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It is currently Sun Jun 30, 2024 1:30 am
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basebot
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Main: Diabolus
Level: 1941 Class:
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Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: Excom & Abstructor: trade number of pellets for more range?
newman233 wrote: basebot wrote: imo abs and excomm should stay the same.
i think abs and excomm are the weps meant for mining control, like Point Defense is for Rad Control, Mass Driver for phys control etc. yeah, but still, more range ftw. Kanga i don't care, i love my mining control 25'd excomms. and i have uber range with them so i don't need more range
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
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Mon Feb 02, 2009 11:34 am |
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kunta
Team:
Main: your mother and i
Level: 2647 Class:
Speed Demon
Joined: Sat May 14, 2005 12:27 pm Location: upper marlboro maryland
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Re: Excom & Abstructor: trade number of pellets for more range?
JeffL wrote: Badgerlost wrote: Any augs getting nerfed? I have no plan to change any of the augs stats at this time. If mags are getting range zeus+ will need a change if excom also gets range or something else needs to be changed. i am sorry, i am SD oriented in the brain
Last edited by kunta on Mon Feb 02, 2009 8:27 pm, edited 1 time in total.
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Mon Feb 02, 2009 8:03 pm |
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xcelticwarriorx
Team:
Main: xcelticwarriorx
Level: 968 Class:
Gunner
Joined: Sat Nov 17, 2007 5:22 pm Location: burning in hell
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Re: Excom & Abstructor: trade number of pellets for more range?
why would z+ need a change? it works fine as it is
_________________ "What luck for rulers that men do not think" -A.H.
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Mon Feb 02, 2009 8:18 pm |
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Stooch
Joined: Mon Mar 10, 2008 1:41 pm
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Re: Excom & Abstructor: trade number of pellets for more range?
kunta wrote: JeffL wrote: Badgerlost wrote: Any augs getting nerfed? I have no plan to change any of the augs stats at this time. If mags are getting range zeus+ will need a change if excom also gets range or something else needs to be changed. i am sorry, i am SD oriented in the brain You think thats bad, gunners will soon be raping Platties while using a Frigate and 2 Abstructors.
_________________ "It is a pity that we fault works of art for being overrated when really it is the critics who have done us the disservice."
Fuck the Cosine!
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Mon Feb 02, 2009 8:42 pm |
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Kyrle
Team:
Main: Elryk
Level: 2208 Class:
Gunner
Joined: Sat Oct 15, 2005 12:34 am
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Re: Excom & Abstructor: trade number of pellets for more range?
Wow, I cant believe I'm reading this. Once agian, you take a problem with an easy solution and over-complicate the solution. If your worried about lag LOWER THE PARTICLES, NOT THE PELLETS. Lets not change what doesnt need to be changed. And lets fix the real problem, rather than cover a leaky hole with a leaky plug.
Its already been stated and requested many times that there be a cap (possibly player editable for their client) to the number of particles that can be visible. Again, if the problem is [video] lag, fix the source of the [video] lag (particles), not the stats of only 2 weapons of many that has the same problem... I seen that FF isn't going to be fixed in this manner, yet it produces WAY more lag than an excom or abs EVER will. This makes NO sense in any way.
Just so I'm clear... fix the particles, not the stats... fix it right or leave it be.
_________________ Main Characters: Elryk, The Dentist, Pipthetroll
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Tue Feb 03, 2009 4:46 pm |
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villiroth
Team:
Main: norrath
Level: 1806 Class:
Seer
Joined: Mon Aug 27, 2007 12:28 pm Location: in my secret lair planing the downfall of mankind
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Re: Excom & Abstructor: trade number of pellets for more range?
Kyrle wrote: Wow, I cant believe I'm reading this. Once agian, you take a problem with an easy solution and over-complicate the solution. If your worried about lag LOWER THE PARTICLES, NOT THE PELLETS. Lets not change what doesnt need to be changed. And lets fix the real problem, rather than cover a leaky hole with a leaky plug.
Its already been stated and requested many times that there be a cap (possibly player editable for their client) to the number of particles that can be visible. Again, if the problem is [video] lag, fix the source of the [video] lag (particles), not the stats of only 2 weapons of many that has the same problem... I seen that FF isn't going to be fixed in this manner, yet it produces WAY more lag than an excom or abs EVER will. This makes NO sense in any way.
Just so I'm clear... fix the particles, not the stats... fix it right or leave it be. hes got a point.
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Tue Feb 03, 2009 4:58 pm |
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Kratos
Team:
Main: Sonota One
Level: 1787 Class:
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Joined: Sun Jun 12, 2005 2:26 pm
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Re: Excom & Abstructor: trade number of pellets for more range?
add a bit of RoF? not much, but just enough to make up for it. idk.
_________________
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Wed Feb 04, 2009 5:55 pm |
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JeffL
Site Admin / Dev Team
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Re: Excom & Abstructor: trade number of pellets for more range?
OK, I will leave them as they are.
Controlling the number of particles is something we will likely have in client2, but it's not worth it at this point to try to make a system to do that in the current client.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Wed Feb 04, 2009 7:15 pm |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
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Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: Excom & Abstructor: trade number of pellets for more range?
JeffL wrote: OK, I will leave them as they are. i love you jeff.
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
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Thu Feb 05, 2009 12:30 am |
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newman233
Member
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Main: Kangaroo_blob
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Joined: Wed Oct 18, 2006 9:37 pm Location: Married to: CSE
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Re: Excom & Abstructor: trade number of pellets for more range?
Shame, ZS like weapons would pwn at lower lvls
Kanga
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Thu Feb 05, 2009 12:43 pm |
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Nukeacow
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Main: NukeACow
Level: 1760 Class:
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Joined: Mon Mar 21, 2005 5:17 pm Location: Chillin with Rick
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Re: Excom & Abstructor: trade number of pellets for more range?
Leave it 5, Or at least change it back to 5 when C2 hits so computers will be able to handle it. Besides, you said the only reason to add range was to balance out augs not stacking, how much more range could someone get? Like 100? That's not much lag at all.
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Thu Feb 05, 2009 9:30 pm |
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