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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Server and Client patch 6-27
* A lot of back end stuff that you won't notice, but it will allow us to do multithreading. I'm going to hold off on trying the multithreading live until after the uni reset, though. Don't want to mess that up.
* Hot keys now load and save and are per ship rather than per character. Each ship has its own set of hotkeys.
* New slave code to fix the bug where they wouldn't follow you into a wormhole if they were already stopped near it and other slave code fixes. When a slave gets a weird error that he can't recover from, he now switches into "follow me" mode rather than drifting.
* Really cool giant asteroids that fill up the whole screen. (temporary until tomorrow.)
* Some tweaked stats on energies.
* Improvements on fighters and missiles, and all the content for missiles that will go in tomorrow.
* Reworking of the admin web panel for added security.
* Added new code to prevent potential cheating.
* Miscellaneous mission text improvements.
* Changes to healing XP so that all your XP won't get drained if a base heals you for a lot. Healing tithe now decays over time and faster if you're in a different galaxy than the person who healed you.
* Stacked augs on AI's won't drop off all or none anymore. (We found this because one player got a 3 Zeus drop -- lucky him)
* Doubled the price of Titan drone and dropped its resists by 5%.
* New versions of Crystalline Reserve for capital ships and Berserkers only.
* Improved the algorithm to calculate the team scores which was causing a 2 second lag every 5 minutes. Now it is nearly instantaneous.
* Solar panels improved so that you now no longer need to be nearly on top of the sun to get their benefit. The gain from solar panels is a big linear dropoff over tens of thousands of units of distance. This should make them more generally useful for everyday use and not just for special set ups designed to sit on suns.
* Ships can now only equip a number of solar panels proportion to the size of their ship.
* You can now use multiple BP's at a time.
* Fix to multifiring chain lasers.
* Fixed a bug where slaves in a group got too much XP at the expense of others.
* Improved the drone and base attack code. It is now a lot more interested in attack those who have hurt that drone/base and less interested in killing things just because they have a small shield.
* Bases are now much less interested in attacking drones or other bases when there is an enemy player or ship to attack.
* Fixed an exploit where a higher level player could help a lower level player level using drones.
* Added confirmation box for declaring war.
* Changed the Volcom Beam tweak.
* Fixed a bug in the randomized spawners.
* Upgraded the "Crystal" class of items so that different items can say that they do different things. (Instead of all saying "breaks into".)
* Improved the slave firing AI so that they will be much less likely to fire their gun if they are going to miss.
* Fixed the bug where a slave would get marked enemy if being transferred while tractored.
* Big changes to the palace for the next uni. Most gear is now built in.
* Slaves with multiple types of fighters now choose which fighter they want to launch based on the enemy, rather than just the first one in the list.
* Upgrade Cardinal Bellermine From Hell's shield
* Changed the drones around Ice matrix to spawners
* Scruples and Ruby carriers now use missiles
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Fri Jun 27, 2008 4:05 pm |
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