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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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New Test Client
There's a new test client at http://www.starsonata.com/StarSonata_TestClient.exe. It has a fix for the lag caused from selecting a galaxy far away and also a fix for some construction costs that were going negative.
Also on the test server: a new way of sleeping between DB writes to hopefully eliminate the save-related lag; capital ship lasers size cut in half; jumping through a DG gate with more keys will extend its unlocked time; fix to gunners big guns skill so it is correct (matches the web page description);correct icons for aug debris from drop lists; improvements to the save algorithm.
Test server is currently set to save every 3 minutes(!), but seems to be going pretty smoothly to me.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Fri Apr 11, 2008 2:17 am |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: New Test Client
JeffL wrote: fix to gunners big guns skill so it is correct (matches the web page description
what was it doing before? O.o
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Fri Apr 11, 2008 2:50 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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It was giving you a damage bonus even if you werent in a capital ship I believe.
_________________ For support, please create a support ticket here.
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Fri Apr 11, 2008 2:53 am |
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SAL 9000
Dev Team
Joined: Sun Dec 02, 2007 10:37 pm
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Also, the can't-buy-from-base-if-you-have-too-much-credits overflow bug is finally fixed (courtesy of HAL).
And yes, Big Guns gave +1% dmg/level to all damage types, in any ship, and an additional +2% dmg/level for mining damage (again in any ship, for a total factor of 1.2x1.4=1.68 for mining damage at lvl 20).
Now the skill only boosts mining damage - +1%/level in non-capital ships, +3%/level in capital ships.
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Fri Apr 11, 2008 4:13 am |
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saran
Team:
Main: goldstar-stations
Level: 2020 Class:
Engineer
Joined: Sun Nov 13, 2005 12:54 pm
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SAL 9000 wrote: Also, the can't-buy-from-base-if-you-have-too-much-credits overflow bug is finally fixed (courtesy of HAL).
And yes, Big Guns gave +1% dmg/level to all damage types, in any ship, and an additional +2% dmg/level for mining damage (again in any ship, for a total factor of 1.2x1.4=1.68 for mining damage at lvl 20).
Now the skill only boosts mining damage - +1%/level in non-capital ships, +3%/level in capital ships.
yikes! didnt notice that one. good to know it was fixed lol. can we get an ETA on engines 20,UZ drop fixes an possibly the colony commoditys ?
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Fri Apr 11, 2008 10:39 am |
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BAM5992
Team:
Main: Goz
Level: 1564 Class:
Berserker
Joined: Sat Dec 17, 2005 9:39 pm Location: Eredar US, Gozmatic (Horde)
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didnt jackfrost say somthing about a quirky boss battle that would substitute for eng20 till micron is ready?
_________________ 2nd place is just another way to say 1st loser.
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Fri Apr 11, 2008 11:35 am |
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Original Soulless
Joined: Sun Nov 26, 2006 1:38 am
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SAL 9000 wrote: Also, the can't-buy-from-base-if-you-have-too-much-credits overflow bug is finally fixed (courtesy of HAL).
And yes, Big Guns gave +1% dmg/level to all damage types, in any ship, and an additional +2% dmg/level for mining damage (again in any ship, for a total factor of 1.2x1.4=1.68 for mining damage at lvl 20).
Now the skill only boosts mining damage - +1%/level in non-capital ships, +3%/level in capital ships.
NOOOOO!!!!!!!!!!!!!!!!!!!!!!
Wtf...
ARGH!!!!!!
Thats a major nerf to Gunners right there.
How am i supposed to survive now? Capships cost a ton, Gunner now got a nerf, Mining weapons such as Excomms are skyhigh, the mission for Excomms is crazy...
Man, this is super retarded, thanks alot Admins...
The nerfing it to 1% is fine with me, but why the hell couldnt you make it so it beefed all damage types?
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Fri Apr 11, 2008 12:02 pm |
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HubaHuba
Team:
Main: Illuminaughty
Level: 2232 Class:
Berserker
Joined: Wed Nov 09, 2005 9:34 pm Location: I'm Illuminaughty
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Stop complaining noob
_________________ Everyone ran in fear, because Illuminaughty was here.
*Staring at admins for C2 preview*
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Fri Apr 11, 2008 12:09 pm |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Quote: Thats a major nerf to Gunners right there.
It's not a nerf. These stats have been posted on the website since the new skills where added.
_________________ For support, please create a support ticket here.
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Fri Apr 11, 2008 12:33 pm |
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Original Soulless
Joined: Sun Nov 26, 2006 1:38 am
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Illum, shutup.
Oh crap, i just realized it was always like that.
Stooch just told me...
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Fri Apr 11, 2008 12:53 pm |
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Grunt
Team:
Main: Teh Haxzorz
Level: 2429 Class:
Berserker
Joined: Thu Apr 27, 2006 1:58 am Location: England, United Kingdom
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The fix for the lag when selecting far away systems is good, not much of an annoyance when plotting your AP to a far away system. I do still notice however, that when you zoom out far away on the map, it still lags. Is there a possible way of reducing/eliminating this lag? Other than that, I did endure a very large lag spike on the test server, not sure whether that is due to the current universe being on a smaller server, or if it's related to the 3 minute save time, but other than that, it ran quite smoothly.
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Fri Apr 11, 2008 1:12 pm |
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MagicSteve
Team:
Main: Stooch
Level: 1619 Class:
Gunner
Joined: Thu Nov 01, 2007 1:41 pm Location: Gilkerscleugh
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Well I am glad I got a cap ship, I didnt realise gunners were getting a damage boost they didnt deserve.
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Fri Apr 11, 2008 1:33 pm |
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wasup999999
Member
Team:
Main: Wasup999998
Level: 1921 Class:
Speed Demon
Joined: Sat Apr 09, 2005 2:03 pm
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I was the one who found the gunner bugged damage, I thought it was funny that you could solo dps battlestations with a certain augged ship (not pure damage augged) and only 1.2 * 1.2 * 2 = 2.88 damage bonus from skills.
Technically, its a beef to people in cap ships using mining damage:
1.6 * 1.2 * 2 = 3.84
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Ha!
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Fri Apr 11, 2008 2:37 pm |
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Bubonic Plague
Joined: Sun Jan 27, 2008 5:46 pm Location: Canada
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wasup999999 wrote: I was the one who found the gunner bugged damage, I thought it was funny that you could solo dps battlestations with a certain augged ship (not pure damage augged) and only 1.2 * 1.2 * 2 = 2.88 damage bonus from skills.
Ima go out on a limb and say a ship that has 4-5 aug slots.
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Fri Apr 11, 2008 2:39 pm |
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HubaHuba
Team:
Main: Illuminaughty
Level: 2232 Class:
Berserker
Joined: Wed Nov 09, 2005 9:34 pm Location: I'm Illuminaughty
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Actually 3 aug slots, the rosmarinus, or any other 3 aug slot HF ship was being used as gunner with mining weapons getting way more damage than supposedly.
_________________ Everyone ran in fear, because Illuminaughty was here.
*Staring at admins for C2 preview*
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Fri Apr 11, 2008 7:25 pm |
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