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JeffL
Site Admin / Dev Team
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Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Client2 Art Preview
We are mostly done with the creation of 3d art for client2. Following are 12 ships -- screen grabs from the Irrlicht model viewer and not ray traced renders from a graphics program. Zebucart Banshee Shrimp Seraph Icepick Ur'Qa Dark Guard Goldenboy Cleft Thorn Big Green Dark Freighter (The pairs of cargo pods rotate in opposite directions around the central axis) Barbe Noire
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Mon May 12, 2008 5:38 am |
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LichG
Joined: Mon Jun 11, 2007 4:39 pm
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Re: Client2 Art Preview
Wow thsoe look amazing. Can't wait to try out Client 2. Just one thing, why is the Big Green still suckish?
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Mon May 12, 2008 5:41 am |
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comp112
Team:
Main: MasterComp112
Level: 657 Class:
Engineer
Joined: Thu Jul 07, 2005 12:06 am Location: Beyond The Looking Glass
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Re: Client2 Art Preview
Yeah, the BG needs some work....
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Mon May 12, 2008 6:07 am |
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BAM5992
Team:
Main: Goz
Level: 1564 Class:
Berserker
Joined: Sat Dec 17, 2005 9:39 pm Location: Eredar US, Gozmatic (Horde)
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Re: Client2 Art Preview
very nice, cant wait
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Mon May 12, 2008 6:11 am |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Client2 Art Preview
Very nice, but I think Barbe Noir is meant to be Barbe Bleu, is it not? Bleu flies a SBAAx1, rouge flies a mini rosmarinus, noir flies a rosmarinus.
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Mon May 12, 2008 6:32 am |
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Takuhi
Team:
Main: Takuhi
Level: 966 Class:
Speed Demon
Joined: Sat Nov 26, 2005 9:15 am
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Re: Client2 Art Preview
Awesome!
Although i do notice some jagged edges. Will we have the ability to use AA in the Irrlicht engine at all? Or will we have to force AA with graphics drivers?
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Mon May 12, 2008 6:54 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Client2 Art Preview
any pics of the EF line? how about the rosfire? Izer? Pax?
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Mon May 12, 2008 7:04 am |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Client2 Art Preview
I like em! ...but what of the zebu? never seen that look before.
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Mon May 12, 2008 7:19 am |
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The Voomy One
Darth Administrator
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Main: The Voomy One
Level: 1337 Class:
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Joined: Thu Jun 29, 2006 12:06 am
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Re: Client2 Art Preview
That is the original Zebu, how it looked from the start.
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Mon May 12, 2008 7:21 am |
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SirPeterIII
Team:
Main: OldMan
Level: 1330 Class:
Speed Demon
Joined: Mon Sep 04, 2006 12:12 am
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Re: Client2 Art Preview
Nice!
Cant wait on a ingame preview teaser (hint hint) :)
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Mon May 12, 2008 7:32 am |
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Zeuss
Team:
Main: Fleet General
Level: 1631 Class:
Speed Demon
Joined: Fri Feb 24, 2006 6:50 am Location: In a nuclear bunker, somewhere off the coast of Siberia.
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Re: Client2 Art Preview
I don't know if I'am going to like Client 2 as much :P I like SS being 2D
It's a classic arcade game with fucking awesome effects and gameplay.
That being said I can't be too sure what Client 2 completely looks like, I had a theory previously that it would be like Eve Nova and the only difference being that the ships will rise up when passing over things and they will have 3D banking, so you will see the right of a ship and a raised left when turning right. But now I'am not sure, and I'am beginning to wonder if this will be similar to Eve online.
Not that this is a bad thing, I'am just wondering if this shitty laptop will be able to run it, I lag enough allready :P 64FPS when just flying normally.
Note: I'am not good with computers, so can you tell me if this will run C2. Pentium M730 processor (1.6GHz, 533 MHz FSB, 2MB L2 cache) Intel Graphics Media Accelerator 900 256MB DDR2.
I have no idea what any of that stuff means, it's just written on the sticker :P
Will that run it?
Cheers.
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Mon May 12, 2008 10:08 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
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Joined: Thu Jun 29, 2006 12:06 am
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Re: Client2 Art Preview
As we have explained a million times. It wont be 3D as in EvE. It will still be a topdown view so it will basicly look like it does now except better graphics and the ability to do some cool effects.
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Mon May 12, 2008 10:12 am |
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Grunt
Team:
Main: Teh Haxzorz
Level: 2429 Class:
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Joined: Thu Apr 27, 2006 1:58 am Location: England, United Kingdom
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Re: Client2 Art Preview
I like what the DF's cargo pods are gonna do...but I do see, like Takuhi pointed out...quite a fair amount of jaggy edges.
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Mon May 12, 2008 10:33 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
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Re: Client2 Art Preview
Doubt you will see those when the ships are actually in the game.
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Mon May 12, 2008 10:36 am |
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LichG
Joined: Mon Jun 11, 2007 4:39 pm
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Re: Client2 Art Preview
[quote="JeffL"]screen grabs from the Irrlicht model viewer and not ray traced renders from a graphics program.[/quote] Doesn't that mean they're the images/sprits/whatever being used for the actual game?
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Mon May 12, 2008 10:38 am |
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