
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HAL
Dev Team
Team:
Main: HAL 9000
Level: 1002 Class:
Berserker
Joined: Mon Dec 13, 2004 11:00 pm
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Re: Rebalance Feedback Welcome - Please Read
There was a bug with the AI generation, basically a ton of AI got shoved into small spaces. This will be fixed for the next universe.
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Mon Mar 09, 2009 8:52 am |
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Brightneon
Team:
Main: GeneralMayhem
Level: 1879 Class:
Speed Demon
Joined: Wed Jun 25, 2008 3:48 am Location: Australia
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Re: Rebalance Feedback Welcome - Please Read
A graphics bug that is annoying is the white flashes in wormhole jumps. Plus sometimes get pushes like 5-10k from a forgone, the screen goes "yellow" and only way to get rid of it is rotate targets. Sometimes it happens too when packs of vultures attack.
The display isn't yellowed over, only the view area.
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Mon Mar 09, 2009 10:06 am |
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RIT_Wolf
Team:
Main: Timberwolf
Level: 2254 Class:
Berserker
Joined: Sat Oct 08, 2005 6:03 pm Location: Washington DC
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Re: Rebalance Feedback Welcome - Please Read
Mentioned many times and in different places, but the regen of all shields needs to be looked at, for me specifically augged for regen my giga misd sucks compared to what it was and now its twice as big as well, it is among the top few shields in game and should be better than it is.
Also zebra spitter does 2 more damage than excom without mining control... with the control excom does a reasonable bit more than ZS which doesnt seem right since zs is tech 20, i dont see what the reason for nerfing it was.
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Mon Mar 09, 2009 4:29 pm |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: Rebalance Feedback Welcome - Please Read
Locking this one. New post coming soon.
_________________ For support, please create a support ticket here.
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Mon Mar 09, 2009 5:00 pm |
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