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LichG
Joined: Mon Jun 11, 2007 4:39 pm
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Re: Adum's latest game
urjuhh wrote: LichG wrote: Imperial Chests can be broken into to receive an Imperial Seal. We seriously need better rewards for stuff. be lucky that theres a reward at all for non-SS related stuff :p I was just talking about in general.
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Wed May 28, 2008 2:35 pm |
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Bedevere
Joined: Sun Dec 21, 2003 5:03 am
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Re: Adum's latest game
Come on, someone give my bot a challenge. I need motivation to fix the bugs.
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Wed May 28, 2008 7:10 pm |
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25866
Joined: Thu Jul 07, 2005 2:47 pm Location: With Stupid
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Re: Adum's latest game
Sure, once I get this java thing figured out.
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Wed May 28, 2008 11:15 pm |
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BAM5992
Team:
Main: Goz
Level: 1564 Class:
Berserker
Joined: Sat Dec 17, 2005 9:39 pm Location: Eredar US, Gozmatic (Horde)
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Re: Adum's latest game
well considering Jeff (and by extension Bedevere) programs a MMORPG I dont think we stand much of a chance
_________________ 2nd place is just another way to say 1st loser.
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Thu May 29, 2008 6:17 am |
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bank1
Member
Team:
Main: bankn
Level: 1047 Class:
Engineer
Joined: Wed Jul 18, 2007 5:57 am
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Re: Adum's latest game
BAM5992 wrote: well considering Jeff (and by extension Bedevere) programs a MMORPG I dont think we stand much of a chance sure we do, all we do is boycott ss till Jeff tells us his secrets
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Thu May 29, 2008 12:16 pm |
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Qu4NtuM
Team:
Main: Qu4NtuM
Level: 2706 Class:
Fleet Commander
Joined: Tue Dec 20, 2005 5:16 pm Location: At work...
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Re: Adum's latest game
There are no secrets, it's just logic.
Btw can you make slaves scriptable????
I mean: If ($energy_lvl < 800) {$weapon_preference = $weapon_1} else {$weapon_preference = default}
If you could just tell slaves exactly what to do in what occasion if would work soo much better.
_________________
Julian wrote: In ss we fill breast implants with sand because we are to cheap to purchase silicone. Battlecruiser23 wrote: I have reasons for why I do things.
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Thu May 29, 2008 12:44 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Adum's latest game
Making slaves in SS be scriptable would be really awesome. I've never done anything like that before, so it's hard for me to say how hard it would be to implement on our side, but I think it would be no small matter. Someday, perhaps... someday...
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu May 29, 2008 12:48 pm |
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Jey123456
Dev Team
Team:
Main: Jey123456
Level: 3267 Class:
Fleet Commander
Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: Adum's latest game
well, a scripting language wouldnt be that hard compared to many other stuff in the game. But even tho i would love it, i would prefer slave being easier to control first lol. Then thinking about adding some neat stuff like script (unless it would be possible to script the way he follow us around). What would be really great is to leave the complete liberty to the player to set his slave (a few default script to copy the current behavior should be disponible for non programmer fellow) and it could give some other way for people to make a little cash (not too much tho) by doing somehow like a programming bay station, with whose you can sell scripts to other people. I would love seeing something like that lol. And btw, i plan on beating your friend on bithbath , lets see if i can do it hehe.
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Thu May 29, 2008 1:34 pm |
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FriendlyPaperclip
PR Admin
Joined: Thu May 29, 2008 12:00 am
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Re: Adum's latest game
Scripting is quite hard, and frankly I don't think there's a huge demand for it. Not that it has to be insanely complex, but I doubt all of the hundreds of players could script, or would like to.
I do remember from some games though where you can choose from general behavior scripts. Basically alternations to the artificial intelligence. Like in KOTOR you could choose to have your Party-NPCs use alot of grenades, use alot of force powers, etc. I think such minor /fixed/ choises, such as keep X distance or use cloak in fighting or do not use any tractor at all, would be nice, and it'd be alot easier to program.
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Thu May 29, 2008 1:39 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Adum's latest game
I think general scripting for slaves is probably unnecessary. With the added right-click commands for slaves in client2, people will have a lot of control over slaves. Then maybe if we made some simple text commands like /slaveuse DeathWarmedOver and then allowed you to hotkey text commands, that would give even more control over slaves.
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Thu May 29, 2008 3:51 pm |
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longname
Team:
Main: Ingendum
Level: 1364 Class:
Shield Monkey
Joined: Thu Jul 13, 2006 2:29 am
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Re: Adum's latest game
JeffL wrote: I think general scripting for slaves is probably unnecessary. With the added right-click commands for slaves in client2, people will have a lot of control over slaves. Then maybe if we made some simple text commands like /slaveuse DeathWarmedOver and then allowed you to hotkey text commands, that would give even more control over slaves. It would be awesome to have a simple programming language for slaves, like Code: if ($target.distance > 200) use("DeathWarmedOver") else use ("Ion Peashooter") if ($this.shield < 50%) use("Shield Salvation") if ($owner.shield < 100) use("Shield Transference",$owner)
etc. Shouldn't be too hard to implement and would be uberly awesome.
_________________ "You can sit and bitch, and moan, and cry and complain. You can sit and tell others how poorly you think things are run, but in the end, you are less useful than the problem itself."
The Voomy One wrote: Vista is evil. Upgrade to XP
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Thu May 29, 2008 4:11 pm |
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FracOMac
Team:
Main: FracOMac
Level: 3361 Class:
Engineer
Joined: Wed Mar 23, 2005 12:50 am Location: Boulder, CO
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Re: Adum's latest game
I've always thought that it would be awesome to be able to truly program slaves down to every little detail. Think of it Jeff, if you made it complex enough then the stupid AI that slaves have could be feature. It could be the crappy default preloaded windows software that needs to be replaced by the user ;D
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Thu May 29, 2008 4:37 pm |
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Qu4NtuM
Team:
Main: Qu4NtuM
Level: 2706 Class:
Fleet Commander
Joined: Tue Dec 20, 2005 5:16 pm Location: At work...
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Re: Adum's latest game
Can you make slaves use weapons based on energy reserve?
Say you have something big for burst damage once that's done use something else to finish the target off. Because right now they refuse to use lower DPS weapons even if they don't have the energy for firing they wait for regen and then fire. Meanwhile they could cause alot more dmg with other weapon.
_________________
Julian wrote: In ss we fill breast implants with sand because we are to cheap to purchase silicone. Battlecruiser23 wrote: I have reasons for why I do things.
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Thu May 29, 2008 6:34 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Adum's latest game
The way that slaves and all AI ships work is that if they have more than half energy, they will choose their preferred weapon based on both dps and dpe. If they have 90%+ energy, they will choose their weapon solely on dps. If they have less than half energy, they will choose their weapon solely on dpe. This is their preferred weapon, though, if they have a shot with another weapon and not their preferred weapon (like if they have a 360 degree laser and the target is behind them) they will still take the shot, even though they are low on energy.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu May 29, 2008 7:18 pm |
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Qu4NtuM
Team:
Main: Qu4NtuM
Level: 2706 Class:
Fleet Commander
Joined: Tue Dec 20, 2005 5:16 pm Location: At work...
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Re: Adum's latest game
Well I put Panther Paws and Zigzags on slaves, seemed like a good idea. Burst DPS to kill as much as possible and then finish off. By default the DPE on Paw is better, but the way resists are and the elec zigzags take to fire they will do more dps then fangs at regen DPS. Can you maybe make it the elec to fire instead of DPE then. Because right now it sucks.
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Julian wrote: In ss we fill breast implants with sand because we are to cheap to purchase silicone. Battlecruiser23 wrote: I have reasons for why I do things.
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Thu May 29, 2008 7:22 pm |
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